I really like the idea of tough mobs, they are harder to kill than regular mobs, but there is one thing- they get more defense than a regular mob, I think they should get an insane boost of HP instead, because it kinda ruins drop kill farms when those are basically the only way to get mobs to a reasonable amount of hp, like I have a 64 block drop killer and everything dies as usual- except for the tough mobs, sometimes it doesn't even deal a quarter of their hp, whereas a mob that has the same stuff as a tough mob but doesn't have the modifier would die way earlier.
So my suggestion is- instead of giving them what seems to be more defense enchants than a player can actually have, just give them like triple their HP or something like that.
So my suggestion is- instead of giving them what seems to be more defense enchants than a player can actually have, just give them like triple their HP or something like that.