Now firstly, by 'features' I mean the map's features, i.e. trees, stones and various metal objects. It would've been more clickbait-y if I said 'the map' instead.
Anyways, why should explosions be able to break floors, walls and stairs if they can't break trees, stones, and metals? Yes, they aren't on-demand as with the building, but that also makes these features a bit too overpowered for cover. You go to a corner in the tree, you stay there, and now all you have to do is look at one side, knowing that your cover won't be blown from the other side. Whereas if you cover yourself with walls on all 4 sides, any of those sides could easily be destroyed by a grenade or rocket, allowing the attacker to get a direct line of fire on you, with an easy possibility of you getting trapped due to your own walls. Seriously. Trees are getting too overpowered.
Anyways, why should explosions be able to break floors, walls and stairs if they can't break trees, stones, and metals? Yes, they aren't on-demand as with the building, but that also makes these features a bit too overpowered for cover. You go to a corner in the tree, you stay there, and now all you have to do is look at one side, knowing that your cover won't be blown from the other side. Whereas if you cover yourself with walls on all 4 sides, any of those sides could easily be destroyed by a grenade or rocket, allowing the attacker to get a direct line of fire on you, with an easy possibility of you getting trapped due to your own walls. Seriously. Trees are getting too overpowered.