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jessters

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May 24, 2025
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- Add a mechanic where the Stealth kit's invisibility is disabled for the duration of combat tagging

It can be a frustrating situation to fight a Stealth player, and spend effort and health/arrows(archer) on that fight just for them to decide to run away while invisible

Certain times it may be viable to predict where they might run, but that's a very inconsistent counterplay for the average player compared to how consistent and easy going invisible and running away is, and I personally believe running of any kind should be discouraged by healthy kit mechanics
 
  • Disagree
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MrSpacee

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How in your opinion player with stealth kit can kill anyone without invisibility?
 
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