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Should This Map Be Added to CubeCraft?


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Adavidapa

Well-Known Member
Nov 21, 2021
56
138
84
18
Hungary
Pronouns
He/Him
Map Name
Speedrun

Map Creator(s)
Adavidapa

Map Gamemode
SkyWars

Map Description
Hello. I created the map called Speedrun. It is based on a minecraft speedrun. You spawn in a village, if you are lucky you find a blacksmith, then you go to the nether and find a fortress and lastly go to the portal room and go to the end. Sadly I couldn't recreate a dragon, but I was able to build a portal frame which is already filled with an eye of ender. I designed the middle island's interior as an end city, the 2nd island is a nether fortress with a trap hidden in the inside of it, which can be triggered by standing on the pressure plates. I originally wanted to make a 4 block wide trap, but I realised that the fortress would look a bit too chunky, so I decided to make it a 2 block wide trap and place soul sand next to it. For the starter island, I only wanted to build a blacksmith at first, and call it a day, but the island would have looked spherical, so I kept the blacksmith's forge where you can get lava and water if you go into the house and pick up the bucket from the item frame, which is above the chest. The house is a lumberjack's hut. The first chest is next to the hay bales. There's also a cave next to the forge. If you go to the tree you can find the entrance to the mine, where the last chest is and some ores that you can mine (coal, iron, gold, diamond). I placed 3 diamonds on each island (same place) for people to craft a sword or a pickaxe.
I have put signs up which are saying: ,,chest,, -In my opinion the chest would go to these spots

I sadly had to renew the layout 3 times, because I misunderstood the size requirements a bit :/.
I also checked the islands spacing. The map is divided to 4 group of islands. Each include 3 starter islands and 1 semi-middle island. The starter islands are 7 blocks apart from each other (the ones next to each other), and each section is 10 blocks apart from each other (corner islands). The semi-middle island (fortress) is 9 blocks away from each starter island, and 20 blocks away from the middle island. This applies to each section. The fortress can be lowered if needed.

I also tested each position to see how accessible are the resources, chests and the islands. As a skywars main I think they fit, but that's my personal opinion. The map was tested in dark mode too.
I hope you guys like it.

p.s: More map screenshots can be found in the drive link, also the forge design was made by me a year ago I think, I will attach some pictures of the original thing, which can be found on my Kingdom map.
The islands were moved by axiom and worldedit.

Map Screenshot
finished map.png
finished map at night.png
finished map with border.png
2026-06-28_22.47.04.png
starter island.png
2026-06-28_17.16.05.png
fortress.png
trap.png

trap2.png
2026-06-28_22.49.00.png

Proof of Originality
Minimum 10 Progress Screenshots

Screenshot Evidence:
 
Last edited:

Adavidapa

Well-Known Member
Nov 21, 2021
56
138
84
18
Hungary
Pronouns
He/Him
Update:
+Removed red wool and bedrock from one picture, because it confused some people in private (discord).
+Added more pvp space around middle, end themed look.
+Included some closer pictures here too, not only on drive​
 

Eli

Moderator & Quality Assurance
Team CubeCraft
🔨 Moderator
🧪 Quality Assurance
💌 Customer Support
Dec 25, 2017
1,509
8,474
408
21
Bogota, Colombia
Pronouns
He/They
Hi Adavidapa! Thank you so much for your map submission!

As of this time, we really like your map submission, but we do not think it is ready to be accepted yet. We are giving you the opportunity to resubmit your map if you follow our feedback:

We really like the theme you chose, it is very original and you executed it fairly well, but we are concerned with the height differences you incorporated into your islands. We feel as though they would negatively affect gameplay as it would require a lot of building on behalf of the players. We would like you to consider arranging the islands such that they continously head upwards, making sure there are no y-level differences between levels, as such:

1785078636983.png


We encourage you to make an island under the nether stronghold that is at the SAME y-level as the starter island, and incorporate a way for players to easily go up the stronghold to make the map easier to travel through. You would also then move the middle end island to be at the same y-level as the top of the stronghold, as seen in the screenshot above.

Additionally, we feel like the starter island is a bit noisy, especially the house you built on it, if you can make it look more "clean" we would really appreciate that.

I have to note that following this feedback does not guarantee that your map submission will be accepted, but we will certainly consider it very thoroughly. If you do not wish to resubmit, we understand, and thank you for your interest anyway!
 
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