Hello CubeCraft Team,
I’m writing to report a growing and serious issue in the mobile PvP community: the widespread use of keymappers.
Despite the rules clearly stating that keymappers are not allowed, more and more players are using these third-party tools to remap their touch controls or simulate keyboard/mouse inputs. This is giving them unfair advantages over genuine mobile players who use only standard touch controls.
How it’s affecting players:
Unfair gameplay: Keymapper users can click, switch items, and place blocks at speeds impossible for touch controls. This makes fair fights almost unwinnable for genuine mobile players.
Broken matchmaking: Many of these players are still being matched into “mobile” lobbies even though their controls mimic PC-level precision. This undermines the whole purpose of platform-based matchmaking.
Decline in skill-based competition: Mobile PvP used to be about learning and improving within the limits of touch controls. Keymappers bypass these limits, reducing the incentive to improve through skill.
Impact on the community:
Frustration and quitting: Many fair players (myself included) are frustrated because fights no longer feel fair. People are openly talking about quitting or moving to other servers where cheating feels less rampant.
Erosion of trust: Players are losing confidence in CubeCraft’s ability to enforce its rules. This damages the community’s reputation and discourages new players from joining or staying.
I understand that keymappers can be difficult to detect, but this issue is clearly becoming widespread. Please consider:
Strengthening detection against keymapper behavior,
Increasing transparency on bans/enforcement,
Giving clear warnings or temporary suspensions before permanent bans,
And reviewing how matchmaking treats players who use non-touch inputs.
I and many others genuinely enjoy CubeCraft, but unless this is addressed soon, fair mobile PvP will continue to decline.
Thank you for your time and for all the work you do to keep CubeCraft running. I’m sending this report in the hope that the mobile community can remain competitive and fair for everyone.
#saveourserver
I’m writing to report a growing and serious issue in the mobile PvP community: the widespread use of keymappers.
Despite the rules clearly stating that keymappers are not allowed, more and more players are using these third-party tools to remap their touch controls or simulate keyboard/mouse inputs. This is giving them unfair advantages over genuine mobile players who use only standard touch controls.
How it’s affecting players:
Unfair gameplay: Keymapper users can click, switch items, and place blocks at speeds impossible for touch controls. This makes fair fights almost unwinnable for genuine mobile players.
Broken matchmaking: Many of these players are still being matched into “mobile” lobbies even though their controls mimic PC-level precision. This undermines the whole purpose of platform-based matchmaking.
Decline in skill-based competition: Mobile PvP used to be about learning and improving within the limits of touch controls. Keymappers bypass these limits, reducing the incentive to improve through skill.
Impact on the community:
Frustration and quitting: Many fair players (myself included) are frustrated because fights no longer feel fair. People are openly talking about quitting or moving to other servers where cheating feels less rampant.
Erosion of trust: Players are losing confidence in CubeCraft’s ability to enforce its rules. This damages the community’s reputation and discourages new players from joining or staying.
I understand that keymappers can be difficult to detect, but this issue is clearly becoming widespread. Please consider:
Strengthening detection against keymapper behavior,
Increasing transparency on bans/enforcement,
Giving clear warnings or temporary suspensions before permanent bans,
And reviewing how matchmaking treats players who use non-touch inputs.
I and many others genuinely enjoy CubeCraft, but unless this is addressed soon, fair mobile PvP will continue to decline.
Thank you for your time and for all the work you do to keep CubeCraft running. I’m sending this report in the hope that the mobile community can remain competitive and fair for everyone.
#saveourserver

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