Blockwars suggestion.

Discussion in 'Other Games' started by Jesse<3, Apr 14, 2019.

  1. Jesse<3

    Jesse<3 Member

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    I think the Ninja kit is overpowered. The kit already has three arrows and a limited invisibility powerup. I'd like for the invisibility powerup to be removed so it'd be more fair.
    On the other hand, the jumper kit is underpowered. It only has leather armor, a wooden sword, one arrow, no pickaxe and a jumping ability, I'd like either a pickaxe or three more arrows added to the kit.
    thank you <3
     
  2. Andyyy

    Andyyy Member

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    upload_2019-4-14_15-34-42.png
    Interesting.

    Ninja invisibility shouldn't be removed because that's the whole point of the kit. Maybe make the invisibility wear off if you hit someone. You can't really be a ninja while murdering someone. The invis can also be realllly annoying to new players so that might make the game a lot more accessible. Jumper is already very strong in certain situations and giving it a pickaxe would be it brokenly op. I'm good on leaving jumper the same.
     
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  3. GalacticAC

    GalacticAC Member

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    galaticAC
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    Both kits are balanced tbh...
    My own problem with ninja is that it have iron sword - having both damage and stealth attribute is probably not a good idea, but still, leave it like it is now won't kill the game
     
  4. Jesse<3

    Jesse<3 Member

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    Yeah, meant this. I think a stone sword would be better.
     
  5. carrometeoro

    carrometeoro Member

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    Mikioouu
    It may be hard to hit the ninja while the invisibility is active but without this ability it would become useless,thisnkit is too fragile so it needs some kind of way to defend itself,maybe another kit that remove his invisibility with glowing could solve the problem,or just remove his invisibility if the ninja gets hit like andy said.

    The jumper is very situational,but those situations are more common than you may think and when they ocurr the jumper becomes a stronger capturing kit,it's work is to capture not to kill;also with the pickaxe it will be too overpowered
     
  6. Basketman

    Basketman Member

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    Basketman13
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    I think that this is the best solution, by creating a counter kit against the ninja, that maybe can detect if there are invis people nearby. Just like the ninja kit does his ability has a cooldown. By nerfing the kit you will only make the kit useless, now you can add an extra layer of strategie to the gamemode.
     
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  7. carrometeoro

    carrometeoro Member

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    Mikioouu
    Maybe a kit that uses spectral arrows?
     
  8. Basketman

    Basketman Member

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    Basketman13
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    That is a possibility, but how much arrows, plus the player, doesn't really know where to shoot. Unless the Ninja attacks him.
     
  9. Andyyy

    Andyyy Member

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    Thats a kit that's either gonna be useless or op. Incredibly hard to balance. I still think it's best o have the invis so if you hit someone while you are invis you lose it. The reason behind that is because it nerfs it's ridiculous pvp capability but allows it to serve it's actual purpose for taking flags fine
     
    Last edited: Apr 15, 2019
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  10. Basketman

    Basketman Member

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    Basketman13
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    Well this is maybe the best solution to bring more balance to the game.
     
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  11. GalacticAC

    GalacticAC Member

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    losing invis when hit can kill the kit...
    A kit with ability to give nearby enemies glowing can work and do have lots of applications
    archer and summoner counter ninja quite well too...
     
  12. Andyyy

    Andyyy Member

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    It's not when you get hit, it's when you hit someone else. If it was when you get hit, yes that would ruin the kit xd
     
  13. GalacticAC

    GalacticAC Member

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    what about with everytime you hit someone the duration left is reduced by 3-5 seconds
     
  14. carrometeoro

    carrometeoro Member

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    Mikioouu
    That would be too op,I was thinking more on a kit that can shoot spectrall arrows like a hunter,but no completely docused on a bow like the archer just some more arrows than usual like 5 and the rest a normal kit with wooden sword.

    Not quite exactly,for archer you need to be accurate and usually you need to do it before the ninja goes invis, the summoner's mobs can help him to damage the ninja while invis but you need to be very careful because the ninja can just opt to focus you and kill you instead of fighting the mobs and you will have problems fighting against him because of the high damage the ninja deal and your relative low armor not to mention that you probably won't be able to do a lot of damage because of the ninja doing invis;usually in those cases the better you can do it's run until the invisibility effect it's over or you mobs killed the ninja.
     
  15. GalacticAC

    GalacticAC Member

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    remember that your ability are pretty useless when hit by arrow? summor skeleton is espeically good here
     
  16. carrometeoro

    carrometeoro Member

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    Mikioouu
    But skeletons are one of the 4 mobs that can be summon randomly,so you can't have always a skeleton with you
     
  17. Andyyy

    Andyyy Member

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    That does seem a bit needlessly difficult and not intuitive but maybe balance it out with the buff that maybe when the ninja uses their ability, they lose the arrows in them? This could also help against camping with archer, which happens quite a lot. The ninja would still be good if you wanted to use the ability for pvp because you can get that initial hit
     
  18. GalacticAC

    GalacticAC Member

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    galaticAC
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    Maybe that will be good, or give the less arrow to them to begin with
     
  19. carrometeoro

    carrometeoro Member

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    Mikioouu
    Less arrows but decreased time to time when you get an arrow
     
    Last edited: May 18, 2019
  20. Dreamer

    Dreamer Member

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    _EliteDreamer
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    I have no real problems with both of the kits, I understand your opinion on ninja kit but jumper is just a nice kit.
     
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