I thought a potion update would be cool eg
10 gold for 1 swiftness (for rushers)
10 gold poison
10 gold harming
10 gold regen
lingering potions would be 10 diamonds all offensive potions would be splash
thx
GeumGuy :cool:
cubecraft rules
sharp 5 is a thing (64 diamonds)I see the majority does not like potions so it will have to be abandoned.
But maybe another suggestion is in OP mode Eggwars sharpness on the swords is only 2 when protection 5 is on armour maybe sharpness 5 would balance it out please consider this thx
GeumGuy :cool:
no no no are you insane!? Harming is too OP, From PVP it will become POT PVP and then people will want healing potionsPls add harming potions to op. What you said might be a little cheap though I think in normal mode they should be 20 diamonds for a harming potion and 10 in op
I just think it would be a good counter to that prot 5 armor :Pno no no are you insane!? Harming is too OP, From PVP it will become POT PVP and then people will want healing potions
maybe a potion that reduces durability?
reducing it is way better (harming 1 does 3 hearts just get 4 and your enemy is dead)I just think it would be a good counter to that prot 5 armor :p