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The Friends System

Discussion in 'Suggestions' started by Brendan Anderson, Jun 25, 2016.

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Which options do you think should be implemented?

This poll will close on Jan 25, 2017 at 7:07 PM.
  1. Option 1

    33.3%
  2. Option 2

    0 vote(s)
    0.0%
  3. Option 3

    0 vote(s)
    0.0%
  4. Options 1 & 2

    33.3%
  5. Options 2 & 3

    0 vote(s)
    0.0%
  6. Options 1 & 3

    0 vote(s)
    0.0%
  7. Options 1, 2, & 3

    33.3%
  1. Brendan Anderson

    Brendan Anderson Member

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    Currently, the friends system is great to show one's teamwork, friendliness, and sportsmanship for the CubeCraft server. However, after you meet your online friend (and most likely travel to other lobbies and play games with them) the friends system is mostly pointless. It is great that donotions to help out the server gain you more available friends, but once both friends leave and join back later, the only way to see them is to join the same lobby by chance. Performing the command {/friends list} you are able to see that your friends are online or offline, but what good does that do if you don't know where they are? Personally, I think some of these things should be implemented:D:

    1. Being able to message players in different lobbies.
    Explanation: Currently, I am able to do {/friends list} and see that players are online, but when I try messaging them, it says "Cannot find player" or something of the sorts. I think cross-lobby messaging would be key to asking where your friends are if you cannot find their lobby.

    2. Seeing the lobby in which your friend is located.
    Explanation: When performing the command {/friends list}, if your friend's name is green, it should tell you the lobby in which they are located. If this is not an option due long lists of friends, maybe creating a new command such as {/friend display (friend's name)} to show where just one friend is at a time.

    3. Teleporting to friends.
    Explanation: Many players who play on big servers like CubeCraft also play on servers like Mineplex. (I'm not advertising, just giving an example.:p) On Mineplex, when a player performs the command {/friends} it shows all the player heads of online friends. If you click your friend's head, it will teleport you to the lobby/game that your friend is in. If the game is in progress, then you will just spectate the game. I'm not saying that CubeCraft needs to copy Mineplex's friends system--becauseCubeCraft is a unique server experience--but maybe when performing {/friends list}, a player could click their friend's name and be able to join that lobby/game. If this is too hard/time-consuming to code, maybe the server should implement a Teleportation Request system. This is a widely well-know plugin, and if you are not aware of what this plugin does, you can perform the command {/tpa (player name)} and request to teleport. To accept, the player on the receiving end could perform the command {/tpaccept} or could deny by performing the command {/tpdeny}. The server could either allow any player to teleport freely to any player, or just enable this Teleportation System between friends.

    Let me know what you think, and if you have any questions or concerns, I will do my best to get back to you with answers.

    Vote up above ONLY AFTER you have read this.

    ~Brendan :D~
     
  2. Camezonda

    Camezonda Mod Staff Member Moderator

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    As the new friend system is currently being developed, I think that idea 1 and 2 is very good use. Idea 3 should only be allowed if you're both in lobbies and it should be a teleport request.
     
  3. Brendan Anderson

    Brendan Anderson Member

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    Sorry for creating two polls, I accidentally hit the back button and did it twice :)
     
  4. xTurtleOfficialㅤ

    xTurtleOfficialㅤ Member

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    Would be nice!
    I think this will be added in the new friend system.
    No because this
    You just can go with the compass to your friends.


    ~ Ryan
     
  5. AdventureeTree

    AdventureeTree Member

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    Nothing to add on.