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shanewolf38

Novice Member
Jun 17, 2018
55
44
34
Intro:
Hey, all! I'm absolutely in love with this new update, and have been playing quite a lot of matches since it came out. That said, I don't think anyone really knows how to defend ravagers really well yet. I got lucky enough to end up in a 6v1, so I decided to test how a defense with only archers would fair against them (though I think they've been nerfed?). Here's a little video of my defense on the new map, and I'll put some tips below the video.


Tips:
  • I've seen a lot of people using artillery to try to stun ravagers to make up for their quake immunity, but artillery heals them! If you want to use artillery don't put it up front
  • It appears ravagers are spaced out more than other troops, meaning it weakens archers' main source of damage (area of effect). I haven't tested it but I think sorcerers would work much better
  • Low level blazes a really good source of exp now that their cost has been reduced, so sending them is pretty useful for both damage and exp (though I still prefer witches)
  • Make sure you have a poison at the front to deal long term damage to the ravagers (the poison effect does 2x damage to them)
Final thoughts:
I'm really happy with the new troops, they add a lot more variety to the game. Also, creepers are finally useful, hoorah! I haven't tested giants yet, but since they are still vulnerable to inferno I'm going to assume they're still really weak. Hopefully a future patch buffs them, but for now we have the beautiful ravagers :).

O wait, I think I might be 26 days late...
 
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Eli

Forum Veteran
Dec 25, 2017
1,321
6,928
408
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Bogota, Colombia
Intro:
Hey, all! I'm absolutely in love with this new update, and have been playing quite a lot of matches since it came out. That said, I don't think anyone really knows how to defend ravagers really well yet. I got lucky enough to end up in a 6v1, so I decided to test how a defense with only archers would fair against them (though I think they've been nerfed?). Here's a little video of my defense on the new map, and I'll put some tips below the video.


Tips:
  • I've seen a lot of people using artillery to try to stun ravagers to make up for their quake immunity, but artillery heals them! If you want to use artillery don't put it up front
  • It appears ravagers are spaced out more than other troops, meaning it weakens archers' main source of damage (area of effect). I haven't tested it but I think sorcerers would work much better
  • Low level blazes a really good source of exp now that their cost has been reduced, so sending them is pretty useful for both damage and exp (though I still prefer witches)
  • Make sure you have a poison at the front to deal long term damage to the ravagers (the poison effect does 2x damage to them)
Final thoughts:
I'm really happy with the new troops, they add a lot more variety to the game. Also, creepers are finally useful, hoorah! I haven't tested giants yet, but since they are still vulnerable to inferno I'm going to assume they're still really weak. Hopefully a future patch buffs them, but for now we have the beautiful ravagers :).

O wait, I think I might be 26 days late...
I don’t understand? Is this on PE?
 

_The13thDoctor_

Forum Professional
Jul 23, 2016
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Intro:
Hey, all! I'm absolutely in love with this new update, and have been playing quite a lot of matches since it came out. That said, I don't think anyone really knows how to defend ravagers really well yet. I got lucky enough to end up in a 6v1, so I decided to test how a defense with only archers would fair against them (though I think they've been nerfed?). Here's a little video of my defense on the new map, and I'll put some tips below the video.


Tips:
  • I've seen a lot of people using artillery to try to stun ravagers to make up for their quake immunity, but artillery heals them! If you want to use artillery don't put it up front
  • It appears ravagers are spaced out more than other troops, meaning it weakens archers' main source of damage (area of effect). I haven't tested it but I think sorcerers would work much better
  • Low level blazes a really good source of exp now that their cost has been reduced, so sending them is pretty useful for both damage and exp (though I still prefer witches)
  • Make sure you have a poison at the front to deal long term damage to the ravagers (the poison effect does 2x damage to them)
Final thoughts:
I'm really happy with the new troops, they add a lot more variety to the game. Also, creepers are finally useful, hoorah! I haven't tested giants yet, but since they are still vulnerable to inferno I'm going to assume they're still really weak. Hopefully a future patch buffs them, but for now we have the beautiful ravagers :).

O wait, I think I might be 26 days late...

Is this a new map? I'm so confused...
 
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ImJunior

Forum Expert
Jun 30, 2016
591
1,471
263
Belgium
www.cubecraft.net
Intro:
Hey, all! I'm absolutely in love with this new update, and have been playing quite a lot of matches since it came out. That said, I don't think anyone really knows how to defend ravagers really well yet. I got lucky enough to end up in a 6v1, so I decided to test how a defense with only archers would fair against them (though I think they've been nerfed?). Here's a little video of my defense on the new map, and I'll put some tips below the video.


Tips:
  • I've seen a lot of people using artillery to try to stun ravagers to make up for their quake immunity, but artillery heals them! If you want to use artillery don't put it up front
  • It appears ravagers are spaced out more than other troops, meaning it weakens archers' main source of damage (area of effect). I haven't tested it but I think sorcerers would work much better
  • Low level blazes a really good source of exp now that their cost has been reduced, so sending them is pretty useful for both damage and exp (though I still prefer witches)
  • Make sure you have a poison at the front to deal long term damage to the ravagers (the poison effect does 2x damage to them)
Final thoughts:
I'm really happy with the new troops, they add a lot more variety to the game. Also, creepers are finally useful, hoorah! I haven't tested giants yet, but since they are still vulnerable to inferno I'm going to assume they're still really weak. Hopefully a future patch buffs them, but for now we have the beautiful ravagers :).

O wait, I think I might be 26 days late...

These tips are very handy for bad players like me in tower defense
 

Camezonda

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Jul 23, 2015
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Hey, this looks impressive, sadly though it's not real on CubeCraft Games. There's some issues. One the game is not 1.14 supported, two the map "Tumbleweed" does not exist, three the sidebar is incorrect as well as the actionbar, four the menus are incorrect and I think the biggest issue, is that Tower Defence is not spelled like that. It has a C not a S. Good job though :)
 
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God.

Well-Known Member
Apr 29, 2017
581
609
123
Hell
Hey, this looks impressive, sadly though it's not real on CubeCraft Games. There's some issues. One the game is not 1.14 supported, two the map "Tumbleweed" does not exist, three the sidebar is incorrect as well as the actionbar, four the menus are incorrect and I think the biggest issue, is that Tower Defence is not spelled like that. It has a C not a S. Good job though :)

So it's fake?
 

shanewolf38

Novice Member
Jun 17, 2018
55
44
34
Hey, this looks impressive, sadly though it's not real on CubeCraft Games. There's some issues. One the game is not 1.14 supported, two the map "Tumbleweed" does not exist, three the sidebar is incorrect as well as the actionbar, four the menus are incorrect and I think the biggest issue, is that Tower Defence is not spelled like that. It has a C not a S. Good job though :)

All my years playing Tower Defence, and I failed to notice that it was spelled with a "c" instead of an "s". Rip. But thanks for the compliment! :)
 
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