I hope you slept well! That's good! Because today is the day that we have an exciting new BedWars Update! - Read below to learn more.
New Shop Items
We've added new items into our BedWars Shop!
Ghast - 10 Diamonds
Ever wanted to rain down fireballs on your enemy more than currently is possible? Well look no further! The Ghast can fly across the map, and rain down fireballs on everyone in your path! Given fireballs can break through non-blast-resistant blocks, it's perfect for breaking through many teams defences!
Ghast
Ravager - 20 Diamonds
"OH NO, THE ENEMY NOW HAS STAINED CLAY" is what I think to myself every time the enemy covers their bed in stained clay, and my measly fireballs become useless! Well, now do we have the solution for you! The Ravager! The Ravager will take its time to charge up, but after this time, will charge forwards with immense power! It will break through all breakable blocks (except obsidian)! Once it's broken some blocks, it needs to recharge, but don't worry, it will repeat until it can't go any further! The only thing that can stop this beast is either an unbreakable wall, or the void!
Ravager
Copper Golem - 10 Diamonds
Ever wanted to be off annihilating your enemies rather than sitting on your island gathering resources? Yeah, me too! We've got you! The new Copper Golem will work on your island, take resources from your generator, and put them into the team chest for you! Don't worry about him stealing your resources! The Copper Golem is very generous, and players still take priority on the generator.
Copper Golem
Ender Chest - FREE!
For those Ender Chest-loving fans of you, we've only gone and done it! Need to access your private loot from the other side of the map? Now you can! All maps now have an Ender Chest on each island.
Portals
Ever pushed an enemy and sunk loads of resources into that fight, such that it's left you and your team weakened? Then another enemy has pushed you and taken you out really easily because you were left on the back foot?
Portals are a new experimental feature that we're adding to a few maps to gauge player feedback!
Basically, portals allow you to travel between other teams' islands! Each team starts with a portal on their island that they own. Each of these portals is protected by a Portal Guard that will protect them for you. If you kill an enemy portal guard (even if that team has been eliminated), you gain control of that portal, and I guess in turn all the resources on that island as well! Having control of an island gives you access to more resources and also new angles to push other enemies on!
Killing a Portal Guard, then returning home.
But because portals are taken by killing Portal Guards, nothing stops an enemy from killing a Portal Guard for a portal that you just took! This means portal ownership can switch many times during a game if all the teams deem controlling an unoccupied island is worthwhile for the extra generator resources!
As mentioned earlier, this is a fairly new concept that we're just trialling on three maps for each mode. If you have any feedback on these changes, we'd love to hear what you think about it below!
Skill-Based Matchmaking
Matchmaking fascinates me, and today I'm really excited to share that BedWars now uses improved matchmaking instead of the input-based matchmaking we previously used. This means that all players are queued together based on skill instead of what device you're on! We've been trialling this for a few weeks, so you may have noticed its presence, but today we're formally announcing its arrival!
Here's a little set of questions and answers that I'm sure many of you will have about the new matchmaking:
Will I get to see my skill values?
No, not for BedWars, it's purely to put you in more appropriate matches. We don't want to make BedWars super competitive right now!
What if I play on different input modes?
If you play on a controller and a phone, don't worry! You have a different skill value for each input mode. This means that if you're great on a controller but terrible on your phone, your poor gameplay won't affect the skill value we've assigned you on your controller.
How do you deem how good I am to begin with?
We start your initial skill value based on your input device. This means that players using a mouse and keyboard start initially with the highest skill value. We are continuing to tweak these values. We also cross-seed bits of information, which basically means that we look at whether you've played any of the other BedWars modes, or if you've played on different input devices and make estimated guesses about how good you will be at this game. Also, initially, you're subjected to placement games, which adjust your skill value faster to get you into games that better reflect your skill level faster. We're constantly monitoring these values to identify ways we can improve them.
Are there plans for this in other games?
Yes! We just started with BedWars, but we're going to start rolling this out to all games! We think that this better skill matchmaking is far more balanced than input-mode matchmaking!
New Maps
We've also added 4 new maps for our BedWars gamemode. Check them out below!
Are there plans for this in other games?
Yes! We just started with BedWars, but we're going to start rolling this out to all games! We think that this better skill matchmaking is far more balanced than input-mode matchmaking!
To be honest it sounds like most of the players who don't want this addition are the dedicated pc players who want to grind fast wins for leaderboards and levels. As a Java pc player my self I can only imagine how easy it is to fight against mobile players for example when you become really good at the game. Games will become way harder for pc players and maybe even for console players who often got against mobile players after this update, so obviously grinding for leaderboards also becomes slower for many players.
So with that in my mind, I don't think it's a bad addition to the game. I don't see any other harm with this update except that the better pc players don't get free and fast wins against mobile users :p
Also I'm guessing that this is a Bedrock only thing so far, since skill based match making could make game queues too slow for the Javas lower player count? (Reply) HELLO! Not all mobile players are completely trash, I play mobile and I kill pc and console players quite often so please do not assume that all mobile players are trash. Thanks
I really like the sword change but am not really a fan of the portal it doesnt really feel like bedwars
Here are my suggestions
•Put ender chest and normal chest side by side and make it so you can deposit items by punching the chest
•instant shop and a favourite tab
•from what i have tested the fireball kb is not consistent maybe adding a little more kb is good
•as of currently i think the sharpness diamond sword can 4 crit you with fully maxed armour increasing the regen in combat by a little will be good pehaps 50 percent without regen enchant 75 percent with regen enchant
well fireball kb is weird asf, when you jump when fireballing(which for me is freaking muscle memory from other servers) it doesn't work anymore,when you're trying to not only boost yourself(just sprint without jumping and fb down) but fireballjump for like ~8 blocks you have to like stop moving, fireball, and then start running again after like [your ping/2]ms, so rn only thing it's good for is fireballing up when noobies play highground or when sometimes someone highground bridges to you then u can just fireball up to them and kill them or just knock them to the void, but for now they're pretty much useless :/
ender and normal chest next to each other imo +1 and punching to deposit what's in ur hand is freaking YESS we need it, but cubecraft probably would not implement this bc well they don't want ppl to rush idk why ://
instant shop imo essential but only way to do it is using chestui which they said they're not going to use(i guess that's bc it's too fast and they wanna prevent rushing), and favourite tab is ok but not that essential.
regen is good imo it makes gapples not that useless but imo decreasing price of gapples would be good
NEWS: A new beta game / LTM (Secret Project #5) has been added to notion under the testing category.
According to the emoji and description, it has something to do with water?
Credits to @hmaqs for letting me know about this
Hey Fesa its been 2 years and I was wondering if we could discuss some bugs for archer kit? Last time you handled my report and it sorta didn't get fixed, idk what happened but I have found a few issues and I know of ways to patch them
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