Minecraft PC IP: play.cubecraft.net

johncoles

Forum Expert
Jan 6, 2014
421
2,831
268
Manchester, UK
johncoles.com
the_big_change.jpg

Hello CubeCrafters!

It's been a while since I got to write an update but here we go.

Here's the TL;DR: We're removing games that had little to no players and have redesigned the lobby. If you'd like to know more read on!

title_removing_games.png
We're aware that there are going to be players of the games we've removed who are very disappointed but we also think that you'll appreciate the fact that getting those games to start took a long long time and in some cases was impossible. We've tried to make sure that there is a balance between combat orientated games and games that are popular without combat. The last slot (currently "???") will be taken up by a featured game. Any guesses on what our first one might be?

Currently available in the new lobby is:
  • Tower Defence
  • Lucky Islands
  • SkyWars
  • EggWars
  • PvP
  • Parkour
  • ???????

It's been a long time coming for us to clean up all the mini-games we have and make the network both more manageable for us and better for players. With the decrease generally in the number of Minecraft Java players we've decided now is the right time. For the longtime CubeCraft players put yourself in the shoes of a new player who's joining the network for the first time (yes there are still a fair few of those!). If they joined one of our less popular games then they may have to wait quite a while for it to start. In fact that game may never start, which would be a very frustrating player experience. Decreasing the number of total games allows them to be full more of the time and make sure they begin quickly. We have had a similar experience on Bedrock and players can get in to a game quickly with it starting regularly.

Fewer games means that we can also focus on improvements to those games. I know that it frustrates members of the community when they suggest something, get feed back and even receive the "Escalated" tag but then not see it in the game weeks or even months after. The main reason for this is time and resource. Many people who want to help seem to think that both of these are unlimited (or at least more than we have). To provide continuous updates for 41 different games (as single and team modes are different code wise) as a team of 7 developers is impossible. This has changed in recent months as we also started working on the Bedrock versions of our games too. The only way that it is feasible for us to continue is to decrease the number of games we have allowing more of our developers a chance to work on them.

It's worth noting that just because a lot of games are going to be unavailable we're not simply deleting them. For now we'll be showing them off on a 2 week rotating basis through the Featured Game area. This is also where we'll show off our seasonal games. We've already decided what our first featured game will be and we're looking forward to releasing it, however we'd like to hear which games you want to see after that. Leave us a comment below with your vote! (Unless it's BlockBand, that's not coming back).

There are some negatives of the new lobby system. For now we've removed the compass so you will have to walk and hit the NPC you want to play however we've also taken the redesign as an opportunity to add in a lot of other quality of life updates:
  • There are no longer lots of different lobbies each with their own layouts meaning we can focus builders on new game maps etc.
  • All players will pass through the main lobby making it easier to find people you want to play with.
  • The old leaderboards are gone and are now in a menu meaning we can show the top 200 players not just the top 5!
  • Game shops are now available in the main lobby (accessed via the book in your inventory).
  • The Lucky Islands resource pack is now optional.
  • You can see the player counts for each game from the lobby.
  • New duel settings! Right click on a player to challenge them (disable-able in settings).
  • New Lobby Parkour and Vortex Jump.
  • New Chest Chaser and Relic Hunter locations.
  • Redesigned Main Lobby (we made it a little smaller so it's easier to find things!)

Now that's the main negative out of the way, let's talk about some of the new features and changes!

title_game_npcs.png

new_lobby_npcs.jpg
Just like the Bedrock version of CubeCraft we have now added NPCs to our main lobby that you can use to select a game. All the functionality is still there that you would expect such as being able to select maps as a premium user.

Left clicking on an NPC will bring up the menu for that game. From here you can click on the game's item to jump in to a game or (if you have a rank that allows it) right click the icon to select a map. For games with more than one version (for example team and solo) you will see two icons.

In the bottom right you can also see a map. Clicking on this will show your statistics for that game.




title_featured_games.png

featured_game.png
This is where you'll be able to find our seasonal games (with one coming soon ;)) and out of season they'll be a different game every 2 weeks. We'll be announcing them in advance so you'll know what's available when. We'll also be opening up a poll every now and again for you guys to vote on the games you want to see here. Who knows, maybe if a game is consistently popular it might get a permanent zone...

end_of_post.png

That's everything I think. A lot to digest and no doubt a lot to get used to! I hope that you can all understand the reasons behind this and I look forward to seeing which games get chosen to be featured. The new leaderboard system is also interesting... but that's for another, future, post!

See you all in game :D
 

Eli

Forum Veteran
Dec 25, 2017
1,305
6,697
408
18
Bogota, Colombia
View attachment 148871
Hello CubeCrafters!

It's been a while since I got to write an update but here we go.

Here's the TL;DR: We're removing games that had little to no players and have redesigned the lobby. If you'd like to know more read on!

We're aware that there are going to be players of the games we've removed who are very disappointed but we also think that you'll appreciate the fact that getting those games to start took a long long time and in some cases was impossible. We've tried to make sure that there is a balance between combat orientated games and games that are popular without combat. The last slot (currently "???") will be taken up by a featured game. Any guesses on what our first one might be?

Currently available in the new lobby is:
  • Tower Defence
  • Lucky Islands
  • SkyWars
  • EggWars
  • PvP
  • Parkour
  • ???????

It's been a long time coming for us to clean up all the mini-games we have and make the network both more manageable for us and better for players. With the decrease generally in the number of Minecraft Java players we've decided now is the right time. For the longtime CubeCraft players put yourself in the shoes of a new player who's joining the network for the first time (yes there are still a fair few of those!). If they joined one of our less popular games then they may have to wait quite a while for it to start. In fact that game may never start, which would be a very frustrating player experience. Decreasing the number of total games allows them to be full more of the time and make sure they begin quickly. We have had a similar experience on Bedrock and players can get in to a game quickly with it starting regularly.

Fewer games means that we can also focus on improvements to those games. I know that it frustrates members of the community when they suggest something, get feed back and even receive the "Escalated" tag but then not see it in the game weeks or even months after. The main reason for this is time and resource. Many people who want to help seem to think that both of these are unlimited (or at least more than we have). To provide continuous updates for 41 different games (as single and team modes are different code wise) as a team of 7 developers is impossible. This has changed in recent months as we also started working on the Bedrock versions of our games too. The only way that it is feasible for us to continue is to decrease the number of games we have allowing more of our developers a chance to work on them.

It's worth noting that just because a lot of games are going to be unavailable we're not simply deleting them. For now we'll be showing them off on a 2 week rotating basis through the Featured Game area. This is also where we'll show off our seasonal games. We've already decided what our first featured game will be and we're looking forward to releasing it, however we'd like to hear which games you want to see after that. Leave us a comment below with your vote! (Unless it's BlockBand, that's not coming back).

There are some negatives of the new lobby system. For now we've removed the compass so you will have to walk and hit the NPC you want to play however we've also taken the redesign as an opportunity to add in a lot of other quality of life updates:
  • There are no longer lots of different lobbies each with their own layouts meaning we can focus builders on new game maps etc.
  • All players will pass through the main lobby making it easier to find people you want to play with.
  • The old leaderboards are gone and are now in a menu meaning we can show the top 200 players not just the top 5!
  • Game shops are now available in the main lobby (accessed via the book in your inventory).
  • The Lucky Islands resource pack is now optional.
  • You can see the player counts for each game from the lobby.
  • New duel settings! Right click on a player to challenge them (disable-able in settings).
  • New Lobby Parkour and Vortex Jump.
  • New Chest Chaser and Relic Hunter locations.
  • Redesigned Main Lobby (we made it a little smaller so it's easier to find things!)

Now that's the main negative out of the way, let's talk about some of the new features and changes!

Just like the Bedrock version of CubeCraft we have now added NPCs to our main lobby that you can use to select a game. All the functionality is still there that you would expect such as being able to select maps as a premium user.

Left clicking on an NPC will bring up the menu for that game. From here you can click on the game's item to jump in to a game or (if you have a rank that allows it) right click the icon to select a map. For games with more than one version (for example team and solo) you will see two icons.

In the bottom right you can also see a map. Clicking on this will show your statistics for that game.




This is where you'll be able to find our seasonal games (with one coming soon ;)) and out of season they'll be a different game every 2 weeks. We'll be announcing them in advance so you'll know what's available when. We'll also be opening up a poll every now and again for you guys to vote on the games you want to see here. Who knows, maybe if a game is consistently popular it might get a permanent zone...

View attachment 148872
That's everything I think. A lot to digest and no doubt a lot to get used to! I hope that you can all understand the reasons behind this and I look forward to seeing which games get chosen to be featured. The new leaderboard system is also interesting... but that's for another, future, post!

See you all in game :D
I’m speechless...
BlockWars wasn’t so dead...
 

Eli

Forum Veteran
Dec 25, 2017
1,305
6,697
408
18
Bogota, Colombia
View attachment 148871
Hello CubeCrafters!

It's been a while since I got to write an update but here we go.

Here's the TL;DR: We're removing games that had little to no players and have redesigned the lobby. If you'd like to know more read on!

We're aware that there are going to be players of the games we've removed who are very disappointed but we also think that you'll appreciate the fact that getting those games to start took a long long time and in some cases was impossible. We've tried to make sure that there is a balance between combat orientated games and games that are popular without combat. The last slot (currently "???") will be taken up by a featured game. Any guesses on what our first one might be?

Currently available in the new lobby is:
  • Tower Defence
  • Lucky Islands
  • SkyWars
  • EggWars
  • PvP
  • Parkour
  • ???????

It's been a long time coming for us to clean up all the mini-games we have and make the network both more manageable for us and better for players. With the decrease generally in the number of Minecraft Java players we've decided now is the right time. For the longtime CubeCraft players put yourself in the shoes of a new player who's joining the network for the first time (yes there are still a fair few of those!). If they joined one of our less popular games then they may have to wait quite a while for it to start. In fact that game may never start, which would be a very frustrating player experience. Decreasing the number of total games allows them to be full more of the time and make sure they begin quickly. We have had a similar experience on Bedrock and players can get in to a game quickly with it starting regularly.

Fewer games means that we can also focus on improvements to those games. I know that it frustrates members of the community when they suggest something, get feed back and even receive the "Escalated" tag but then not see it in the game weeks or even months after. The main reason for this is time and resource. Many people who want to help seem to think that both of these are unlimited (or at least more than we have). To provide continuous updates for 41 different games (as single and team modes are different code wise) as a team of 7 developers is impossible. This has changed in recent months as we also started working on the Bedrock versions of our games too. The only way that it is feasible for us to continue is to decrease the number of games we have allowing more of our developers a chance to work on them.

It's worth noting that just because a lot of games are going to be unavailable we're not simply deleting them. For now we'll be showing them off on a 2 week rotating basis through the Featured Game area. This is also where we'll show off our seasonal games. We've already decided what our first featured game will be and we're looking forward to releasing it, however we'd like to hear which games you want to see after that. Leave us a comment below with your vote! (Unless it's BlockBand, that's not coming back).

There are some negatives of the new lobby system. For now we've removed the compass so you will have to walk and hit the NPC you want to play however we've also taken the redesign as an opportunity to add in a lot of other quality of life updates:
  • There are no longer lots of different lobbies each with their own layouts meaning we can focus builders on new game maps etc.
  • All players will pass through the main lobby making it easier to find people you want to play with.
  • The old leaderboards are gone and are now in a menu meaning we can show the top 200 players not just the top 5!
  • Game shops are now available in the main lobby (accessed via the book in your inventory).
  • The Lucky Islands resource pack is now optional.
  • You can see the player counts for each game from the lobby.
  • New duel settings! Right click on a player to challenge them (disable-able in settings).
  • New Lobby Parkour and Vortex Jump.
  • New Chest Chaser and Relic Hunter locations.
  • Redesigned Main Lobby (we made it a little smaller so it's easier to find things!)

Now that's the main negative out of the way, let's talk about some of the new features and changes!

Just like the Bedrock version of CubeCraft we have now added NPCs to our main lobby that you can use to select a game. All the functionality is still there that you would expect such as being able to select maps as a premium user.

Left clicking on an NPC will bring up the menu for that game. From here you can click on the game's item to jump in to a game or (if you have a rank that allows it) right click the icon to select a map. For games with more than one version (for example team and solo) you will see two icons.

In the bottom right you can also see a map. Clicking on this will show your statistics for that game.




This is where you'll be able to find our seasonal games (with one coming soon ;)) and out of season they'll be a different game every 2 weeks. We'll be announcing them in advance so you'll know what's available when. We'll also be opening up a poll every now and again for you guys to vote on the games you want to see here. Who knows, maybe if a game is consistently popular it might get a permanent zone...

View attachment 148872
That's everything I think. A lot to digest and no doubt a lot to get used to! I hope that you can all understand the reasons behind this and I look forward to seeing which games get chosen to be featured. The new leaderboard system is also interesting... but that's for another, future, post!

See you all in game :D
Minerware too!? Such great games...
 

LEO_KILLER_01

Well-Known Member
Nov 30, 2016
343
267
78
22
The Gym
Oh man...I really liked speed eggwars, that was my favorite game mode. It’s sad that you guys removed it. I had so many good/clutch moments in that game mode, specially in the map of candy, uff. It wasn’t so dead in my opinion. Well, I have faith that with this update Eggwars will become better than it was before, with more players playing the game mode. Minerware gave me such moments that made me laugh a lot with friends.:cube_light::confused1::(
 
Oct 2, 2018
1
18
4
24
I made an account on the forums just to express how disappointed I am with this update. No longer can I play eggwars with my friends in a team of three, I need to sit there for who knows how long entering and leaving games until I can be on a team with just the three of us. What was the point of this anti-player update?

In my opinion, it appears that Cubecraft may be going through some internal structural changes, budget cuts maybe? Forcing them to cut some of their team down, thus, leading to a smaller force to maintain the server, hence the removal of some of our most beloved games like Blockwars.

This update needs to be reverted ASAP. I and my friends will not be playing Cubecraft again until this is fixed. Sure we don't donate and they probably don't care about us because of that but nonetheless, farewell Cubecraft. I will miss the days spent on this server and hope it can be fixed in a timely manner.

Kind regards,
A disappointed player

Edit: Spelling
 
D

Deleted member 352903

Guest
#no more bedrock
Im very angry.
Lets see last updates
Bedrock
Bedrock
Bedrock
No void eggwars
Bedrock

Plus
Bedrock
1.8

I know than bedrock is very important, and we are the best bedrock server, but pls UPDATE JAVA one time pls.
This is a Java update
 
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