- Add a mechanic where the Stealth kit's invisibility is disabled for the duration of combat tagging
It can be a frustrating situation to fight a Stealth player, and spend effort and health/arrows(archer) on that fight just for them to decide to run away while invisible
Certain times it may be...
This is just the idea I've taken from blockwars. I think that every 5 minutes there should be a power up (potion effect) that could last about 20 seconds. Ideas for the potion effects could be haste II (so you can break blocks faster and also having smaller hit delays so you can hit people...
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