In Battle Arena Duels (1v1 / 2v2), ranked players can select kits, while unranked players are forced into random ones. After testing this myself with Battle Arena rank, I noticed a huge shift in win rate and consistency, especially after practicing a single kit like Crystals. The difference is clear — this feature gives ranked players a significant and consistent advantage.
This way, everyone can earn access to fair advantages and Duels remain competitive and skill-based, not monetized.
I own six ranks across CubeCraft, and I believed most of them were pay-to-win. But after careful testing, only Battle Arena’s kit selection truly gives a major edge. For example, after 3 days of practicing Crystals with kit selection enabled, I was winning 1v2s consistently. That wouldn't be possible relying on random kits. No other rank gave me such an advantage.
“Then what’s the point of the Battle Arena rank?”
Cosmetics and map selection. These already add value without affecting competitive fairness.
“Isn’t this like other vote-based perks in EggWars or SkyWars?”
Not quite. Voting changes global conditions for all players. Kit selection lets you choose a personalized advantage every match, and the difference between kits like Crystals and Archer is huge.
Why This Is a Problem:
- Duels become less about player skill and more about kit familiarity through paid access.
- Unranked players are constantly forced to adapt to random kits, while ranked players can master one.
- This creates a systemic disadvantage for free-to-play players.
- It discourages new players and damages long-term game balance and trust.
Suggestions:
- Remove kit selection from Duels entirely, or...
- Make kit selection unlockable via in-game achievements (e.g. playtime, win streaks, or progression milestones) — not through payment.
This way, everyone can earn access to fair advantages and Duels remain competitive and skill-based, not monetized.
My Perspective:
I own six ranks across CubeCraft, and I believed most of them were pay-to-win. But after careful testing, only Battle Arena’s kit selection truly gives a major edge. For example, after 3 days of practicing Crystals with kit selection enabled, I was winning 1v2s consistently. That wouldn't be possible relying on random kits. No other rank gave me such an advantage.
Replies to Common Arguments:
“Then what’s the point of the Battle Arena rank?”
Cosmetics and map selection. These already add value without affecting competitive fairness.
“Isn’t this like other vote-based perks in EggWars or SkyWars?”
Not quite. Voting changes global conditions for all players. Kit selection lets you choose a personalized advantage every match, and the difference between kits like Crystals and Archer is huge.
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