- Add a mechanic where the Stealth kit's invisibility is disabled for the duration of combat tagging
It can be a frustrating situation to fight a Stealth player, and spend effort and health/arrows(archer) on that fight just for them to decide to run away while invisible
Certain times it may be viable to predict where they might run, but that's a very inconsistent counterplay for the average player compared to how consistent and easy going invisible and running away is, and I personally believe running of any kind should be discouraged by healthy kit mechanics
It can be a frustrating situation to fight a Stealth player, and spend effort and health/arrows(archer) on that fight just for them to decide to run away while invisible
Certain times it may be viable to predict where they might run, but that's a very inconsistent counterplay for the average player compared to how consistent and easy going invisible and running away is, and I personally believe running of any kind should be discouraged by healthy kit mechanics