Welcome to the CubeCraft Skyblock Guides Hub!
Whether you're a brand new islander or a returning veteran your next milestone, this is your one-stop Guide Hub for everything about Skyblock. From Coins and Augments to Dungeons and Crafting Recipes, every guide you need to progress faster and play smarter lives right here.
Below you'll find a full overview of every guide available, then under the table of contents you can find every guide available.
✦ ─────────── ⋆ ─────────── ✦
Table of Contents
Augments
Skyblock Coins
Commands
Common Issues
Crafting Recipes
Discoverables
Dungeons
Dye Crafting & Locations
Enchantments
Experience
Island Management
Mechanics
Player Traits
Quest List
Shrine Locations
Warper Locations
Skyblock Coins
Commands
Common Issues
Crafting Recipes
Discoverables
Dungeons
Dye Crafting & Locations
Enchantments
Experience
Island Management
Mechanics
Player Traits
Quest List
Shrine Locations
Warper Locations
Guides
──────── ⋆⋅☆⋅⋆ ────────
Augments
Augments are permanent power-ups that can be applied to tools and armour. Unlike regular enchantments, they are a separate system that provides additional passive or triggered effects. There are currently 85 different augments in the game, each with its own rarity, with some being considerably more valuable and desirable than others. Augments are obtained by using Runes, which can be obtained from Dungeons. Once a tool or piece of armor reaches Level 3, 8, or 20, a Rune can be applied to it at the Forge, unlocking an augment slot. Each item can have a maximum of 3 augments, with one slot unlocked at each of these levels. The augment you receive is completely random, meaning you cannot choose which augment is applied to your item.
Cubecraft Skyblock Augments List
Cubecraft Skyblock Augments List This is a list of all the currently known augments from the recent Skyblock Reborn update compiled by members of the community.
Skyblock Coins
Skyblock Coins are the backbone of progression on CubeCraft Skyblock. Whether you're expanding your island, gearing up to face tricky Dungeons, or completing quests, nearly every major milestone comes down to one thing: how much money you have, and whether it’s enough.
Grinding money isn't just about farming nonstop it's about knowing where to invest your coins and which builds to avoid entirely. One bad investment can wipe out billions of coins and cost you hundreds of hours of wasted efficiency.
This guide breaks down the best farms to build at each stage of the game to maximize your earnings and step-by-step instructions for setting each one up.
Upon starting your adventure in CubeCraft Skyblock, coins aren’t actually necessary for quite a while. If you earn any money from quest rewards early on, hold onto it! You will need those coins later to upgrade a Chicken Spawner once on Snowy Taiga Island and upgrade Spider Spawners four times on Jungle Island.
If you ever run out of money during this early stretch, build a simple Cow Farm. A basic dropper setup works perfectly here since it's just the start of the game.
Tutorial Schematic
www.shulkr.com
If you ever run out of money during this early stretch, build a simple Cow Farm. A basic dropper setup works perfectly here since it's just the start of the game.
Tutorial Schematic
Cow Farm - Phase 1 | Starting Skyblock - Minecraft Schematic - Shulkr Catalog
A tiny 4x4 vertical fall farm that exploits the fact that cows spawn directly on top of a button, then fall straight down to their death, letting you passively collect leather and raw beef to sell for early game coins.
This is where your coin requirements start to kick in. You will encounter a notoriously tricky quest called "Blot Out The Sun", which requires you to craft 500 arrows.
To complete this efficiently, you should build a large, multi-layered Cocoa Bean farm equipped with a top-down water flushing system for fast harvesting. Harvest your cocoa beans, sell them for coins, and use those profits to buy gravel. Process the gravel for flint until you have enough to craft the 500 arrows.
Tutorial Video
Tutorial Schematic
www.shulkr.com
To complete this efficiently, you should build a large, multi-layered Cocoa Bean farm equipped with a top-down water flushing system for fast harvesting. Harvest your cocoa beans, sell them for coins, and use those profits to buy gravel. Process the gravel for flint until you have enough to craft the 500 arrows.
Tutorial Video
Tutorial Schematic
Cocoa Bean Farm - Phase 2 | Getting Stuck Into It - Minecraft Schematic - Shulkr Catalog
Multi-tier jungle log Cocoa Bean farm for early Skyblock progression, giving you a steady, stackable income source at the Desert Island before the Birch Island.
Once you unlock Birch Island, cocoa beans become obsolete. Melons are now your primary source of income.
• Farm Setup: Your melon farm can be whatever size you like the larger the footprint, the more money you'll generate.
• Equipment: Mine them using a Copper Axe - Also can eat Chocolate to gain Speed and Haste while harvesting.
• Recommended Enchantments: Silk Touch I + Efficiency IV (or Silk Touch I + Efficiency III + Unbreaking I)
Note: You will need to repair your axe periodically, but that is completely normal. Fortune on the axe is pointless here with a giant farm, block breaking speed and efficiency matter far more than extra drops.
Tutorial Schematic
www.shulkr.com
• Farm Setup: Your melon farm can be whatever size you like the larger the footprint, the more money you'll generate.
• Equipment: Mine them using a Copper Axe - Also can eat Chocolate to gain Speed and Haste while harvesting.
• Recommended Enchantments: Silk Touch I + Efficiency IV (or Silk Touch I + Efficiency III + Unbreaking I)
Note: You will need to repair your axe periodically, but that is completely normal. Fortune on the axe is pointless here with a giant farm, block breaking speed and efficiency matter far more than extra drops.
Tutorial Schematic
Melon Farm - Phase 3 | Nearing Mid Game - Minecraft Schematic - Shulkr Catalog
No-Water Melon Farm scalable income build for the Birch Island that replaces cocoa beans as your main money maker.
Welcome to the Savannah Island, the crucial bridge between early-game grinding and the endgame economy. Your main priority here is building a Pig Farm. This will generate millions of coins per hour, yielding roughly 10x the income of anything available on previous islands.
Pig Farms are among the most popular builds in the game, there are two primary designs you can choose from:
1. Fence Gate Design (Recommeneded)
You have two footprint layouts to choose from: 10x10 or 6x4.
• Pros: Compact, narrow footprint with high vertical spawner density.
• Cons: Extremely tedious to manually place and open every fence gate.
Tutorial Video
Tutorial Schematic (10x10)
www.shulkr.com
Tutorial Schematic (6x4)
www.shulkr.com
2. Advanced Water Dropper Design
Fits roughly 80 spawners per layer (built at the same Y-level as the spawners in the schematic).
• Pros: Easy to build progressively layer-by-layer as you unlock more spawners; produces virtually zero lag.
• Cons: Requires a slightly larger footprint and more building blocks.
Tutorial Schematic
www.shulkr.com
Pig Farms are among the most popular builds in the game, there are two primary designs you can choose from:
1. Fence Gate Design (Recommeneded)
You have two footprint layouts to choose from: 10x10 or 6x4.
• Pros: Compact, narrow footprint with high vertical spawner density.
• Cons: Extremely tedious to manually place and open every fence gate.
Tutorial Video
Pig Farm (Gates Based, 10x10) - Phase 4 | Grindy Mid-Game - Minecraft Schematic - Shulkr Catalog
An updated 10x10 nether-compatible pig farm hitting 170 million coins/hour with 868 spawners, refined for mob cap efficiency and zero glitching.
Pig Farm (Gates Based, 6x4) - Phase 4 | Grindy Mid-Game - Minecraft Schematic - Shulkr Catalog
A gate-based 6x4 hole pig farm reaching 97.7% efficiency at 166 million coins per hour with 864 spawners, one of the highest output layouts available.
2. Advanced Water Dropper Design
Fits roughly 80 spawners per layer (built at the same Y-level as the spawners in the schematic).
• Pros: Easy to build progressively layer-by-layer as you unlock more spawners; produces virtually zero lag.
• Cons: Requires a slightly larger footprint and more building blocks.
Tutorial Schematic
Pig Farm (Water Based) - Phase 4 | Grindy Mid-Game - Minecraft Schematic - Shulkr Catalog
A vertical, floor-by-floor water dropper Pig Farm for CubeCraft Skyblock that uses fall damage to kill mobs with virtually zero lag, scaling up to 12 layers enough to have 1,100 spawners to reach the mob cap.
The end is finally here... you’ve made it this far.
For the ultimate end-game coin farm, we use a Blaze Looting Farm. This setup can fill your entire inventory with Blaze Rods in just a few seconds, depending on how many spawners you place. Even a single Level 1 Blaze Spawner alone can generate roughly 6 Million Coins per hour, scaling up to a massive 4 to 6 Billion Coins per hour when fully maxed out!
In this design, mobs spawn inside bubble columns, launch upward, and are pushed into the center by water streams. This setup lets you hit them directly through a chest, as drops pass right through it since chests aren't full blocks.
Requirements: A weapon with the Multi-Hit Augment and a high level of Looting (preferably max level: 20)
Tutorial Schematic
www.shulkr.com
For the ultimate end-game coin farm, we use a Blaze Looting Farm. This setup can fill your entire inventory with Blaze Rods in just a few seconds, depending on how many spawners you place. Even a single Level 1 Blaze Spawner alone can generate roughly 6 Million Coins per hour, scaling up to a massive 4 to 6 Billion Coins per hour when fully maxed out!
In this design, mobs spawn inside bubble columns, launch upward, and are pushed into the center by water streams. This setup lets you hit them directly through a chest, as drops pass right through it since chests aren't full blocks.
Requirements: A weapon with the Multi-Hit Augment and a high level of Looting (preferably max level: 20)
Tutorial Schematic
Coins and Experience Farm - Phase 5 | End-Game - Minecraft Schematic - Shulkr Catalog
A compact vertical mob farm that uses bubble columns to lift spawned mobs into a central kill chamber, letting you finish them off by hand with a Looting sword for massively boosted item drops.
Commands
There are actually quite a few commands that can be used directly in the Skyblock chat. Most of them aren't advertised or explained in-game, so they can be surprisingly easy to miss. Below is a list of the commands currently available, along with what each one does.
Can use "/s", "/sb" or "/skyblock to execute these commands.
/skyblock discoverables - Open the Skyblock discoverables menu.
/skyblock hub - Return to the Skyblock Hub.
/skyblock levels - Open the Skyblock levels menu.
/skyblock menu - Open the Skyblock hotbar menu.
/skyblock nether - Go to the nether dimension.
/skyblock overworld - Go to the overworld dimension.
/skyblock profiles - Skyblock profile management command.
/skyblock quests - Open the Skyblock quest menu.
/skyblock settings - Open the Skyblock settings menu.
/skyblock traits - Open the Skyblock traits menu.
/skyblock discoverables - Open the Skyblock discoverables menu.
/skyblock hub - Return to the Skyblock Hub.
/skyblock levels - Open the Skyblock levels menu.
/skyblock menu - Open the Skyblock hotbar menu.
/skyblock nether - Go to the nether dimension.
/skyblock overworld - Go to the overworld dimension.
/skyblock profiles - Skyblock profile management command.
/skyblock quests - Open the Skyblock quest menu.
/skyblock settings - Open the Skyblock settings menu.
/skyblock traits - Open the Skyblock traits menu.
Common Issues
Problem: My shield is too big on screen.
Solution: There is currently no permanent fix while the developers work on a resolution.
Workaround (PC/Mobile): Make your shield transparent in settings as a temporary fix.
Workaround (Console): Go to Video Settings and enable "Hide Hand".
Solution: There is currently no permanent fix while the developers work on a resolution.
Workaround (PC/Mobile): Make your shield transparent in settings as a temporary fix.
Workaround (Console): Go to Video Settings and enable "Hide Hand".
Problem: I'm stuck in the void or a hole in the hub.
Solution: Open the Skyblock menu and click the Return to Spawn button.
Solution: Open the Skyblock menu and click the Return to Spawn button.
Problem: I don't have shears to carve a pumpkin needed to defeat the Snow Golem boss.
Solution: Purchase a Carved Pumpkin directly from the Blocks Merchant in the Skyblock Hub.
Solution: Purchase a Carved Pumpkin directly from the Blocks Merchant in the Skyblock Hub.
Problem: My Skyblock UI is bugged and keeps reverting to the default chest UI instead of the custom Skyblock menu (as shown in the image below).
Solution: Clear CubeCraft's cached data packs by navigating to Main Menu > Settings > Storage and deleting all CubeCraft resource packs.
Solution: Clear CubeCraft's cached data packs by navigating to Main Menu > Settings > Storage and deleting all CubeCraft resource packs.
Crafting Recipes
Auto Harvesters
Common Auto Harvester - Not craftable, you must find these in Dungeons.
Uncommon Auto Harvester - 8 common auto harvesters with a block of coal in the middle.
Rare Auto Harvester - 8 uncommon auto harvesters with a block of iron in the middle
Legendary Auto Harvester - 8 rare auto harvesters with a block of emerald in the middle
Mythical Auto Harvester - 8 legendary auto harvesters with a block of diamond in the middle
Place 3 pumpkins in the top row, 3 cooked steak in the middle row, and 3 baked potatoes in the bottom row. Complete this quest to unlock the Beef Stew crafting recipe.
Place 3 cooked chickens in the top row and baked potatoes in the middle to craft the Chicken and Potato Pie.
Place 3 wheat in the top row, 1 egg in the middle-left slot, and fill the remaining slots with snowberries.
Place 3 cocoa beans across the top row, a milk bucket in the middle left slot, sugar in the remaining two middle row slots, and sugar again in the bottom left slot. You'll need to complete this quest to unlock this recipe, that quest becomes available after finishing this quest.
Place 2 cocoa beans in the top left and top middle slots, 1 cocoa bean in the middle-left slot, and a milk bucket in the centre. You'll need to complete this quest to unlock the recipe.
Discoverables Guide
Discoverables are hidden collectible items scattered across the
Exploration Zone hubs. There are over 300 of them to find.
They provide the perfect break if don't feel like grinding dungeons or completing quests, while still providing a stat boost.
Dungeons
Dungeons are replayable combat challenges with dedicated loot, with six different dungeons to explore: Cobblestone Mine, Fallen Castle, Snowy Ravine, Lucien’s Lair, Duneside Escape, and Zombified Bastion. Each dungeon has three difficulty levels, with higher difficulties offering better loot.
Dungeons are intentionally challenging and aren’t designed to be cleared on your first day, so make sure your Traits are properly levelled up before taking them on.
Each Dungeon location by coordinates, to find your coordinates use "/wai" in the chat.
Overworld
Oak Forest Hub --> X: 34 Y:24 Z: 5,249
Plains Hub --> X: 2,000 Y: 72 Z: 5,037
Snowy Taiga Hub --> X: -47 Y: 74 Z: 6991
Jungle Hub --> X: 1 Y: 126 Z: 9,083
Desert Hub --> X: 54 Y: 15 Z: 11,033
Nether
Piglin Colony Hub --> X: -108 Y: 19 Z: 4,812
Overworld
Oak Forest Hub --> X: 34 Y:24 Z: 5,249
Plains Hub --> X: 2,000 Y: 72 Z: 5,037
Snowy Taiga Hub --> X: -47 Y: 74 Z: 6991
Jungle Hub --> X: 1 Y: 126 Z: 9,083
Desert Hub --> X: 54 Y: 15 Z: 11,033
Nether
Piglin Colony Hub --> X: -108 Y: 19 Z: 4,812
Cobblestone Dungeon
Armour - Prot 3 Leather
Weapons- Bane of arthorpods 5 stone sword & Smite 5
Bastion
Armour - Prot 5 Copper
Weapons - Smite 6 Copper
Armour - Prot 3 Leather
Weapons- Bane of arthorpods 5 stone sword & Smite 5
Bastion
Armour - Prot 5 Copper
Weapons - Smite 6 Copper
Dye Crafting & Locations
How to obtain every dye in the game, categorized by the island required to unlock or craft them.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Oak Forest (#1)
• Red Dye ➔ Place Beetroot in a crafting grid
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Cold Taiga (#3)
• Blue Dye ➔ Use Lapis Lazuli
• Purple Dye ➔ Craft Red Dye + Lapis Lazuli
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Jungle (#4)
• Brown Dye ➔ Use Cocoa Beans
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Desert (#5)
• Green Dye ➔ Smelt Cactus in a furnace
• Cyan Dye ➔ Craft Green Dye + Lapis Lazuli
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Savannah (#7)
• White Dye ➔ Use Bone Meal
• Yellow Dye ➔ Apply Bone Meal to grass and harvest yellow flowers
• Orange Dye ➔ Craft Red Dye + Yellow Dye
• Lime Dye ➔ Craft Green Dye + Bone Meal
• Light Blue Dye ➔ Craft Lapis Lazuli + Bone Meal
• Pink Dye ➔ Craft Red Dye + Bone Meal
• Magenta Dye ➔ Craft Pink Dye + Purple Dye
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Swampland (#9)
• Black Dye ➔ Use Ink Sacs (Unlocked in the shop after completing the Swampland side quests)
• Gray Dye ➔ Craft Ink Sac + Bone Meal
• Light Gray Dye ➔ Craft Gray Dye + Bone Meal
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Oak Forest (#1)
• Red Dye ➔ Place Beetroot in a crafting grid
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Cold Taiga (#3)
• Blue Dye ➔ Use Lapis Lazuli
• Purple Dye ➔ Craft Red Dye + Lapis Lazuli
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Jungle (#4)
• Brown Dye ➔ Use Cocoa Beans
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Desert (#5)
• Green Dye ➔ Smelt Cactus in a furnace
• Cyan Dye ➔ Craft Green Dye + Lapis Lazuli
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Savannah (#7)
• White Dye ➔ Use Bone Meal
• Yellow Dye ➔ Apply Bone Meal to grass and harvest yellow flowers
• Orange Dye ➔ Craft Red Dye + Yellow Dye
• Lime Dye ➔ Craft Green Dye + Bone Meal
• Light Blue Dye ➔ Craft Lapis Lazuli + Bone Meal
• Pink Dye ➔ Craft Red Dye + Bone Meal
• Magenta Dye ➔ Craft Pink Dye + Purple Dye
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Swampland (#9)
• Black Dye ➔ Use Ink Sacs (Unlocked in the shop after completing the Swampland side quests)
• Gray Dye ➔ Craft Ink Sac + Bone Meal
• Light Gray Dye ➔ Craft Gray Dye + Bone Meal
Enchantments
This guide covers the XP costs and material requirements needed to enchant items across every tool tier.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
XP Costs by Tool Tier
• Wood Tier (Includes Flint & Steel, Fishing Rod)
↳ Levels 1–5: 3, 6, 9, 12, 15
↳ Levels 6–20: 70, 84, 98, 112, 126, 140, 154, 168, 182, 196, 210, 224, 238, 252, 266
↳ Scaling: +14 XP per level after Level 6
• Stone / Copper / Gold Tiers (All identical)
↳ Levels 1–5: 5, 10, 15, 20, 25
↳ Levels 6–20: 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225, 240, 255, 270, 285
↳ Scaling: +15 XP per level after Level 6
• Iron Tier (Includes Shears, Shield, Bow)
↳ Levels 1–5: 15, 30, 45, 60, 75
↳ Levels 6–20: 100, 118, 136, 154, 172, 190, 208, 226, 244, 262, 280, 298, 316, 334, 352
↳ Scaling: +18 XP per level after Level 6
• Diamond Tier
↳ Levels 1–5: 40, 80, 120, 160, 200
↳ Levels 6–20: 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400
↳ Scaling: +20 XP per level after Level 6 (Note: Level 6 cost dips lower than Level 5)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Material Costs
Note: Base material = Planks (Wood), Cobblestone (Stone), Copper Ingot (Copper), Gold Ingot (Gold), Iron Ingot (Iron), or Diamond (Diamond).
• Levels 1–5:
↳ Lapis Lazuli: 4, 8, 12, 16, 20
↳ Base Material: 2, 3, 4, 5, 6
• Lapis Blocks:
↳ Levels 6–15: 9, 16, 25, 36, 49, 64, 81, 100, 121, 144
↳ Levels 16–20: 25, 36, 49, 64, 81
• Quartz:
↳ Levels 6–15: 36, 49, 64, 81, 100, 121, 144, 169, 196, 225
↳ Levels 16–20: 256, 289, 324, 361, 400
• Emeralds:
↳ Levels 16–20 Only: 144, 169, 196, 225, 256
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
XP Costs by Tool Tier
• Wood Tier (Includes Flint & Steel, Fishing Rod)
↳ Levels 1–5: 3, 6, 9, 12, 15
↳ Levels 6–20: 70, 84, 98, 112, 126, 140, 154, 168, 182, 196, 210, 224, 238, 252, 266
↳ Scaling: +14 XP per level after Level 6
• Stone / Copper / Gold Tiers (All identical)
↳ Levels 1–5: 5, 10, 15, 20, 25
↳ Levels 6–20: 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225, 240, 255, 270, 285
↳ Scaling: +15 XP per level after Level 6
• Iron Tier (Includes Shears, Shield, Bow)
↳ Levels 1–5: 15, 30, 45, 60, 75
↳ Levels 6–20: 100, 118, 136, 154, 172, 190, 208, 226, 244, 262, 280, 298, 316, 334, 352
↳ Scaling: +18 XP per level after Level 6
• Diamond Tier
↳ Levels 1–5: 40, 80, 120, 160, 200
↳ Levels 6–20: 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400
↳ Scaling: +20 XP per level after Level 6 (Note: Level 6 cost dips lower than Level 5)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Material Costs
Note: Base material = Planks (Wood), Cobblestone (Stone), Copper Ingot (Copper), Gold Ingot (Gold), Iron Ingot (Iron), or Diamond (Diamond).
• Levels 1–5:
↳ Lapis Lazuli: 4, 8, 12, 16, 20
↳ Base Material: 2, 3, 4, 5, 6
• Lapis Blocks:
↳ Levels 6–15: 9, 16, 25, 36, 49, 64, 81, 100, 121, 144
↳ Levels 16–20: 25, 36, 49, 64, 81
• Quartz:
↳ Levels 6–15: 36, 49, 64, 81, 100, 121, 144, 169, 196, 225
↳ Levels 16–20: 256, 289, 324, 361, 400
• Emeralds:
↳ Levels 16–20 Only: 144, 169, 196, 225, 256
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Optimal enchantment & augment setup for every armour piece.
Note: Protection maxes at 20 for every armour piece.
Note: On Bedorck Blast & Fire Protection is currently bugged.
Helmet
Enchantments:
Protection IV
Fire Protection VII
Unbreaking VII
Aqua Affinity
Respiration I
Augments:
Leech / Lightweight hat
Assassin 2
Healthy 2
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Chestplate
Enchantments:
Protection VI
Blast Protection VII
Unbreaking VII
Augments:
Leech
Assassin 2
Absolute Unit
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Leggings
Enchantments:
Protection X
Swift Sneak III
Unbreaking VII
Augments:
Leech
Assassin 2
Medic
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Boots
Enchantments:
Depth Strider III
Soul Speed III
Unbreaking XIV
Augments:
Leech
Assassin 2
Self Repair
Note: Protection maxes at 20 for every armour piece.
Note: On Bedorck Blast & Fire Protection is currently bugged.
Helmet
Enchantments:
Protection IV
Fire Protection VII
Unbreaking VII
Aqua Affinity
Respiration I
Augments:
Leech / Lightweight hat
Assassin 2
Healthy 2
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Chestplate
Enchantments:
Protection VI
Blast Protection VII
Unbreaking VII
Augments:
Leech
Assassin 2
Absolute Unit
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Leggings
Enchantments:
Protection X
Swift Sneak III
Unbreaking VII
Augments:
Leech
Assassin 2
Medic
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Boots
Enchantments:
Depth Strider III
Soul Speed III
Unbreaking XIV
Augments:
Leech
Assassin 2
Self Repair
Best Enchants & Augments for Tools
Best tool enchants and augments, organized by use case.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Pickaxe (General Mining / Ores)
Enchantments:
Efficiency 6 (Bedrock) / Efficiency 8 (Java)
Fortune 11
Unbreaking 3
(Fortune 14 if you prefer that instead, then don't put on Unbreaking 3)
Augments:
Shatter III
Smelty-Pick II / Magnet
Lucky Pick
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Pickaxe (Ice / Silk Touch Blocks)
Enchantments:
Silk Touch
Efficiency 4 (for ice), Efficiency 6 otherwise
Unbreaking 15
Augments: Haste Mining
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Pickaxe (For Dungeons)
Enchantments:
Efficiency 10 (Spawner does not get insta-mined)
Unbreaking 10
Augments:
Explosive Spawners
Spawner Protection
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Axe (General Tree Chopping)
Enchantments:
Efficiency 6 (Bedrock) / Efficiency 8 (Java)
Fortune 11
Unbreaking 3
(Fortune 14 if you prefer that instead, then don't put on Unbreaking 3)
Augments:
Total Collapse 3
Magnet
Leaf Me Alone / Top Down
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Shovel
Enchantments:
Efficiency 5
Unbreaking 15
Augments:
Fertile Soil 3
Digging for loot
(Shovels are often only used for Player Trait boosts, hence the lack of need for a third augment.)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Hoe
Enchantments:
Fortune 20
Augments:
Breaking AOE 2
More Drops
Auto Replant
Best tool enchants and augments, organized by use case.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Pickaxe (General Mining / Ores)
Enchantments:
Efficiency 6 (Bedrock) / Efficiency 8 (Java)
Fortune 11
Unbreaking 3
(Fortune 14 if you prefer that instead, then don't put on Unbreaking 3)
Augments:
Shatter III
Smelty-Pick II / Magnet
Lucky Pick
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Pickaxe (Ice / Silk Touch Blocks)
Enchantments:
Silk Touch
Efficiency 4 (for ice), Efficiency 6 otherwise
Unbreaking 15
Augments: Haste Mining
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Pickaxe (For Dungeons)
Enchantments:
Efficiency 10 (Spawner does not get insta-mined)
Unbreaking 10
Augments:
Explosive Spawners
Spawner Protection
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Axe (General Tree Chopping)
Enchantments:
Efficiency 6 (Bedrock) / Efficiency 8 (Java)
Fortune 11
Unbreaking 3
(Fortune 14 if you prefer that instead, then don't put on Unbreaking 3)
Augments:
Total Collapse 3
Magnet
Leaf Me Alone / Top Down
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Shovel
Enchantments:
Efficiency 5
Unbreaking 15
Augments:
Fertile Soil 3
Digging for loot
(Shovels are often only used for Player Trait boosts, hence the lack of need for a third augment.)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Hoe
Enchantments:
Fortune 20
Augments:
Breaking AOE 2
More Drops
Auto Replant
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Best Enchants & Augments for Weapons
(Organized by use case)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Sword (For Undead Mobs)
Enchantments:
Smite 20
Augments:
Multi-Hit
Slayer of the Undead
Gambler 2 / Lightning Bolt
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Sword (For Arthropod Mobs)
Enchantments:
Bane of Arthropods 20
Augments:
Multi-Hit
Arachnophobe
Gambler 2 / Lightning Bolt
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Sword (For Other Mobs)
Enchantments:
Sharpness 20
Augments:
Multi-Hit
Gambler 2
Lightning Bolt
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Sword (For Looting Base Farms)
Enchantments:
Looting 20
Augments:
Multi-Hit
Warning: If your sword is for looting base farms and you have rolled the Explosive Hit augment, I would advise remaking your sword, as the TNT spawned by the augment can delete XP orbs and items.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Spear
Enchantments:
Lunge 3
Unbreaking 18
Note: A Wooden Spear is advised as it has a slightly faster cooldown than Diamond, allowing you to lunge more frequently.
Warning: Using the Lunge enchantment consumes hunger, so make sure to keep your hunger bar topped up.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Bow
Enchantments:
Infinity
Power 10
Unbreaking 9
Augments:
Soon To Be Added
Best Enchants & Augments for Weapons
(Organized by use case)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Sword (For Undead Mobs)
Enchantments:
Smite 20
Augments:
Multi-Hit
Slayer of the Undead
Gambler 2 / Lightning Bolt
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Sword (For Arthropod Mobs)
Enchantments:
Bane of Arthropods 20
Augments:
Multi-Hit
Arachnophobe
Gambler 2 / Lightning Bolt
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Sword (For Other Mobs)
Enchantments:
Sharpness 20
Augments:
Multi-Hit
Gambler 2
Lightning Bolt
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Sword (For Looting Base Farms)
Enchantments:
Looting 20
Augments:
Multi-Hit
Warning: If your sword is for looting base farms and you have rolled the Explosive Hit augment, I would advise remaking your sword, as the TNT spawned by the augment can delete XP orbs and items.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Spear
Enchantments:
Lunge 3
Unbreaking 18
Note: A Wooden Spear is advised as it has a slightly faster cooldown than Diamond, allowing you to lunge more frequently.
Warning: Using the Lunge enchantment consumes hunger, so make sure to keep your hunger bar topped up.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Bow
Enchantments:
Infinity
Power 10
Unbreaking 9
Augments:
Soon To Be Added
Experience
Experience is an important part of progression in CubeCraft Skyblock. Whether you're levelling up your unlocking new abilities, improving your Traits, or preparing for tougher Dungeons, gaining experience efficiently can make a huge difference.
Grinding experience isn't just about farming nonstop, it's about knowing the best ways to gain XP and which methods are actually worth your time. Using inefficient methods can leave you spending hours for very little progress.
This guide breaks down the best ways to gain Experience at each stage of the game, the most efficient methods to use, and how to maximize your XP gains.
When starting your adventure in CubeCraft Skyblock, you should focus on mining ores such as Lapis Lazuli and Coal to gain XP. Dungeons are another great source of experience, particularly Cobblestone Mine and Plains. For a more efficient method, check the Dungeon Guide video, or during Wave 3 of Plains, when you need to escort the villagers, head into a corner and wait for the Zombies to attack. You can safely farm the Zombies for XP, allowing you to reach around Level 50 in Plains Level 3 fairly quickly.
Once you reach the Savannah Island, you’ll receive four Skeleton Spawners at levels 18, 20, 24, and 28. Focus on upgrading these to around Level 35, depending on your available boosts, and place them into a dropper system similar to the one shown below. This setup will help you efficiently farm Skeletons and maximize your XP gains.
www.shulkr.com
Skeleton | Phase 2 - Minecraft Schematic - Shulkr Catalog
## Viewing Instructions Make sure you view this in the **3D view** for a better understanding. Click **"Open 3D Viewer"**, then click **"La 22×70×21, 3,158 blocks, 1.21.7
Once you reach the Piglin Colony, you’ll receive four Pigman Spawners at levels 20, 24, 25, and 25. Add these to your existing Skeleton farm alongside your Skeleton Spawners, then focus on upgrading them towards the optimal Level 75. This will significantly improve the farm’s efficiency and help maximize your XP gains.
This is where the end-game XP grind begins. You’ll gain four Wither Skeleton Spawners at Levels 39, 40, 42, and 45. Upgrade these to around Level 107, or follow the recommended levels in the Spawner Upgrade Sheet based on your setup and available boosts.
Once upgraded, build the end-game farm design shown below. You can also move your existing Skeleton and Pigman Spawners from your previous farms into this setup, allowing you to combine everything into one powerful XP farm.
www.shulkr.com
Once upgraded, build the end-game farm design shown below. You can also move your existing Skeleton and Pigman Spawners from your previous farms into this setup, allowing you to combine everything into one powerful XP farm.
Coins and Experience Farm - Phase 5 | End-Game - Minecraft Schematic - Shulkr Catalog
A compact vertical mob farm that uses bubble columns to lift spawned mobs into a central kill chamber, letting you finish them off by hand with a Looting sword for massively boosted item drops.
For XP, Blazes are completely optional. A fully maxed-out Wither Skeleton farm is more than enough for efficient experience farming. However, if you want to push your XP gains even further, you can build a Level 127 Blaze Spawner farm using the same farm design shown in the Wither Skeleton section.
Boosts vary depending on your rank. The Skyblock Pass, Obsidian Rank, and Diamond Rank all provide a 10% XP boost to the owner and a 3% boost to island members.
Island Management
How can I invite a friend to my Skyblock island?
Inviting a friend to your Skyblock island is easy! To do this, you will first need to head over to your Island's profile settings, accessible through the cog/gear in your hotbar. Then, select your profile. Your active profile should
How can I delete my Skyblock island?
|| This method will only work on CoOp profiles. It is currently not possible to delete Solo island profiles (Profile 1). If you wish to leave or remove your island, you can do this through your Skyblock Menu. Select "Profiles" and select
Mechanics
Skyblock runs a little differently from vanilla Minecraft while still keeping that familiar vanilla feel. Whether you’re looking into Fortune, Looting, armour enchantments, spawner mechanics, or some of the more detailed systems behind the game, this mechanics guide has you covered, including the formulas.
Fortune
Works on any generator, crops and tree, regardless of tool, as long as the resource can normally be harvested with that tool. Example: a Fortune pickaxe works on crops, but a Fortune axe doesn't work on coal ore, since coal wouldn't drop from an axe normally.
Fortune gives a 10% chance per level to drop 1 extra item (not double the drop). So Fortune 10 = guaranteed 1 extra drop, and Fortune 15 = guaranteed 1 extra drop + 50% chance at a 2nd extra drop.
Looting
Works only on mobs, giving a 25% chance per level for ONE extra drop. Looting 4 = guaranteed 1 extra drop.
(Every 4 levels of looting = guaranteed 1 extra drop)
Armour Enchants
All protection enchants function the same as vanilla. However, since normal Protection can be maxed out, Projectile Protection and Feather Falling become useless. Fire Protection and Blast Protection are only useful for their side effects such as reduced burn time and reduced explosion knockback.
It doesn't matter how you distribute protection levels across your armor pieces. Protection 20 on one piece with none on the rest gives you the same max protection as spreading it evenly. Protection is capped at 80%, so having more than 20 total levels spread across your armor gives no additional benefit.
Works on any generator, crops and tree, regardless of tool, as long as the resource can normally be harvested with that tool. Example: a Fortune pickaxe works on crops, but a Fortune axe doesn't work on coal ore, since coal wouldn't drop from an axe normally.
Fortune gives a 10% chance per level to drop 1 extra item (not double the drop). So Fortune 10 = guaranteed 1 extra drop, and Fortune 15 = guaranteed 1 extra drop + 50% chance at a 2nd extra drop.
Looting
Works only on mobs, giving a 25% chance per level for ONE extra drop. Looting 4 = guaranteed 1 extra drop.
(Every 4 levels of looting = guaranteed 1 extra drop)
Armour Enchants
All protection enchants function the same as vanilla. However, since normal Protection can be maxed out, Projectile Protection and Feather Falling become useless. Fire Protection and Blast Protection are only useful for their side effects such as reduced burn time and reduced explosion knockback.
It doesn't matter how you distribute protection levels across your armor pieces. Protection 20 on one piece with none on the rest gives you the same max protection as spreading it evenly. Protection is capped at 80%, so having more than 20 total levels spread across your armor gives no additional benefit.
Spawn area
Mobs can spawn in a 9×3×9 area centered on the spawner; that is, within a 4 block horizontal and 1 block vertical range.
Spawn cycles
A spawner's cooldown can be reset to 12, 15, 18, or 21 seconds (equally probable). Every 3 seconds, all spawner cooldowns are reduced by 3 seconds, and every spawner with a cooldown 0 or less activates. This interval is commonly referred to as the spawn cycle.
Spawner activation
Here goes the sequence:
If the dimension mob cap is reached, sequence is aborted.
The cooldown is reset.
Сhecks for at least one player within a horizontal radius of 32 blocks (vertical distance is ignored). If none is found, sequence is aborted.
Randomly selects whether to spawn 1 or 2 mobs (equally probable). For each mob, up to 15 spawn attempts are made until one succeeds.
Mob spawn attempt
First, random integer coordinates are selected within the spawn area.
Then, the block below the selected coordinates is checked.
If it is air, the spawn attempt fails. In other words, mob can spawn above any block that is not air.
A random floating-point value from 0 to 1 is added to each X and Z coordinates. The resulting position is the mob's spawn point.
If there is no sufficient space for the mob's hitbox, the spawn attempt fails. Otherwise, if no limits prevent spawning, the spawn attempt succeeds.
Mob limits
There are three limits to consider.
Dimension mob cap. There is a limit of 250 mobs alive simultaneously within the same dimension. Any mob spawn attempt fails if this number is reached. All mobs are counted, including those outside any player's render distance.
Spawner mob cap. Each spawner can have up to 3 of its spawned mobs alive at a time. Any spawn attempt by that spawner fails once this limit is reached.
Maximum hostile mob distance. Any hostile mob immediately despawns if there is no player within a spherical radius of 128 blocks.
Mobs can spawn in a 9×3×9 area centered on the spawner; that is, within a 4 block horizontal and 1 block vertical range.
Spawn cycles
A spawner's cooldown can be reset to 12, 15, 18, or 21 seconds (equally probable). Every 3 seconds, all spawner cooldowns are reduced by 3 seconds, and every spawner with a cooldown 0 or less activates. This interval is commonly referred to as the spawn cycle.
Spawner activation
Here goes the sequence:
If the dimension mob cap is reached, sequence is aborted.
The cooldown is reset.
Сhecks for at least one player within a horizontal radius of 32 blocks (vertical distance is ignored). If none is found, sequence is aborted.
Randomly selects whether to spawn 1 or 2 mobs (equally probable). For each mob, up to 15 spawn attempts are made until one succeeds.
Mob spawn attempt
First, random integer coordinates are selected within the spawn area.
Then, the block below the selected coordinates is checked.
If it is air, the spawn attempt fails. In other words, mob can spawn above any block that is not air.
A random floating-point value from 0 to 1 is added to each X and Z coordinates. The resulting position is the mob's spawn point.
If there is no sufficient space for the mob's hitbox, the spawn attempt fails. Otherwise, if no limits prevent spawning, the spawn attempt succeeds.
Mob limits
There are three limits to consider.
Dimension mob cap. There is a limit of 250 mobs alive simultaneously within the same dimension. Any mob spawn attempt fails if this number is reached. All mobs are counted, including those outside any player's render distance.
Spawner mob cap. Each spawner can have up to 3 of its spawned mobs alive at a time. Any spawn attempt by that spawner fails once this limit is reached.
Maximum hostile mob distance. Any hostile mob immediately despawns if there is no player within a spherical radius of 128 blocks.
Unbreaking
Applies to Crit Chance, Projectile Crit Chance, Dodge Chance, Multi-shot Chance
Resistance & Dodge Resistance
Applies to Crit Chance, Projectile Crit Chance, Dodge Chance, Multi-shot Chance
Resistance & Dodge Resistance
Player Traits
Traits define your character’s stats and are split into two categories: Player Traits, which affect personal stats such as max health, strength, and critical chance, and Profile Traits, which are shared across your entire profile. Traits can be upgraded in several ways, including levelling up your player, finding Shrines, and collecting Discoverables. Make sure to keep your Traits upgraded, as they can make a significant difference to your overall progression and combat ability.
Player Trait Upgrade Methods
Here's a list of all the ways to upgrade player traits in Skyblock. Let me know if there are any mistakes or something I forgot to add. Anything with a ⭐ can be stacked by obtaining them on multiple tools/armor.
Quests
Ever wanted to see all the quests in Skyblock, including hidden quests and Hub quests? This guide contains a complete list of quests, including the ones that are easy to miss, so you can keep track of everything and make sure you don’t miss a single one.
Shrines
Shrines let you convert excess resources into permanent profile-wide Trait upgrades. Every player eventually ends up with more of certain resources than they'll ever use. Shrines give those a purpose.
Each lobby has a shrine for each item that is unlocked on your personal island, be it a generator, crop, tree or mob.
Each Shrine location by coordinates, to find your coordinates use "/wai" in the chat.
Overworld
Oak Forest Hub
Cobblestone Shrine - (-65, 40, 5220)
Oak Log Shrine - (-238, 53, 4958)
Beetroot Shrine - (74, 44, 5053)
Plains Hub
Coal Shrine - (2006, 64, 5205)
Pumpkin Shrine - (2139, 74, 5092)
Potato Shrine - (2083, 81, 4816)
Cow Shrine - (1880, 68, 4945)
Snowy Taiga Hub
Lapis Lazuli Shrine - (-126, 68, 6859)
Spruce Shrine - (-5, 91, 7284)
Chicken Shrine - (126, 75, 6846)
Wheat Shrine - (-196, 76, 7126)
Jungle Hub
Cocoa Beans Shrine - (157, 95, 9069)
Spider Shrine - (63, 70, 8900)
Cod Shrine - (-152, 78, 8826)
Copper Shrine - (-253, 79, 9086)
Jungle Log Shrine - (-180, 92, 9273)
Desert Hub
Cactus Shrine - (-13, 81, 10814)
Zombie Shrine - (-229, 91, 11125)
Nether
Piglin Colony Hub
Glowstone Shrine - (92, 27, 5132)
Quartz Shrine - (-148, 15, 5203)
Piglin Shrine - (-109, 99, 4999)
Overworld
Oak Forest Hub
Cobblestone Shrine - (-65, 40, 5220)
Oak Log Shrine - (-238, 53, 4958)
Beetroot Shrine - (74, 44, 5053)
Plains Hub
Coal Shrine - (2006, 64, 5205)
Pumpkin Shrine - (2139, 74, 5092)
Potato Shrine - (2083, 81, 4816)
Cow Shrine - (1880, 68, 4945)
Snowy Taiga Hub
Lapis Lazuli Shrine - (-126, 68, 6859)
Spruce Shrine - (-5, 91, 7284)
Chicken Shrine - (126, 75, 6846)
Wheat Shrine - (-196, 76, 7126)
Jungle Hub
Cocoa Beans Shrine - (157, 95, 9069)
Spider Shrine - (63, 70, 8900)
Cod Shrine - (-152, 78, 8826)
Copper Shrine - (-253, 79, 9086)
Jungle Log Shrine - (-180, 92, 9273)
Desert Hub
Cactus Shrine - (-13, 81, 10814)
Zombie Shrine - (-229, 91, 11125)
Nether
Piglin Colony Hub
Glowstone Shrine - (92, 27, 5132)
Quartz Shrine - (-148, 15, 5203)
Piglin Shrine - (-109, 99, 4999)
Warpers
Warpers are special crystals found throughout the Hubs that allow you to quickly teleport to various locations, including Shrines, special areas, and Dungeons. They make travelling around Skyblock much easier, especially when you need to reach a specific location quickly.
Each Warper Locations by Hubs - Warper Locations
I hope this thread has helped you on your CubeCraft Skyblock journey!
If there's anything you need that isn't covered here, feel free to ask in the Skyblock Channel on the CubeCraft Discord or you can start a conversation with me!
(If something isn't here that you'd like to see added, let me know)
Special thanks to those who helped in the making of the Guides Hub:
@samnotsam - Augments List
@Xavi | Goofy - Quest List
@_dnn - Discoverables
@CxbeCraft - Tutorial Videos
@DespairScent - Spawner Mechanics
@BesottedPotato - Player Trait Upgrade Methods & Formulas
Last edited:
