Whenever I play assassins and I kill a diamond player I can barely get any of their loot, there are a couple of reasons why I can barely get loot from when I kill someone. Whenever I kill the person there are just tons of other players who want to grab the loot, and because I'm in full diamond I usually don't have a completely empty inventory to take all the loot at once. It's not even that bad to kill one person who tries to get the loot, but there's so many occasions that players just keep selecting the nearest spawn where I killed someone and it just becomes impossible for me to get the loot as they continuously respawn there and try to run back to the shop. There's two easy solutions to this problem, just removing the selecting of spawns so players can't continuously spawn where they want and take loot from others or focus the same player over and over again. Or adding a loot protection, which I've already suggested before. This allows you to loot the gear whilst other players can't pick it up for around 5-10 seconds, they can still kill you, they just can't pick it up for 5-10 seconds. Also another small suggestion: Adding a counter to your friends list so you can see how many out of how many friensd you have on your friends list. For example I'm obsidian rank and I would have 60 friends on my friends list, it would show a little counter saying: 60/100 friends or something.