Hello CubeCrafters! It's time to introduce a brand new Experiment for EggWars. Double Egg mode was the first taste of Experimental EggWars, but now it's time to up the Experimentation. There's currently a Back to School Sale on our Store. 50% OFF EVERYTHING! Ranks, Multipliers, Cubelets and for a LIMITED TIME, Summer Cubelets are available only for 5 more days. Visit our Store HERE. Experimental EggWars Double Egg mode added a cool and interesting twist to the game, as rather than breaking one egg, you'd need to break 2. So now lets change up how you play EggWars. You no longer need to be careful travelling from island to island, as the void has been completely removed! That's right, you heard correctly. But you're probably wondering, "What's EggWars without a void?". This Experiment opens up the chances for so many new challenges, strategies and gameplays. Will you be a rusher or egg protector? This gamemode needs your team to be smart, strong and good and communication, because with one wrong decision, your egg and even your life will be eliminated. As the void has been removed, with added new risks, blockers and challenges. Such as Lava, walls and water. You didn't think we would make the map too easy did you? As this Experiment opens up the opportunity for a lot different attacks and strategies. That leaves one question... how will you play? Will you rush to break other team eggs? Will you attack using the walls surrounding the maps? Or just simply use usual EggWars methods? As the void has been removed, we've also increased the default levels that the Iron and Gold generators are on the starting islands. This is to help players protect their eggs and themselves fast. This Experiment comes with 2 brand new maps, Mario and Volcano. More will be added in the future, but for now, enjoy testing and playing this Experiment! And don't forget to vote at the end of the game, we love your feedback. Mario (Team of 4) Better make use of them coins... I mean tokens. Volcano (Team of 10) This map is hot stuff. End of game feedback message. New Experimental Mode Pre-Lobby. General Network Improvements and Fixes We have also made some improvements and fixes to the rest of our network: Lucky Islands - Released Auto kits (Testing before added into other games). EggWars: - Removed Double Egg mode. - Added a Feedback message at the end of all Experimental games. - Fixed an issue with shifting and breaking eggs. - Fixed an issue with the shop being in a different location on Red team compared to other teams on City. PvP: - Fixed an issue with players not being able to hit each other if they were the same rank. SkyWars: - Fixed an issue with 3 chests on Team 6 being empty on Sandbox We hope you enjoy the new Experimental EggWars mode. We'd love your feedback. Thanks!