Hi there.
If you, for example, choose swordsman and the chest items are OP, you can throw away the sword, it's useless. The same goes for digger, archer, etc. I'd like to get it changed.
If the chest items are OP, those things should be changed.
Digger: Iron pickaxe (unbreaking 3, efficiency 2), 1 diamond ore, 5 coal ore and 8 iron ore → Diamond pickaxe (unbreaking 3, efficiency 2), 2 diamond ore, 5 coal ore, 12 iron ore.
Archer: Bow, 10 arrows and a chain chestplate → Bow (power 2), 25 arrows and a diamond chestplate.
Iron warrior: Iron leggings and an iron helmet → Iron leggins and an iron helmet. (Both protection 3).
Swordsman: Stone sword (sharpness 3) → Diamond sword (sharpness 1 at the start, the enchantment will increase to 2 after 2 minutes. Thanks to Luzario for the idea!).
Thank you for reading, have a pleasant day.
If you, for example, choose swordsman and the chest items are OP, you can throw away the sword, it's useless. The same goes for digger, archer, etc. I'd like to get it changed.
If the chest items are OP, those things should be changed.
Digger: Iron pickaxe (unbreaking 3, efficiency 2), 1 diamond ore, 5 coal ore and 8 iron ore → Diamond pickaxe (unbreaking 3, efficiency 2), 2 diamond ore, 5 coal ore, 12 iron ore.
Archer: Bow, 10 arrows and a chain chestplate → Bow (power 2), 25 arrows and a diamond chestplate.
Iron warrior: Iron leggings and an iron helmet → Iron leggins and an iron helmet. (Both protection 3).
Swordsman: Stone sword (sharpness 3) → Diamond sword (sharpness 1 at the start, the enchantment will increase to 2 after 2 minutes. Thanks to Luzario for the idea!).
Thank you for reading, have a pleasant day.
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