Your suggestion to nerf the Ninja kit is just, perfect. It is quite OP to fight with invisibility. I'm not so sure about nerfing Warrior, at least leave 1 arrow. (which is quite frankly, useless but at least it doesn't feel as such a drastic change) The whole purpose of the Tank Kit is its armour (which is heavy, hence it's slowness effect). I think it's fine as it is. Yes, archer needs to be able to recharge arrows much faster. 15 arrows though! Removing 10 is way too much. Sure, anything to improve viper kit cause it's terrible at the moment. Agreed, builder makes bomber completely useless. Totally agree with the summoner changes, mobs shouldn't see invisible players anyway. I'm not so sure about reducing the voting options to speed boost and jump boost, I'm sure many players will find it annoying to have constant potion effects on them. If this is gonna be implemented, the voting options should be these: Classic BlockWars (Already with half blocks) Jump Boost Speed Boost That's where you're wrong... Bamboozler is EXTREMELY useful. The only problem is, not many players have realized it. The working strategy with bamboozler is to use it in maps with void very near to the flag (like cactus, mushroom and block arena). And place them towards the places with void. So whenever a player breaks a bamboozler, they get bamboozled into the void. Try it out, it works satisfyingly too well. I think that's the whole purpose of a trap? To one shot an intruder lol. Agreed with Zeus, even though it serves as an indicator for invaders because of its lightning, it doesn't deal much damage. It should maybe burn players for 3-5 seconds. Now about the kits: Lumberjacker sounds great, the more combat options, the better. BlockWars is supposed to be a very diverse game, full of so many different kits to allow a properly-functioning team. Mayyyybe the pyromaniac kit would end up being way too annoying. The blaze rod could have the same ability as the fire sword in lucky islands, with the same cooldown too. And make it completely immune to fire. How would the decoys be destroyed? Also this kit is quite contradicting if at the beginning you were saying Ninja should be the best kit for capturing. Decoy would be: first, too OP. Second, replace Ninja. Big nono from me for this one. I like the Witch kit, as I said the more combat options the better. The maps ideas sound great! I'm down for any new map. Also a dragons map would be amazingggg! Agree, icypeaks is way too easy to camp in. Maybe it could be fixed by changing the shape of the map from a U to just a straight line. That way flags are facing each other. And just make more entrances to the house that surrounds the flag. That way both capturing and taking are much less tedious. Sorry but Palette's parkour isn't difficult at all. Or just remove it, Nuclear sucks. Or at least fix the lighting. It's terribly hard to both capture and take a flag in complete and utter darkness. Agreed, if Pirates was made smaller I would stop avoiding it lol. Sure the messages seem useful.