Minecraft PC IP: play.cubecraft.net
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Iselciour

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Oct 21, 2014
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One of the things that really got me into Minecraft was Super Craft Bros, although it was from another server. When I found out CCG had Super Craft Bros, I was really excited, but the excitement didn't last for long. The game was nothing like I expected it to be. The thing that popped out the most the moment I joined, was the armor. I couldn't really tell the difference between a cactus and a Blaze at the time, and there were no custom heads to differ the classes from one another. Next thing I noticed was the lack of variety. There are a few classes to choose from. The Super Craft Bros that I used to play had a variety of maps and mobs, and each one had something that made it unique and fun. I know that the staff can be busy doing many other things, but it would be perfect if you guys could implement these suggestions that could possibly improve this game, which has a lot of potential:

- Implement the heads of the mobs into the game (Mojang has made Minecraft accounts with specific skins for public head use. For example, we could use MHF_Enderman for the enderman head.)

- Make the armor more color accurate, according to the mob. (I have noticed the cactus armor looks rotten yellow rather than green)

- Make the maps simple, smaller, and more unique. (The Mario map is too big, and some people decide that camping is favorable)

- Each game should only have 4 or 5 players. (There are too many players in the current maps, making it more confusing)

- Add a variety of maps and unique characters. (I've got a lot of ideas for maps as well as characters, which won't really be the problem here)

- Make a leaderboard. (Competition will increase and it will just make gameplay more fun)

- Make some kits only usable if you have purchased them with in-game currency. (There's actually a point to getting so many coins)

It would also be cool if donaors could get a perk in this, but I'm not sure what goes against the EULA and what doesn't.

So these are my suggestions. It would be absolutely amazing if this could actually be used and if SCB could develop into the game that I once played daily. (Suggestions and feedback are welcome)
 

Aimee2323

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I don't think it should be like 4 per game, it's way too small, I think around 8 is reasonable personally.

Also what are your ideas for other maps and characters?
 

Iselciour

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I don't think it should be like 4 per game, it's way too small, I think around 8 is reasonable personally.

Also what are your ideas for other maps and characters?
For me it was more comfortable playing with 4, but I guess that's more of personal preference.

Also, I don't have a specific idea for maps. But an idea I have been thinking of is a frozen tower or something in the skies. As for characters, I would really like the Slime and the Ender Dragon to be implemented. They have unique abilities in vanilla Minecraft, so making them playable characters could be really interesting.
 

Ruben

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If your suggestions would be added, it would look like CubeCraft just copied the game from another server...
I agree with you on most of your points, but I think CubeCraft should somehow make it unique, although I have no idea how, lol
 

Iselciour

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If your suggestions would be added, it would look like CubeCraft just copied the game from another server...
I agree with you on most of your points, but I think CubeCraft should somehow make it unique, although I have no idea how, lol

In general, I am saying they should add maps and characters with appropriate armor. I don't see how this is not being unique.
 

Ruben

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In general, I am saying they should add maps and characters with appropriate armor. I don't see how this is not being unique.

I know that your intention is not to just copy it, but the heads, armor and amount of players, I just recognize that from SCB servers I used to play on.
 

Iselciour

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I know that your intention is not to just copy it, but the heads, armor and amount of players, I just recognize that from SCB servers I used to play on.
Originally, the idea behind SCB was having 4 players with custom heads, PvP as mobs. I am not copying anything from anybody :b
 

Ruben

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Originally, the idea behind SCB was having 4 players with custom heads, PvP as mobs. I am not copying anything from anybody :b

As I told you, I just based my post on experience I had with other SCB server, but you clearly know more about SCB then me :P
So fine, you win xD
 

Noodles77

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- Implement the heads of the mobs into the game (Mojang has made Minecraft accounts with specific skins for public head use. For example, we could use MHF_Enderman for the enderman head.)
I, for one, like to show off my skin and it helps identify me from others when I am playing with friends.
- Make the armor more color accurate, according to the mob. (I have noticed the cactus armor looks rotten yellow rather than green)
There is no other kit that has a similar color to cactus so it's quite easy to identify from other kits like blazes and zombies.
- Make the maps simple, smaller, and more unique. (The Mario map is too big, and some people decide that camping is favorable)
As CCG gets larger, bigger maps become better to compensate for the increasing amount of players. Having a smaller limit of players won't satisfy as many than when there's a large limit.
- Add a variety of maps and unique characters. (I've got a lot of ideas for maps as well as characters, which won't really be the problem here)
The more maps, the merrier. I'm not sure about the new kits idea because the game is fairly balanced at the moment. If you have map ideas, build them and submit them.
Make a leaderboard. (Competition will increase and it will just make gameplay more fun)
YES!!! Perfect Idea! as you said, very encouraging and entertaining to see who's the best! :D
Make some kits only usable if you have purchased them with in-game currency. (There's actually a point to getting so many coins)
I don't think that there should be a price on the kits. That kind of makes the game less enjoyable to play.
It would also be cool if donaors could get a perk in this, but I'm not sure what goes against the EULA and what doesn't.
If these perks that you are imagining give in-game advantages to the donors, then yes, it would violate EULA; but things like custom leather armor and everything does not.
 

Iselciour

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I, for one, like to show off my skin and it helps identify me from others when I am playing with friends.
Armor covers a major part of your skin. The easiest way to know who you are teaming is to look at the name tag. Covering the 10% of visible facial skin that is left won't really affect anything in my opinion. But I still think it's better to have an Enderman head with black armor, rather than complete black armor. The game is supposed to be about mob PvP. I don't feel like a mob if it looks like I was given black armor.

There is no other kit that has a similar color to cactus so it's quite easy to identify from other kits like blazes and zombies
When I first joined the game, I thought the cactus was a blaze, since the armor was more of a rotten green when you would expect a cactus to be dark green. The color of armor is the only thing that distinguishes the classes. If they are not accurate, like the cactus in my opinion, then it's harder to figure out who is what mob.

As CCG gets larger, bigger maps become better to compensate for the increasing amount of players. Having a smaller limit of players won't satisfy as many than when there's a large limit.
I think it would be better to have more maps to choose from, instead of having a huge map for a lot of people. It's like Skywars. Century was a big map and held a lot of people, but it wasn't as interesting as a smaller and simpler map like Trees.

I'm not sure about the new kits idea because the game is fairly balanced at the moment. I don't think that there should be a price on the kits. That kind of makes the game less enjoyable to play.
Adding character adds to the gameplay. It gets repetitive when you have a small selection of characters to choose from. Also, what I mean is that we should have some free kits and some unique characters available if you buy it with in game currency. It would just add to the variety and you would actually have a goal of unlocking a character rather than having all the classes unblocked.

If these perks that you are imagining give in-game advantages to the donors, then yes, it would violate EULA; but things like custom leather armor and everything does not.
That's what I mean. I know some things that violate the EULA but I have doubts on some other things I am thinking of.
 
D

Deleted member 15612

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When i try to do a dobule Jump and i fall :
giphy.gif

-Fix. Double jumps. Pls.
So, +1 for this.
 

Walker_Walkis

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Nov 15, 2013
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I agree with the new maps, new kits, leaderboard, and better identification of who's who. The size is decent enough in my opinion but @Iselciour is right with the Mario map, its impossible to win when there are archers teaming on the top of the giant cloud thingys and you have to parkour a long way to get to them. Most of the ideas sound great though! :D
 
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Colourlight

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Feb 7, 2015
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- Implement the heads of the mobs into the game (Mojang has made Minecraft accounts with specific skins for public head use. For example, we could use MHF_Enderman for the enderman head.)

Sounds good.
- Make the armor more color accurate, according to the mob. (I have noticed the cactus armor looks rotten yellow rather than green)

Hasn't cactus got a bit of yellow in the texture? I'll check when I can get on. But yeah, do this .
- Make the maps simple, smaller, and more unique. (The Mario map is too big, and some people decide that camping is favorable)

In my opinion they are simple enough, pretty small and they're all unique and different to each other. But does it matter if they camp? It's like, a strategy. Yeah, some people come up with the worst strategies.
- Each game should only have 4 or 5 players. (There are too many players in the current maps, making it more confusing)

Nah, the maps seen too small in my opinion, because there's always someone in my face, which is good, because its a PvP game, not a hunt-for-the-battle sorta thing.
- Add a variety of maps and unique characters. (I've got a lot of ideas for maps as well as characters, which won't really be the problem here)

You can suggest and build maps, and I suppose you could add more characters, but it's "Super Craft Bros", which means Minecraft mobs, right? Otherwise it's got nothing to do with the game Minecraft and there would be no point in calling it "Super Craft Bros".
- Make a leaderboard. (Competition will increase and it will just make gameplay more fun)

Probably will make it more popular. But where will the leaderboard actually go? Will it be like the SkyWars and TeamSkywars ones? If you come up with an idea for the question I just asked, then that should be implemented to all Arcade games.
- Make some kits only usable if you have purchased them with in-game currency. (There's actually a point to getting so many coins)

Well, the kits are all balanced right now, so they'd have to make the kits you can buy better than the ones for free. Yeah, good idea.

Overall, nice ideas.
 

mg1223

Member
Mar 30, 2017
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One of the things that really got me into Minecraft was Super Craft Bros, although it was from another server. When I found out CCG had Super Craft Bros, I was really excited, but the excitement didn't last for long. The game was nothing like I expected it to be. The thing that popped out the most the moment I joined, was the armor. I couldn't really tell the difference between a cactus and a Blaze at the time, and there were no custom heads to differ the classes from one another. Next thing I noticed was the lack of variety. There are a few classes to choose from. The Super Craft Bros that I used to play had a variety of maps and mobs, and each one had something that made it unique and fun. I know that the staff can be busy doing many other things, but it would be perfect if you guys could implement these suggestions that could possibly improve this game, which has a lot of potential:

- Implement the heads of the mobs into the game (Mojang has made Minecraft accounts with specific skins for public head use. For example, we could use MHF_Enderman for the enderman head.)

- Make the armor more color accurate, according to the mob. (I have noticed the cactus armor looks rotten yellow rather than green)

- Make the maps simple, smaller, and more unique. (The Mario map is too big, and some people decide that camping is favorable)

- Each game should only have 4 or 5 players. (There are too many players in the current maps, making it more confusing)

- Add a variety of maps and unique characters. (I've got a lot of ideas for maps as well as characters, which won't really be the problem here)

- Make a leaderboard. (Competition will increase and it will just make gameplay more fun)

- Make some kits only usable if you have purchased them with in-game currency. (There's actually a point to getting so many coins)

It would also be cool if donaors could get a perk in this, but I'm not sure what goes against the EULA and what doesn't.

So these are my suggestions. It would be absolutely amazing if this could actually be used and if SCB could develop into the game that I once played daily. (Suggestions and feedback are welcome)
The Skeleton class is OP- I got 22 wins very quickly- 2 people have asked me what class I had, because they said it was OP. Rapid Arrows=DEATH. 1 1/2 hearts per hit-and there are a lot of hits.
 

Ruben

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