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Wiznord

Novice Member
Jan 30, 2023
6
18
34
The current system for timers on FFA lobbies are terrible. Most maps will last 3 minutes even after the game puts you in a different lobby.
The older system for timers wasn't good either, the long timeouts were still inconsistent. Getting high killstreaks now is basically impossible, and risky if your low on points. Here are some suggestions to make it better.


/ffatimer command: The fact that I can go on a shopping spree and buy 5 god apples JUST to have the lobby about to restart in 5 minutes is so unfair, with a FFA timer command players could always see when the lobby is about to timeout in 5 minutes, rather than going based off feel. If this is implemented, CubeCraft should also go back to the longer timeouts.

Also, I don't know how it exactly works but I think the timer for FFA lobbies shouldn't start when no one is in them.
 

Brent // Brentsycle

Well-Known Member
Jan 1, 2019
248
348
139
21
Belgium
The current system for timers on FFA lobbies are terrible. Most maps will last 3 minutes even after the game puts you in a different lobby.
The older system for timers wasn't good either, the long timeouts were still inconsistent. Getting high killstreaks now is basically impossible, and risky if your low on points. Here are some suggestions to make it better.


/ffatimer command: The fact that I can go on a shopping spree and buy 5 god apples JUST to have the lobby about to restart in 5 minutes is so unfair, with a FFA timer command players could always see when the lobby is about to timeout in 5 minutes, rather than going based off feel. If this is implemented, CubeCraft should also go back to the longer timeouts.

Also, I don't know how it exactly works but I think the timer for FFA lobbies shouldn't start when no one is in them.
Yea I totally agree with this, it’s just a waste of points sometimes!!
 

yurisatori0312

Well-Known Member
The current system for timers on FFA lobbies are terrible. Most maps will last 3 minutes even after the game puts you in a different lobby.
The older system for timers wasn't good either, the long timeouts were still inconsistent. Getting high killstreaks now is basically impossible, and risky if your low on points. Here are some suggestions to make it better.


/ffatimer command: The fact that I can go on a shopping spree and buy 5 god apples JUST to have the lobby about to restart in 5 minutes is so unfair, with a FFA timer command players could always see when the lobby is about to timeout in 5 minutes, rather than going based off feel. If this is implemented, CubeCraft should also go back to the longer timeouts.

Also, I don't know how it exactly works but I think the timer for FFA lobbies shouldn't start when no one is in them.
I agree!!
 

Siza

Mod
Team CubeCraft
🔨 Moderator
Nov 11, 2018
425
413
144
23
Even though I don't have this issue so often myself, I do agree with the fact that the timer is acting up in basically every map. There was a time where the timer would start an hour before restart, which functioned great. At this moment, that system does not function so well and I assume fixing the timer may not be a high priority right now, which is completely understandable.

This command could possibly be a good workaround for the whole timer-situation. Although, wouldn't it be better to just fix the actual timer? I feel like that would avoid a lot of confusion in the long run. :)
 
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