Guys, so people keep mentioning an anti-hack, but is there really one? shouldn't an anti-cheat be able to detect a player flying across the map and ban them, or the cant computer can just check how far away players are from their opponents when getting hit, or even just sense that when people are being hit, their character doesn't move back, so its anti-kb. Isn't that what other servers do? Why doesn't cubecraft use this? I could see that it could cause hella lag if it runs all the time, but maybe if players a high enough level to prove they aren't brand new (like let's say level 10+) then when they report someone an anti-cheat bot could monitor them for the next 1-2 minutes and take in all the data to see if they are cheating. This could cause lag with spam reports, but we could limit each player (above level 10+) to 1 report for game, players 50+ to 4, and players 100+ to ten. then if the anti-cheat bot figures they are hacking they kick them, which would at lease remove them from the game, without the problem of them being banned. Then if someone is being multiply kicked from games and reported (5+ times) then it would be put on top priority for a mod to check. This would work because it would allow all reports to be checked, the bot can then kick them from the game removing the problem for the reporters and doubling as a warning to the cheater, and then the moderator can come and ban them if the report gets moved up to that high, which would allow mods to have a lot less reports, and discourage hackers who would have to keep rejoining. Lmk what yall think!




