Minecraft PC IP: play.cubecraft.net
Dec 24, 2020
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hey umm yea just asking can you guys keep a limit to the time a match in eggwars or skywars lasts i just now played a game that was almost an hour and we lost bcoz we had school and we left. the othe team was in a box below their base and they werent playing the game and were just pushing us off as soon as we entered so yea
 
Nov 26, 2020
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I mean it makes sense but it wouldn't be fair for new players cuz if there was a time limit then new players won't learn much in that time, plus u must be the last man standing to win and having a time limit is just going to ruin the experience so I am going to say no for this. Sorry about that
 

InkAsriel

Well-Known Member
Sep 23, 2017
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The Netherlands
i think camping like that is against the rules, you should record and report them next time :)
and i agree some games take waayyyyyyy too long, a timer would be great, but maybe also depending on the map you're playing. when looking at Java, teaparty is one of (if not) the biggest map there is when looking at the total amount of players, these maps normally take longer then 10v10 maps.
this suggestion would be great for both platforms so +1 from me :)
I mean it makes sense but it wouldn't be fair for new players cuz if there was a time limit then new players won't learn much in that time, plus u must be the last man standing to win and having a time limit is just going to ruin the experience so I am going to say no for this. Sorry about that
it could become a tie in the end with a lower reward then winning for both teams. when it comes to new players, im pretty sure a long enough timer would do great things :) but the same could be said about rushing, it limits people from learning a gamemode (i've noticed this in TD and its awful)
 
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An example of the server problem I was talking about. You can see the ping mismatch between my client and what the server says. If I was actually lagging, the ping number on my client would be much higher. The ping spike happened after playing a few matches in the server, which makes it impossible to have a long session without lagging or having to relog.
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