Minecraft PC IP: play.cubecraft.net

What do you think about this?


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Mecha_San

Dedicated Member
Jul 31, 2016
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Alright, so I've noticed in game that featured games have never been boosted for players to gain players. Today, I decided to see why that was and when I saw the store, there wasn't an option to boost those games.

From here, you probably know what I'm suggesting which is to add a booster for featured games. This is another thing that could potentially make players not interested in playing featured games.

Yes, someone might say that featured games are only limited, but what if you want more players? It wouldn't hurt to at least add a booster for featured games. How about maybe even adding a booster that fills up the entire time period of a game being featured? @Camezonda @Elivat
 

Starry

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Oct 24, 2016
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Sounds like a good idea to me, there’s a multiplier for every gamemode so why not for featured games?
 
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Eli

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Dec 25, 2017
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Alright, so I've noticed in game that featured games have never been boosted for players to gain players. Today, I decided to see why that was and when I saw the store, there wasn't an option to boost those games.

From here, you probably know what I'm suggesting which is to add a booster for featured games. This is another thing that could potentially make players not interested in playing featured games.

Yes, someone might say that featured games are only limited, but what if you want more players? It wouldn't hurt to at least add a booster for featured games. How about maybe even adding a booster that fills up the entire time period of a game being featured? @Camezonda @Elivat
Yesss, cube makes more money and players get more points! Woohoo
 
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Deleted member 292706

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I agree it's a good idea but I think they should add more uses for the points, like transferring them to craft super cubelets or uber or those fun items like gajdets and minitures etc.
 
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Mecha_San

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Jul 31, 2016
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Bumping for high peak times like this, rather not have this thread go to waste just like this. And someone said "no". Those who are gonna say no, I would also like to see your point of view so I could make some fixes or other suggestions to make this better.
 
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Priley

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Jul 6, 2015
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Alright, so I've noticed in game that featured games have never been boosted for players to gain players. Today, I decided to see why that was and when I saw the store, there wasn't an option to boost those games.

From here, you probably know what I'm suggesting which is to add a booster for featured games. This is another thing that could potentially make players not interested in playing featured games.

Yes, someone might say that featured games are only limited, but what if you want more players? It wouldn't hurt to at least add a booster for featured games. How about maybe even adding a booster that fills up the entire time period of a game being featured? @Camezonda @Elivat
https://www.cubecraft.net/threads/featured-games-double-points.216394/

I already suggested this, which you could've found easily by simply typing it out in the search bar, and the idea got denied with a very strong explanation :)
 
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Mecha_San

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Jul 31, 2016
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https://www.cubecraft.net/threads/featured-games-double-points.216394/

I already suggested this, which you could've found easily by simply typing it out in the search bar, and the idea got denied with a very strong explanation :)
Yeah that is a good explanation by Story indeed, but what you suggested was an all out Featured Games multiplier whom a player didn't need to pay for. I'm talking about a multiplier a player needs to buy just like every other game. So this wouldn't quite effect the player count as much. Also, I do have a counter argument against that's explanation though. Sure it does mess with the player count, but it also haves players try out the game more. Ever since featured games was a thing, every other game never lost any players which means that players don't try out featured games as much.
Alright, so I've noticed in game that featured games have never been boosted for players to gain players. Today, I decided to see why that was and when I saw the store, there wasn't an option to boost those games.
I said it here how there wasn't an option in the store, AKA, a player booster multiplier.
@Story since you responded to Riley's thread with a strong explanation, I would like you to do the same for mine, or at least hear what your thoughts are?
 
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