So, I've seen many complaints against the team balancer lately and I can fairly say I'm on their side. So, this was what happened. I was playing defense with ninja kit on the map Double Helix. We were winning 20-5 because I did a great job defending (nobody else was). However, someone that I killed ragequit. As soon as "teams are unbalanced" popped up the other team swarmed me because they were poorly defending their core. Boom, all that defense is completely wasted. Now, I have 3 HP versus 20 on the other side, and I don't even make it up before it's killed. So this is the suggestion: Instead of whoever dies first, implement a points system. Capture Flag = 6 points Core Damage = 3 points Kill = 3 Points Death = -2 Points So, for instance if I had 8 kills and 1 death, in tab it would show @hgbf has 2 captures, 3 kills, and 1 death, so it would show @Buuuddy has 3 captures and 1 death, so it would show @CyanYellow has 6 kills and 2 deaths, so it would show The final player, @FalseHonesty has 1 capture, 2 kills, and 1 death so it would show  BuildBuild25  hgbf  Buuuddy  CyanYellow  FalseHonesty  frjwe  rwkjf  rorol The darkest color indicates who will get moved in case of team balancing. Let me know what you think!