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More Sg Kit Changes

Discussion in 'Suggestions' started by ♡♡♡♡, Sep 27, 2016.

  1. ♡♡♡♡

    ♡♡♡♡ Member

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    I have made a thread about some changes I think should be made to Sg kits before but I have some new ideas:

    Archer: Give this kit more arrows for crying out loud :p

    Brewing Accident: strength, mining fatigue, haste, and nausea would be good additions to this kit (before saying strength is op weakness is currently is in the kit which has a greater effect than strength)

    Demolitionist: increased explosion radius would be cool for this kit.
    @awesomebutter234 suggested a shield be added or special armor. I think blast protection armor would be good for this kit

    Enchanter: Give this Miranda enchanting table and the ability to gain 1 level upon a kill.

    Fisherman: Increase priority for armor/hotbar items as most of the stuff you steal is useless.

    Ninja: Give this kit speed 2 upon being hit instead of invisibility as it is mostly useless as of now.

    Peeta Bread: I still think this kit should get 6 bread at least

    Pyro: A lava bucket would be cool to have as a starting item

    Tracker: Give this kit a special pair of leather boots with +movement speed and make the tracking compass a chest item as well.

    Vampire: 1. Give nighttime buffs such as speed or night vision
    2. Restore instant healing - hear me out on this cannibal almost instantly heals upon a kill and gets full hunger so vampire might be at least some competition for cannibal if it had completely instant healing without hunger regen. (Also vampire is pretty expensive)
     
    Last edited: Sep 27, 2016
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  2. awesomebutter234

    awesomebutter234 Member

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    Archer:agreed
    Brewing accident: sounds good, also if it doesn't have this already could it add haste?
    Demo:No, this would make double edge extremely hard to use.
    Enchanter:Why not have the enchant stations be highlighted by spectral with this kit instead?
    Fisherman:agreed, also maybe increase the chance of it happening to two.
    Ninja: I ussually like to kill people instead of having a 20 min chase, no.
    Peeta:Why not?
    Pyro:Flint and stee, limited usesl(sets on fire for 2-4 seconds) lava,unlimited uses(long time) no.
    Tracker: I'm neutral with this one.
    Vamp: Definitely needs the buff.
     
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  3. ♡♡♡♡

    ♡♡♡♡ Member

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    Pyro gets a full repaired flint and steel :p

    Having enchantment tables highlighted could be possible but O suggested it having an enchanting table as the smuggler kit has a block it can place as well.

    For ninja you would have a similar problem dealing with a scout :p also if you have used the kit the Random chance of invisibility doesn't happen that often and is usually only for a couple seconds.

    I do not like TNT so I kinda agree with you on demo but it still deserves a buff

    I'll add haste and nausea to brewing accident :D
     
  4. awesomebutter234

    awesomebutter234 Member

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    At least with the scout eventually the speed buff will go away, instead if being renewed each hit.
    With the demo man you could give it a block that when held in the offhand gives half a bar of protection. Or make it spawn with a shield.
     
  5. ♡♡♡♡

    ♡♡♡♡ Member

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    Maybe I should specify the random chance for ninja
    Good ideas for demo though!
     
  6. awesomebutter234

    awesomebutter234 Member

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    The block could be named blast padding.(xcom 2 reference) Also maybe even making the demo immune to explosions could work also.