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xHappyMood

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Apr 10, 2020
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This is a repost of my old suggestion here: https://www.cubecraft.net/threads/changes-to-cubecraft-damage-indicator.274377/ This is to be in line with the new suggestions system.

At the moment you can see an opponent's health if you've hit them in the last 10 seconds and they're within a 10 block radius of you. Now I think it would be a good idea to also let you see someone's health when a teammate of you meets these conditions. At the moment it gives you an advantage if you're in call, because you can ask if someone needs help, but if you're not in call you can't know how your teammate is doing as they probably don't have time to type while fighting. If you could see the health of your teammate's opponent however, you could see if you're required to help.

Bai! 👋
 

Dualninja

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Feb 9, 2021
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This is a repost of my old suggestion here: https://www.cubecraft.net/threads/changes-to-cubecraft-damage-indicator.274377/ This is to be in line with the new suggestions system.

At the moment you can see an opponent's health if you've hit them in the last 10 seconds and they're within a 10 block radius of you. Now I think it would be a good idea to also let you see someone's health when a teammate of you meets these conditions. At the moment it gives you an advantage if you're in call, because you can ask if someone needs help, but if you're not in call you can't know how your teammate is doing as they probably don't have time to type while fighting. If you could see the health of your teammate's opponent however, you could see if you're required to help.

Bai! 👋
Also, they should add an option to control How far you see health indicators from. Like a slider, that goes from 5 blocks to 25.
 

Younisco

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May 13, 2014
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Hey, thanks for the suggestion!

I definitely like this suggestion - I may want to run a poll about something else regarding damage indicators & bows, but definitely agree with this suggestion! Thanks!

- Planned, locked.
 
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