Colossal Tower Defence Update!

Discussion in 'Java Edition News' started by Efcluke94, Aug 10, 2017.

  1. Efcluke94

    Efcluke94 Management Staff Member Management Builder

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    Efcluke94
    Management
    TDUPDATE.png
    Hello CubeCrafters!

    We've been listening to your feedback, and decided there was so much unexplored territory with Tower Defence - so we’ve taken some extremely ambitious steps in making every game you play more unique. This HUGE update includes epic new features such as tower upgrade trees, animations and so much more (Check out the change log!)

    The Towers
    Please note - Towers you have purchased prior to this update will be refunded as soon as you join the lobby. They are not gone forever, don't panic!

    Tower Upgrade Trees
    We’ve implemented tower upgrade paths, a lot like the well known game bloons. You can now choose the path your tower takes. You can use your game points to unlock the path you want - This can be purchased by using the shop in the game lobby.

    Depending on which path you take, artillery towers can now plant landmines and mage towers can rain fireballs! We want you all to have as much fun as possible trying out all these amazing tower paths and finding your favourites. Unlock them all, experiment and rain destruction on your enemies!

    [​IMG]

    New Animations
    Whatever path you choose, this will change the animation of the tower. A lot of our old towers animations were just boring and needed some more pizazz - So we're proud to show off some of the crazy new effects...

    Zeus Tower - Bolts bounce up to 5 times
    [​IMG]


    Leach Tower - Death ray (Like come on it’s a freakin' death ray!?)
    [​IMG]

    Tower stacking prevention
    We understand that not every new player will know what to do straight away. They're new and they're still learning in many cases. As a result they sometimes place mage towers or ice towers directly next to eachother. For an experienced player this can be quite frustrating, and in many cases, causing you to lose the game.

    We got your feedback, we've understood it, and this should no longer be a problem! We have implemented a radius that detects how close you can place a tower next to a tower of the same type.
    • Ice - 12 block radius
    • Mage - 8 block radius
    • Poison - 15 block radius
    • Quake - 10 block radius
    Tower builder menu redesigned
    To keep everything simple, we have used consistent colours across all towers, so you can easily identify what ability it uses. We've also kept all the 5 x 5 towers on a separate line.

    [​IMG]


    Voting options
    We know that you, our community, love voting options and mixing up your games! So, here you have it! We're introducing voting options in Tower Defence, so you've got so many more options and style of gameplay. Check them out below:
    • Pricing (Emerald+)
      • Normal
      • Double income (Everyone gets double income. Double goldmine. Double coins per kill. Double exp per mob sent.)
      • Funding (+2000 coins and +100 EXP on start.)
    • Gamemode (Obsidian)
      • Normal
      • Survival (Automatically spawning monsters (99 waves))
      • Hardcore (Towers take time to build. Castle health is at 20%. Troops have 50% more health. Guards disabled. 5 second Summoner cooldown. Armageddon starts in 15 mins.)
    • Armageddon (Lapiz+)
      • Random
      • Wither (Spawns wither (5k health, regeneration))
      • Lightning (Random towers destroyed.)
      • Horde (Lots of strong mobs spawn.)
    This is how Survival will look, wave after waves of monsters will be sent until they overwhelm you. You can also add to this and grow the wave even bigger! Waves will be sent periodically, which is shown in the boss bar. It will show you what mobs will appear in the next waves in the scoreboard, giving you some time to prepare you defences to fight against the mobs specific weaknesses. Best part is, this is only one of the many options!

    2017-08-11_12.22.42.jpg

    Mob changes
    We’ve shuffled around the menu to make it clearer and easier to use. Once you select the mobs you wish to send, the cage will glow to signify when you can send your mobs.

    [​IMG]

    You might be thinking that there doesn’t seem to be as many mobs as there were before - However… When you click the 'Nether Star' you will open up a new GUI menu which allows you to upgrade your mobs!

    As soon as you have the resources required the glass pane will change to orange. As you upgrade, the mobs aesthetics may change. They will become stronger! For example when you upgrade spiders to a higher level, you will unlock the ability to summon invisible spiders.

    [​IMG]

    Tutorial
    One of the big things with Tower Defence is that it's a game that takes a lot of learning. Tower Defence requires a lot of strategy and in order to help our wonderful community understand the game better, we have improved the tutorial massively. You can now access our new and improved tutorial in the game lobby using the glowing bookshelf. This helps experienced players as you will no longer get the issue of new players trying to do the tutorial during your actual game. Here is a preview of how it looks. We have made a very simplified map which you can explore and navigate around by completing your assigned objectives.

    [​IMG]

    The builds
    For a while now, we've been thinking about introducing a new gameplay mechanic to Tower Defence. With this update we're happy to announce we've introduced multiple routes! These will help make your game more challenging as you have to defend against monsters coming for you from multiple lanes.

    We have decided to only do this for all the new maps. Further to this, to make it simpler for all newcomers to TD, we have implemented a checkered pattern on every map thanks to your feedback.
    tdlobbyforums.jpg

    Nature
    It's in our nature to make puns...
    naturetdforums.jpg

    Barren

    This is............ an empty space.
    barrenforums.jpg

    Desert

    Do not desert your teammates in fighting the monsters!
    deserttdforums.jpg
    Changelog
    Content changes
    • We’ve implemented tower upgrade paths, a lot like the popular game bloons, you can now choose what path your tower can take, in serving more destruction!
      • Archer:
        • Up to 4 arrows at once (320 points)
        • Fire and explosive arrows (940 points)
      • Ice:
        • Ice damage at highest level (360 points)
      • Mage:
        • Rains fireballs at highest level (870 points)
      • Artillery:
        • Stun (450 points)
        • Plants landmines (960 points)
      • Poison:
        • At the highest level, poison lasts forever (630 points)
        • Harms enemies near the tower (210 points)
      • Sorcerer:
        • Kamikaze (350 points)
        • Up to 4 animals (530 points)
      • Zeus:
        • Bolts bounce up to 5 times (390 points)
        • Baby Zeus (430 points)
      • Turret:
        • Super long target range (300 points)
        • Arrows bounce up to 5 times (260 points)
      • Necromancer (Iron golem first 2 levels):
        • Shulker (940 points)
        • Snowman (880 points)
      • Quake:
        • At highest level throws blocks (530 points)
      • Leach:
        • Death ray. Limited to 1 tower per team (390 points)
    • Weapon abilities - We've changed the bow and sword you use hit mobs. It's now a lot more interesting. You can now buy special abilities for your sword and bow using the shop, and a single ability will already be unlocked for both weapons. These epic new abilities have some amazing custom animations.

    • Freeze sword - 15 hits (FREE)
    [​IMG]
    • Flame sword - 20 hits (1000 points)
    [​IMG]

    • Quake sword - 20 hits (1000 points)
    [​IMG]
    • Spikes sword - 20 hits (1000 points)
    [​IMG]
    • Machine gun bow - 12 hits (FREE)
    [​IMG]
    • Bazooka bow - 15 hits (1000 points)
    [​IMG]
    • Shulker bow - 10 hits (1000 points)
    [​IMG]
    • Sniper bow - 12 hits (1000 points)
    [​IMG]

    • Added voting options
    • Powerups: These will be nether stars shown by green particle effects (mobs with more health have a higher chance of dropping a powerup when killed):
      • Give 10 to 310 coins - 70% chance
      • Give 5 to 105 EXP - 60% chance
      • Send up to 9 zombies, 4 spiders, 3 skeletons and a slime - 30% chance
      • Upgrade sword/bow up to level 2 - 10% chance
      • Upgrade goldmine up to level 3 - 10% chance
      • Upgrade a tower - 40% chance
      • Unlock spider, skeleton, pig zombie or silverfish - 5% chance
      • Give an AoE potion - 20% chance
    • Summoner menu changes
      • Endermite merged with silverfish as a higher level upgrade
      • Magma cube merged with slime as a higher level upgrade anymore
      • Cave spider merged with spider as a higher level upgrade
      • Zombies in armour (Giants as well)
      • Skeletons on horses. They don't reinforce when die
      • Creepers on pig and cow. Charged creeper at highest level
    • Game settings is now located in your hotbar, and has been drastically revamped!
      • Particle settings. 500/sec, 100/sec and minimum - For users who aren’t on the best computer or laptop you can toggle the quality for your best possible gaming experience
      • Fast fly - Weeeeeeeeee
      • Digital mob health instead of a percent bar
      • Damage indicators - Want to see how much damage you’re doing? Enable this beautiful aesthetic
      • In-game purchase - For all those players that just want to conveniently buy something without leaving the game, yes this feature actually exists! How convenient is this!
    • We now show the top 3 players on game end. Based on towers built, mobs sent and killed (cumulative cost). Just hover over the names to find out how those top 3 are so good?!
    • Added lobby tutorial
    • Added the ability to upgrade mobs
    • Wither no longer flops over after it dies, instead it has an awesome new death effect
    • New achievements! How many? 19! Thank you for all the community suggested ones, we added quite a few.

    General tweaks
    • Sidebar has been improved, EXP and coins will always stay in the same place
    • /votekick - Due to community feedback and it being abused we decided to remove it, since we have implemented tower stacking prevention there shouldn’t be a need for it.
    • Your castle will now display its health
    • Game-end fireworks removed due to lag
    • Improved golem mechanics
    • Various client lag prevention techniques:
      • 50 arrow spawn packets per second
      • Particle cap. Mentioned in game settings
      • Survival mode mob cap (200 alive). Waves pause until cleared
    • /share (or /send) now free for all
    • Removed ‘The true challenge' achievement due to conflicting issues with all the new content
    • Players who purchased towers before will have corresponding towers' levels unlocked
    • Severe changes to tower prices, tower abilities, troop prices, troop kill rewards, troop health, etc. Pretty much everything was changed to some degree. In the hope to balance it all
    Map changes

    • Added new lobby
    • Added new pre lobby
    • All maps now have a checkered pattern.
    • Demons: Made road to castle shorter, made tower placement sections cleaner
    • High Hills: Made tower placement sections cleaner
    • Hillside: Made tower placement sections cleaner
    • Perilous: Made tower placement sections cleaner, no extra bits
    • Original: This map has been replaced with a map called, 'Valley'. The core gameplay is the same, only the scenery has changed, we made tower placement sections cleaner, added medieval houses, redid terraforming and decoration
    • Pandora Falls: Made tower placement sections cleaner
    • Space: Made tower placement sections cleaner, redid the layout, removed the sun, added a new planet
    • Portals: Added 5 x 5 tower platforms
    • Removed: Gold Rush and Forest Grove
    • New maps with multiple lanes: Desert, Nature and Barren
     
  2. hub3rt

    hub3rt Member

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    ENJOY THE UPDATE GUYS! :p Any questions or feedback, drop it here!
     
  3. Earth

    Earth Member

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    Guildmaster
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    2nd
     
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  4. Gainfullterror

    Gainfullterror Member

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    Free update ftw
     
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  5. PerryJ

    PerryJ Member

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    PerryJ
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    That moment when even Tower Defence got an update. OML thanks so much! It looks beautiful! Great work!
     
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  6. MeneerNootjes

    MeneerNootjes Member

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    DMR_Marijn
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    Great! Awesome to see more perks getting added for emerald and obsidian! Good job!
     
  7. _The13thDoctor_

    _The13thDoctor_ Member

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    _The13thDoctor_
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    HYPE!!!
     
  8. LanceDaniels

    LanceDaniels Mod Staff Member Moderator

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    Awesome update! :eek:
     
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  9. Unstrafeless

    Unstrafeless Builder Staff Member Builder

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    Unstrafeless
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    Wow looks awesome!
     
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  10. StorySays

    StorySays Admin Staff Member Administrator

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    I don't play TD but this update looks incredible!
     
  11. Steyro

    Steyro Member

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    Steyro
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    Much more fun to play! :)
     
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  12. HangarGeek

    HangarGeek Member

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  13. _AmazingWays_

    _AmazingWays_ Member

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    _AmazingWays_
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    Awesome! Finally a Tower Defence update! <3
     
  14. Daveyyy

    Daveyyy Member

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    Daveyyy
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    Awesome, I like the new maps!
     
  15. Scottness

    Scottness Member

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    Scottness
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    Super cool! Thanks to everyone who worked on this update!
     
  16. Fantasyz

    Fantasyz Member

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    Foule
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    Awesome update! :O
     
  17. Sophie

    Sophie Member

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    Divine_Nyx
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    Absolutely not enough Greek maps, 0/10 never playing this server again until tomorrow

    This actually seems like a wonderful update though that I'm sure all TD fans will appreciate (especially the stacking prevention one). I'm a little disappointed to see the wave defence mode be restricted behind Obsidian+ ranks since it's quite hard to play solo against organised teams, but any non-PvP update makes me smile.

    Also, as a retired Bloons fanatic, the tower upgrades are :heart-eye: emoji to me, thanks ^.^
     
  18. GeldHaftige

    GeldHaftige Member

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  19. Diogo

    Diogo Sr. Mod Staff Member Sr. Moderator

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    Diogo
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    Amazing update!!!!
     
  20. KidBit

    KidBit Member

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    It about time that there was a TD update
     
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