Minecraft PC IP: play.cubecraft.net

Which of these do you like

  • Lucky islands

    Votes: 0 0.0%
  • Tower defence

    Votes: 0 0.0%
  • Blockwars

    Votes: 0 0.0%
  • Eggwars

    Votes: 3 23.1%
  • PvP

    Votes: 2 15.4%
  • (If they don't remove it) Blockband

    Votes: 0 0.0%
  • UHC

    Votes: 1 7.7%
  • Minerware

    Votes: 0 0.0%
  • 2 hour multipliers

    Votes: 0 0.0%
  • multiplier announcements

    Votes: 0 0.0%
  • all of the above

    Votes: 5 38.5%
  • None of the above (explain why)

    Votes: 2 15.4%

  • Total voters
    13

Injunction

Forum Expert
Sep 2, 2016
8,701
6,119
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In A Box In San Francisco
Just another 1 of these threads about point multipliers however this 1 has some more specific things in it, please do not that all changes happen without the multiplier in play (except for eggwars that 1 only applies that way with the multiplier) if you like the ideas but only think they should be ways to get points if you have a multiplier working than just vote for the ones you want and than type up a comment that says you want them that way
P.S. this suggestion isn't at all pointless

Lucky islands
  • Price - 12.99£
  • Changes - none
Tower Defence
  • Price - 20.99£
  • Changes - you get 2 points for every 5 waves of mobs you send (other than zombies)
Blockwars
  • Price - 14.99£
  • Changes - you get 1 point for every time you attack the other teams core in core mode
Eggwars
  • Price - 15.99£
  • Changes - To avoid encouraging kill farming, if you were to kill a player than you would get 2 points (from the multiplier) you have to wait 3 minutes to get points from killing them (however if I kill them before those 3 minutes are done it won't reset the timer, it just won't give you points for killing that player and the 3 minute timer will continue on from that first time you killed them, further more if the game isn't done when the multiplier ends than it will leave a chat message that says the point multiplier is over and than no longer work for that game (this is the only change in the thread that only may apply when the point multiplier is active)
PvP
  • Price - 12.99£
  • Changes (Duels) - none
  • Changes (FFA) - none
  • Changes (Assassins) - you get 1 point for every kill as you already do (I think, not to sure so I'm including it), 3 points for killing your target, and 5-10 points for returning their head
Blockband (In the unlikely case they don't remove it :()
  • Price 6.99£
  • Changes - 1 point for 1 star, 2 points for 2 stars, 3 points for 3 stars, 4 points for 4 stars (if that is possible), 10 points for 5 stars, 1 points for a new best
UHC
  • Price - 12.99£
  • Changes - none
Minerware
  • Price - 17.99£
  • Changes - 1 point is given for every microgame you complete, 3 points are given for every boss game you complete
2 Hour Multipliers
  • Price - 50-75% the original price
  • Applicable for all games
  • Would announce to all players in chat that (both 1 hour and 2 hour multipliers would be announced) that they were activated by someone for what game. (These can be turned off in settings)
Previous 2 suggestions
Blockwars suggestion
A new lucky islands
 
Last edited:

Deeds

Forum Veteran
Oct 2, 2016
2,780
6,940
459
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Texas, US
Where is the parkour multiplier!1!!1
Ok, jokes aside.

I do really like these point multipliers though!
They would bring a fun new experience to all of the gamemodes.

I do think that in FFA, you should get 2x as may points when getting a kill.
That's really the only improvement I'd make.
 

Jeff_Bllkth

Forum Expert
Jul 7, 2016
2,850
3,048
398
Spain
bit.ly
Seems okay for me but... (as it's my fav game)

Blockwars
  • Price - 18.99£
  • Changes - you get 1 point for every time you attack the other teams core in core mode
I guess Double points will be added too, so I would suggest to increase that +1 point to +2 or +3 points in Core.
Because... if you normally get 3 points for capturing the flag, with this multiplier you would get 6 points so people would rather to go to CTF instead of Core because of this.
Multiplier:
Kills: +2 points
Capture the flag: +6 points
Break the core: +2 or +3 points

It would pretty good if the price gets lowered, it's toot expensive for me. I bet if the price were 3£ or 5£, many people would be purchasing it (because I know many players of this game would buy it due to the fact they love it). I would even purchase it. That is how marketing works :p
 
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Injunction

Forum Expert
Sep 2, 2016
8,701
6,119
353
In A Box In San Francisco
Seems okay for me but... (as it's my fav game)


I guess Double points will be added too, so I would suggest to increase that +1 point to +2 or +3 points in Core.
Because... if you normally get 3 points for capturing the flag, with this multiplier you would get 6 points so people would rather to go to CTF instead of Core because of this.
Multiplier:
Kills: +2 points
Capture the flag: +6 points
Break the core: +2 or +3 points

It would pretty good if the price gets lowered, it's toot expensive for me. I bet if the price were 3£ or 5£, many people would be purchasing it (because I know many players of this game would buy it due to the fact they love it). I would even purchase it. That is how marketing works :p
About how much I did lower it is that enough?
 

ElPtricko

Dedicated Member
Sep 12, 2016
1,223
1,316
223
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Denmark
It seems all right to me.
Maybe do so that you can see how much time the multiplier has left?

Otherwise your suggestion is great! ;)
 
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