Welcome to the big list~~~ These are ideas I came up with in a single night!! Feel free to suggest changes as you like!! Werewolf: Every two minutes, turns into wolf for thirty seconds, turns back into human (wolf collar is the colour of your team, has full leather amor, speed III and pickaxe) (human has full leather armour and pickaxe but no speed) Spawns as human Two minutes pass Human entity changed to wolf entity with collar the same colour as current team Given speed III Thirty seconds pass Turns back into human Speed taken away Repeat Mind Controller: Upon defeating a player on the opposite team, they will come back to life where you defeated them, and target the nearest player on the same team without control from the client… doesn’t work if you defeated more people than that person in thirty seconds!! (leather chest plate, iron sword, bow with three arrows, pickaxe) Mind Controller defeats enemy player Enemy player is now controlled by a FightBot AI is programmed to attack the player's team It is now possible for the team to damage the FightBot-affected player, and they can damage the team Upon being depleted of their 10 half-hearts, they go to respawn mode Necromancer: Can disguise as a player that has yet to spawn, spawns in their own team’s spawn, can use their kit selection, has their skin and name, wears off thirty seconds and instantly kills them once worn off (kit same as disguised player, otherwise only the button used to disguised and pickaxe) Necromancer gains the ability to disguise each minute Can only use it to disguise as enemy team players Uses it to disguise as Player123 Player123 is now a disguise for thirty seconds Player123 is only displayed as the opposite colour to the Necromancer's team Upon reaching thirty seconds in this form, the Necromancer's disguise wears off and they are forced to respawn Charger: Every ten seconds, can up sharpness of sword by 1 if sneaking (leather armour, wood pickaxe, wood sword) Charger sneaks for 10 seconds Sharpness is increased by 1 level for their sword Upon dying, the sword's level is reset Distractor: Can play jukebox to make the players within 20 blocks distance be locked into looking straight at the jukebox. Jukebox plays for 5 seconds and they aren’t affected by it.(leather armour and pickaxe) Distractor places jukebox on the ground Distractor right-clicks the jukebox Jukebox plays meow sound Everyone 20 blocks or less away is forced to look at the jukebox for 5 seconds This also means their own team Only the Distractor is not forced to look at the jukebox Smasher: Designed to break defences, can dash in a straight direction and break all blocks in their path. Stops when no longer on the ground (wooden hoe (right click to activate the smash) wood sword, no armour, pickaxe) Smasher right-clicks the hoe Smasher is forced to sprint straight until they bump into unbreakable (blocks placed before the game) blocks, and any breakable blocks that they bump into will immediately be destroyed. Can also fall into the void Kung-fu-er: (iron armour, (fists are given power upgrade), wood pickaxe) Fists are given a strength upgrade, using fists will act like a stone sword Kitten: all players are glowing, but only this kit can see the glowing. This kit disguises you as a tuxedo cat.(wood sword, pickaxe, axe, leather chest plate, speed level one and eight tenths, and bow with two arrows) This kit sees every player with the glowing trait (so they can see them through walls), but no other kit can see them You are disguised as a tuxedo cat entity in appearance only All else is self-explanatory Mage: (bow with fiery arrows (set on fire upon contact), one ender pearl, diamond hoe) Infinite arrows that have the "set on fire" trait Has an enderpearl Clipper: Upon attack with their hoe, both players will be teleported under the map, but the hoe will not regenerate upon respawn (gold hoe, infinite arrows and bow, no armour, pickaxe) Using the hoe will teleport both you and your victim to y -1 Stocker: Starts with 60 half-hearts (wood sword, wood pickaxe, no armour) Self-explanatory Peril: (start with 5 half-hearts, diamond sword, diamond chest-plate, bow with four arrows) Self-explanatory Slacker: Can’t leave spawn for thirty more seconds than usual, but powerful defence skills (gold chest plate, gold sword, three purple wool) Self-explanatory Prices!! Mind-controller: 820 points Necromancer: 1200 points Charger: 350 points Distractor: 700 points Smasher: 650 points Kung-fu-er: 450 points Kitten: 500 points Werewolf: 580 points Mage: 1500 points Clipper: 600 points Stocker: 600 points Slacker: 400 points HOPE YOU ENJOYED!!