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Make Invisible Spiders there own class in Tower Defence


  • Total voters
    21

HandSoap

Member
Dec 15, 2019
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My first few games were great.... then that wave hit. Invisible spiders just suck. Make them more expensive or something.
I suggest making cave spiders a separate class from normal spiders.
 

Snivy Films

Well-Known Member
Jun 3, 2016
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With that logic we should make Skeletons and Wither Skeletons, Silverfish and Endermites, Slimes and Magma Slimes Separate as well.

Point being, is that the Upgrading is good (unless it is broken like Skeletons and Wither Skeletons). Which makes a class slightly better than what you have already.

And also, having mage towers throughout the make Invis Spiders not a threat.
 

GavinGG_

Member
Mar 24, 2020
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With that logic we should make Skeletons and Wither Skeletons, Silverfish and Endermites, Slimes and Magma Slimes Separate as well.

Point being, is that the Upgrading is good (unless it is broken like Skeletons and Wither Skeletons). Which makes a class slightly better than what you have already.

And also, having mage towers throughout the make Invis Spiders not a threat.
they used to be separate, look where that got us
 

Caliditas

Well-Known Member
Jul 11, 2016
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5 maxed mage towers + ice towers should do the trick. If they are speeding them you might need some more and you can also use inferno aoe if everything else failed.
 

Fesa

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Oct 17, 2016
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With the right towers, they really aren't that dangerous. As said, mage in combination with ice towers sprinkled around the map (max lvl) will the trick. And just a tip, always do that even if they do not send spiders, the extra amount of little constant damage really helps. Just as placing an ever lasting potion tower at the beginning.
 

99th_DutchScary

99th_DutchMod
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Oct 28, 2019
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I don't invisible spiders are that dangerous, as said before you need the right towers and it safe. When you play a lot of games, you'll learn what towers are good for mobs. I think that it is good as it is
 
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