Minecraft PC IP: play.cubecraft.net

404Owl

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Mar 18, 2020
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the procrasti-nation
Bugs are on every server your point is not proven.
OK I don't even know what you're trying to say/

I feel like we've pretty much gotten to the point where we are just going in circles. You've stated your arguments and I've stated mine, and I feel like everyone else has to. I agree with Matriox, this has kinda gotten out of hand. The best thing to do would be to just let this thread rest. The admins have seen it so they can look at points of view on both sides and decide what is best.

I think this is going to be my last post on this thread, unless some point I haven't thought of comes up.

Thanks,
Owl.
 

Egg🥚

Gameplay Engineer
Team CubeCraft
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Jul 12, 2020
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OK I don't even know what you're trying to say/

I feel like we've pretty much gotten to the point where we are just going in circles. You've stated your arguments and I've stated mine, and I feel like everyone else has to. I agree with Matriox, this has kinda gotten out of hand. The best thing to do would be to just let this thread rest. The admins have seen it so they can look at points of view on both sides and decide what is best.

I think this is going to be my last post on this thread, unless some point I haven't thought of comes up.

Thanks,
Owl.
Same ;), lets go back to the topic xd
 
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ATouchscreenPlayer

Well-Known Member
Nov 29, 2020
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oh no, i see you never play hypixel

but still, they have more players than the entire cubecraft java server sooo
Oops accidentally said aren’t instead of are but... just like how Elon musk wouldn’t care about 1 million dollars, Hypixel wouldn’t care about a game with only a couple hundred players. Besides that, list the game-breaking bugs from Hypixel
 
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Egg🥚

Gameplay Engineer
Team CubeCraft
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Jul 12, 2020
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Oops accidentally said aren’t instead of are but... just like how Elon musk wouldn’t care about 1 million dollars, Hypixel wouldn’t care about a game with only a couple hundred players. Besides that, list the game-breaking bugs from Hypixel
OK I don't even know what you're trying to say/

I feel like we've pretty much gotten to the point where we are just going in circles. You've stated your arguments and I've stated mine, and I feel like everyone else has to. I agree with Matriox, this has kinda gotten out of hand. The best thing to do would be to just let this thread rest. The admins have seen it so they can look at points of view on both sides and decide what is best.

I think this is going to be my last post on this thread, unless some point I haven't thought of comes up.

Thanks,
Owl.
 

Matriox

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Jun 15, 2020
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This includes a more structured way of dealing with network bugs from a development standpoint, as well as getting more people involved in reporting these bugs (e.g. when they're reported in staff-help with a /whereami output - this is often extremely important in fixing a bug) and assigning priorities.
I mean it's not even worth doing this atm, only 1 mod that i see active is actually able to get logs of a whereami and you cant expect a moderator to be active all day and night for whereami's, if there's not a system in place for one of the most important things relating to bugs its not exactly good....
 
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Keanu

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Jan 5, 2017
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I mean it's not even worth doing this atm, only 1 mod that i see active is actually able to get logs of a whereami and you cant expect a moderator to be active all day and night for whereami's, if there's not a system in place for one of the most important things relating to bugs its not exactly good....
''as well as getting more people involved in reporting these bugs'' which basically means more people will be given access to the tool we use for the logs, which means we will have more than 1 active staff member being able to get these logs.

The issue here is, we can't just give anyone access to that. Some information in these logs is NDA stuff, hence is why there's only a handful of people who have access atm.
 
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