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Squinchy

Member
Jun 22, 2022
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So I noticed a couple things in Skyblock.

1: Fishing is brutally unrewarding compared to vanilla
2: The level cap for armour and tools is 5, which upsets people who got here before me and loved their broke enchants and some newcomers with false expectations from YouTube videos etc.

Now I have ideas regarding these two points. Firstly fishing. In base Minecraft fishing is like a gatcha game, or gambling/looting crates but without the money and EA breathing heavily outside your window. It feels good pulling that ludicrous book or bow. But sadly here, that would be far too broken... Or... Would it?

I have an idea for this. I noticed that a quest asked for fishing up clown fish and claimed they couldn't be caught in the jungle. Witch intrigued me, mostly because I absolutely proceeded to catch just that exactly there. I caught 5 clown fish in the jungle even, before noticing this quest in fact. Which disappointed me initially but there's where the gears start turning. There's room for improvement in that idea.

Island/Biome based fishing rewards could easily allow different pre enchanted gear as possible catches. Let's say you just got to the jungle and started fishing. You could expect only leather armour here, maybe some stone tools and all with varying pre existing enchantments on them. And you are well stoked about this too. Why? Because pre existing enchantments wouldn't count as levels on the equipment!

There's the beauty of this simple change. It answers both issues in one swoop. Pre enchanted gear through fishing incentives said fishing, and said enchantments provide a solution to those who want and are willing to work for "more op equipment"

On later islands you could even possibly catch iron/diamond gear but at a lower rate. It would be trippy awesome if it was possible to fish in lava with a special enchantment or rod later too. I could see that paving way for netherite gear.

I just like this idea because personally, I kinda enjoy working with a cap but also would like to outgrow it eventually even if that means some patience and elbow grease on my part. I mean, those seem to be running trends here *cave Spider PTSD intensifies* and I so miss fishing as a calming mindless time killer between frantic stressful multitasking while also possibly making a gain or two.

Oh and my brother thought it would be cool if hoppers could scoop up exp into empty bottles making them bottles o enchanting. At first I thought this would be bad, but in hindsight bottles o enchanting don't give the best exp later on. It would just be neat to do really not exactly game breaking. And if you don't want to take away from the quest reward bottles, you could make the craftable ones have reduced stack size like eggs, making their very storage and usage a fun side project or quest line for anyone.
 

Rocks1

Well-Known Member
Apr 5, 2022
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Bunny Town
I think this is a good suggestion, just the one problem is Skyblock is on 1.12 (I think) version, Netherite doesn't exist, so that would not work.
 
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Squinchy

Member
Jun 22, 2022
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I think this is a good suggestion, just the one problem is Skyblock is on 1.12 (I think) version, Netherite doesn't exist, so that would not work.
Thanks. It's hard for me find any info on a lot of stuff. If it isn't directly google-able I'm lost lol. Wasn't sure what version but I know it was an older one based on ore drop textures (I'm not using any texture packs as of now). Bummer about the netherite but honestly I can live without. Still would love to see some love shown for fishing though. Or at least having it get a boost through progression in some way. Maybe an optimizer boost would be an e-fish-ent solution. Just imagine, being able to use the fish you catch in order to increase or even downright make enchant drops more common/possible. Sure it might be odd only having a few fish to work with compared to the 7 level scheme for crops, trees, and ore. But we would be fine with that I'm sure.
 

bundykidss

Member
Jun 24, 2022
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So I noticed a couple things in Skyblock.

1: Fishing is brutally unrewarding compared to vanilla
2: The level cap for armour and tools is 5, which upsets people who got here before me and loved their broke enchants and some newcomers with false expectations from YouTube videos etc.

Now I have ideas regarding these two points. Firstly fishing. In base Minecraft fishing is like a gatcha game, or gambling/looting crates but without the money and EA breathing heavily outside your window. It feels good pulling that ludicrous book or bow. But sadly here, that would be far too broken... Or... Would it?

I have an idea for this. I noticed that a quest asked for fishing up clown fish and claimed they couldn't be caught in the jungle. Witch intrigued me, mostly because I absolutely proceeded to catch just that exactly there. I caught 5 clown fish in the jungle even, before noticing this quest in fact. Which disappointed me initially but there's where the gears start turning. There's room for improvement in that idea.

Island/Biome based fishing rewards could easily allow different pre enchanted gear as possible catches. Let's say you just got to the jungle and started fishing. You could expect only leather armour here, maybe some stone tools and all with varying pre existing enchantments on them. And you are well stoked about this too. Why? Because pre existing enchantments wouldn't count as levels on the equipment!

There's the beauty of this simple change. It answers both issues in one swoop. Pre enchanted gear through fishing incentives said fishing, and said enchantments provide a solution to those who want and are willing to work for "more op equipment"

On later islands you could even possibly catch iron/diamond gear but at a lower rate. It would be trippy awesome if it was possible to fish in lava with a special enchantment or rod later too. I could see that paving way for netherite gear.

I just like this idea because personally, I kinda enjoy working with a cap but also would like to outgrow it eventually even if that means some patience and elbow grease on my part. I mean, those seem to be running trends here *cave Spider PTSD intensifies* and I so miss fishing as a calming mindless time killer between frantic stressful multitasking while also possibly making a gain or two.

Oh and my brother thought it would be cool if hoppers could scoop up exp into empty bottles making them bottles o enchanting. At first I thought this would be bad, but in hindsight bottles o enchanting don't give the best exp later on. It would just be neat to do really not exactly game breaking. And if you don't want to take away from the quest reward bottles, you could make the craftable ones have reduced stack size like eggs, making their very storage and usage a fun side project or quest line for anyone.
I really like this. Reading the first paragraph I was confused fishing was a great way to get xp early game. But, I feel like the biome fishing this would be a great addition to the game. I also think the armor level maxing out at 5 is bogus. You should be able to level it up more. Going to the nether, you can upgrade it higher, but it takes ages to get the amount of xp needed and materials to upgrade to level 6. As for netherite gear, I think that would be a good way of getting it, kind of. The network hasn't updated since like 1.13 and so it doesn't have a lot of newer stuff. Also, the end has been, "coming soon" for like a year now and I'm starting to think it's not coming soon. So, I don't think cubecraft is updating skyblock :(
 
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