Loot
On Bedrock, there are hardly any ways to earn loot for free. The only ways are from finishing lobby parkours and from seasonal events. This is in stark contrast to the Java server, which has many ways to earn cosmetics. Loot on the Java server mostly comes from Cubelets, which are lootboxes that are earned by playing games, crafting, or from ranks. Now, the Cubelet system isn't perfect, but it's better than having next to no free cosmetics. This is going to be a big thread, so I'll break it down into sections!
On Bedrock, there are hardly any ways to earn loot for free. The only ways are from finishing lobby parkours and from seasonal events. This is in stark contrast to the Java server, which has many ways to earn cosmetics. Loot on the Java server mostly comes from Cubelets, which are lootboxes that are earned by playing games, crafting, or from ranks. Now, the Cubelet system isn't perfect, but it's better than having next to no free cosmetics. This is going to be a big thread, so I'll break it down into sections!
Level Rewards
The level system is currently one of two systems which reward you for playing. However, you get nothing from leveling up, apart from a bigger number. What I suggest is that each level gives you a unique reward, some of these would be small rewards, some would be large. You would get a prefix that corresponds to your level, you wouldn't have to use this prefix, as it would work like any other one. It would be called "Level ___", with the blank corresponding to your level. It should also change colour every ten levels or so.
The big rewards would come every five levels up to level 100 for now. More rewards could be added later and more rewards could be added between each 5 level milestone. These rewards could be unique cages, or egg skins or anything. There may be multiple rewards for big milestones like 25, 50, 75 or 100. This would encourage players to play the server by giving them rewards for levelling up. The main concern would be the amount of loot that the Devs would have to make. However, it doesn't all have to come out at once, so the Devs can take their time.
Points
Points exist on the Java server as a blanket currency that can be used for countless systems. So if they were added to Bedrock, I think they should be changed. The biggest change I would make to them, would be to give each game its own points. You would earn Eggwars points for playing Eggwars, Blockwars points for playing Blockwars, and Skyblock points for playing Skyblock! These could be exchanged for cosmetics in shops, that would be located in their respective game lobbies! They would mostly sell cosmetics for their own games, however some global loot would be purchasable. As a sidenote, You would also receive EXP and (Skyblock) points for completing quests in Skyblock.
Leaderboards
Leaderboards are the second system, that currently rewards players for grinding. However, it would be nice if you got rewards for reaching certain placements on the leaderboards. I suggest that you would get rewards for placing 1st, 2nd, 3rd, top 10, and top 100 on the leaderboards. Different leaderboards for the same game would give you the same rewards. So placing 1st on Eggwars solos gives you the same rewards as 1st on duos. The rewards would depend on the gamemode, but mostly they would follow the same formula. For 1st, you would get a golden piece of loot, as in a "Golden Egg" for Eggwars, or "Golden Lucky Block" for Lucky Islands. You would get silver versions of these for second, bronze versions for 3rd, and iron versions for top 10.
For the other rewards, you would get a prefix that corresponds to your placement on the leaderboards, these would be unique to their leaderboards. So if you were 56th in Skywars Mega, you would get a "56th Skwars Mega" prefix. You would get these prefixes if you placed in the top 100 or higher. These prefixes would also change colour depending on your placement, such as 1st getting a golden prefix. As a final note, I believe these rewards should be lost if you lose your placement, however you could receive a new version of it if you lose your placement. Such as a "Cracked Golden Egg" for former 1st place in Eggwars. Although, I'm not as sure about that. Also you would get all the cosmetics from lower placements, so first place would have the second place rewards as well.
Quests
Finally, after you read all of that, I finally mention quests. Daily quests exist on a Java, with everyone getting three quests a day, one easy, one medium, one hard. On Bedrock, I think everyone should get 6 quests a day, two easy, two medium, two hard. These quests would be given randomly and would mostly be for one game. Such as "Eliminate 5 players in Skywars", but some would be global, such as "Win 5 games". Skywars Chaos wouldn't receive quests as you have to pay to access it. You would receive a set amount of EXP and points for completing quests; the type of point depends on the game the quest is for, if it is universal, you would get a couple of every type of point. There would also be special seasonal quests, just like on Java. Lastly on quests, you would be able to reroll some quests every day, I'd say three is the perfect number of daily rerolls.
Outro
Overall, Cubecraft needs more free loot. It's competitors, like The Hive, have loads of free loot. This leads to many people becoming bored of playing Cubecraft just to see a number grow bigger. As for concerns on the amount of work this would be for Cubecraft without them being able to monetise it. Maybe you would receive more points for a specific game, if you had the appropriate rank. Such as 20% more Minerware points if you have Minerware rank. Also, if this were to get added, it would have to be added in parts. As this is A LOT of work for the dev team. Also, this is my first big suggestion in a long time, it feels weird.
TLDR;
Cubecraft needs more free loot, as number go bigger isn't enough!
The First Clue
"To create a thread, one must have dedication, yet to reach the end you must search for this hunt's inspiration."
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