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HoppyFrog

Dedicated Member
Jun 5, 2023
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da swamp
There should be an easy way to requeue any game through a simple command.

/requeue

This would be useable in most gamemodes. Example:
I'm waiting in a Skywars round and maybe it's taking a really long time for the game to start. I could use /requeue and automatically queue for a new Skywars round that has more players in it.

Currently, the best way to requeue a match is by returning to the lobby and going through the game portal / using the npc.

While this wouldn't be a huge change, it could still be useful in many situations.
 

MrSpacee

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Jan 9, 2021
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1. As I can remember Java already have command like this
2. U can usePlay Again button on Bedrock
 

Dualninja

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Feb 9, 2021
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I would agree with this if it was a command to rejoin a game after you crash. But this is just /playagain, it already exists.
 
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Mr Jii Gamer

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Jun 10, 2022
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There should be an easy way to requeue any game through a simple command.

/requeue

This would be useable in most gamemodes. Example:
I'm waiting in a Skywars round and maybe it's taking a really long time for the game to start. I could use /requeue and automatically queue for a new Skywars round that has more players in it.

Currently, the best way to requeue a match is by returning to the lobby and going through the game portal / using the npc.

While this wouldn't be a huge change, it could still be useful in many situations.
There should be an easy way to requeue any game through a simple command.

/requeue

This would be useable in most gamemodes. Example:
I'm waiting in a Skywars round and maybe it's taking a really long time for the game to start. I could use /requeue and automatically queue for a new Skywars round that has more players in it.

Currently, the best way to requeue a match is by returning to the lobby and going through the game portal / using the npc.

While this wouldn't be a huge change, it could still be useful in many situations.
Its a good idea but i thing i see the command of /playagain so its the same use
 
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Hi fesa so you just recently rejected one of my bug reports that Stiff/Tim the manager has told me to post here for better tracking; It was the one about projectile aiming direction using the spot of the previous tick.
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