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Kualdir

Novice Member
Jan 1, 2022
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Belgium
After the relatively short game of competitive parkour (20-65 seconds), you get warped back to the lobby and have to walk to the NPC to queue again.

To speed this part up it would be great to have a menu like received in Skywars for example allowing you to queue again and enable auto mode which would queue you automatically 5 seconds after a game started.

This small quality of life change would save some time walking in the lobby after every game.

Note: "Play Again" is stated as planned since October 2021 (https://www.cubecraft.net/threads/play-again-button-in-competive-parkour.289895/). Adding Auto Mode in the same update would be great.
 

josepadgui

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Mar 26, 2021
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Cordoba, Spain
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After the relatively short game of competitive parkour (20-65 seconds), you get warped back to the lobby and have to walk to the NPC to queue again.

To speed this part up it would be great to have a menu like received in Skywars for example allowing you to queue again and enable auto mode which would queue you automatically 5 seconds after a game started.

This small quality of life change would save some time walking in the lobby after every game.

Note: "Play Again" is stated as planned since October 2021 (https://www.cubecraft.net/threads/play-again-button-in-competive-parkour.289895/). Adding Auto Mode in the same update would be great.
I agree this is needed, however, I think it should be added on Java too.
 
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An example of the server problem I was talking about. You can see the ping mismatch between my client and what the server says. If I was actually lagging, the ping number on my client would be much higher. The ping spike happened after playing a few matches in the server, which makes it impossible to have a long session without lagging or having to relog.
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