I would like to address the Emerald Generator's current situation and the useless items of Eggwars and give some suggestions for the future.
First, I am speaking on behalf of the Overpowered Mode, Half Health community, which, to be honest, is the majority as of right now.
The emerald generator was implemented to "force" players to go to mid since it would reward the player even more than diamonds. None of the items that can be obtained are worth investing time and resources; the only times the generator gets activated and used are to get the emerald achievement and to troll. Considering that the generator is a high-risk high-reward (since it takes a lot of time to get emeralds and also since the generator is activated in mid), the rewards should be more significant.
Please notice that these ideas need a lot of development and thought. Take them as concepts that need refinement. They might even not work well together. Anyway, these are my suggestions (let me know what do you think):
Use emeralds for:
A lot of great things can be done to make the emerald generator useful without breaking the game, of course. The most important aspect of the game is balance, price, power, and effectiveness of everything I said needs to be considered to keep the game fun.
Something else I briefly wanted to talk about was useless items in the store. Walls, Ladder (both the auto ladder thing and the individual items), carrots, cake, gold ore, and all of the items related to the emerald generator, of course.
I still enjoy the game, do not get me wrong, but after 86 days and 13 hours of playtime, I believe there is some room for improvement. Let me know what you think!
Pd1: Please add wood again? No?
Pd2: Please devs, fix the block placement bugs/glitches, people are getting thrown to the sides when going up, teleporting back after jumping and placing, and blocks keep disappearing after placing them on some occasions (happens commonly when placing them fast). To my knowledge, all of this happens regardless of ping.
Pd3: Does the server have a public API?
Thank you for reading :)
First, I am speaking on behalf of the Overpowered Mode, Half Health community, which, to be honest, is the majority as of right now.
The emerald generator was implemented to "force" players to go to mid since it would reward the player even more than diamonds. None of the items that can be obtained are worth investing time and resources; the only times the generator gets activated and used are to get the emerald achievement and to troll. Considering that the generator is a high-risk high-reward (since it takes a lot of time to get emeralds and also since the generator is activated in mid), the rewards should be more significant.
Please notice that these ideas need a lot of development and thought. Take them as concepts that need refinement. They might even not work well together. Anyway, these are my suggestions (let me know what do you think):
Use emeralds for:
- Degrade a generator. (you can lower the level of diamond, gold, and iron generators on enemy islands and potentially mid as well). I can see this used for trolling, but I think the concept has some potential.
- Buy a generator. (be able to activate another generator at your base) This is separate from broken generators.
- Force a deathmatch. (for a high number of emeralds, force the world to slowly close, forcing everyone to go to mid) Having this at a very high number means other players already have ender pearls. This probably should only be available when all eggs are destroyed.
- End crystal. (this item alone would be far more rewarding than everything available now, and it will undoubtedly change very late game PVP.
- Base defenses (permanent base defenses). This could come in the form of permanent walls, mobs (with a maximum number of course),etc.
- Revive a teammate. Be able to buy someone back into the game for a certain number of emeralds. Or even buying the egg back.
- Potions that last longer. The current problem as of right now is that enemies can simply run if you drink a potion, and it will only last for 30 seconds. Besides, if you spent the time to get that potion, the enemies are probably more stacked already.
- Activate an ender chest at your base.
- The leap thing could be great if the price is lowered and the jumps could be stacked up to a certain number mid-air. This would make a good competitor to the ender pearls, which can be obtained easier.
- OP items. A better bow, a better sword, something with knockback, totem of undying, etc.
- Bring back the thing that placed a line of blocks in front of you like a mini bridge, for emeralds.
A lot of great things can be done to make the emerald generator useful without breaking the game, of course. The most important aspect of the game is balance, price, power, and effectiveness of everything I said needs to be considered to keep the game fun.
Something else I briefly wanted to talk about was useless items in the store. Walls, Ladder (both the auto ladder thing and the individual items), carrots, cake, gold ore, and all of the items related to the emerald generator, of course.
- No one uses ladders or walls as they don't have a practical use. It is faster to go up placing blocks, and the walls can be used for trolling, I guess. Well, the only use they had was to glitch through as many blocks as you wanted, under the map and everything, but this was fixed already.
- Normal carrots and cakes give too little saturation for them to be useful. The only use of cakes is to cover the egg on some occasions, but a single TNT can get rid of them.
- I have to be fair and say that the gold ores are useful, but the situation needs to be veeery specific. You can protect your egg in case someone rushes you from the start of the game and they did not buy a diamond pickaxe. That is the only use I can find for it, and I have not seen anyone doing it.
I still enjoy the game, do not get me wrong, but after 86 days and 13 hours of playtime, I believe there is some room for improvement. Let me know what you think!
Pd1: Please add wood again? No?
Pd2: Please devs, fix the block placement bugs/glitches, people are getting thrown to the sides when going up, teleporting back after jumping and placing, and blocks keep disappearing after placing them on some occasions (happens commonly when placing them fast). To my knowledge, all of this happens regardless of ping.
Pd3: Does the server have a public API?
Thank you for reading :)