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Conea64

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Hey this is unlikely to get implemented because its about removing something BUT

No matter who im against, no matter what amour or weapons either of us have (aslong as we have said armour and swords)
Whoever has more gapples wins. Simple as.

I dont think winning should be based on complete luck and gapples are already op as it is.

You shouldnt get a loss because you are unlucky and equally you shouldnt get a win because you are lucky
 

Herbubulle

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Hey this is unlikely to get implemented because its about removing something BUT

No matter who im against, no matter what amour or weapons either of us have (aslong as we have said armour and swords)
Whoever has more gapples wins. Simple as.

I dont think winning should be based on complete luck and gapples are already op as it is.

You shouldnt get a loss because you are unlucky and equally you shouldnt get a win because you are lucky
Loots aren't equals, gaps are too OP
Literally everyone abuse of the normal vote and... oh miracle they get like 3 gaps and I never get one. I looted I'd say, 5-6 chest at mid and no gaps, it's extremely unfair.
BTW Last time I got 3 armor pieces with 3 chests and no blocks or weapons, what I'm supposed to do??
 

AusarRitter

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I do agree since this thread is marked for Bedrock, golden apples in the Bedrock edition usually regenerate health quickly. There are some who have the skill to outplay someone with more golden apples but for most of the time it’s luck that carries instead of skill.
 
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wTBone

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I think gaps in skywars normal are fine, if its limited in some way or another, the gap kit should only give one. Cubecraft skywars is just a classic version of it so i find it very unlikley they would take gaps out.
 
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Iridinox

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Have you considered knocking your opponent into the void? Gaps aren't nearly as overpowered gravity or the void.
The maps are basically designed to make people in middle unable to be knocked in the void, though. There are tons of walls and it’s really hard to get a good combo if they’re that far away.
 
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Story

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Hey Conea, thanks for the suggestion.

We recently worked on a small SkyWars patch for balancing, we agreed with this change as it clearly shifts the dynamic of gapples compared to bigger games where there are more players and variables that can impact the outcome of a game.

This has been implemented as of 15 minutes ago! ~ Locked
 
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