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Sophie

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May 1, 2014
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Lolno; survival games you get all your stuff from chests, can't break blocks, regen, maps are built, smaller places, you all spawn in the middle the tactics are completely different.
The concept is the same; you're on your own in a large map with limited resources and are forced to fend for yourself
 

Aimee2323

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Jan 3, 2014
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I suppose not, but i'd rather play it with a team of my friends than on my own. There will always be some people that will team on the solo game, to get an advantage over others that aren't teaming.
There could be two modes I guess also if people team on solo there can be betrayal ;D Also there would probably less teams than the amount you see on other games like sw and sg
 

Sophie

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May 1, 2014
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There could be two modes I guess also if people team on solo there can be betrayal ;D Also there would probably less teams than the amount you see on other games like sw and sg
I personally like to kill my teammates when there are just us and 1 other dude alive, so i can count on victory without my team murdering me ^.-
 

Tacosbefriends

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Jan 13, 2014
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Survival Games is 100% luck-based. Slow to a chest? Dead. Only get an apple and leather boots in a chest? Dead. Get good gear and no food? Dead. I personally despise SG.

UHC is 100% skill-based. Yeah sure, you can get a bad spawn, but that's literally the only thing your enemies can get over you. You have free reign to play however conservatively or aggressively as you want, practically unlimited resources and therefore unlimited potential. You can actually steer the direction of the game rather than pray to Notch that there's a potato in this next chest.
 
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MJTAkimbo

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May 17, 2014
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Survival Games is 100% luck-based. Slow to a chest? Dead. Only get an apple and leather boots in a chest? Dead. Get good gear and no food? Dead. I personally despise SG.

UHC is 100% skill-based. Yeah sure, you can get a bad spawn, but that's literally the only thing your enemies can get over you. You have free reign to play however conservatively or aggressively as you want, practically unlimited resources and therefore unlimited potential. You can actually steer the direction of the game rather than pray to Notch that there's a potato in this next chest.
Exactly.
 
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Sharpness particles and Vibrant Visuals were added to Minecraft Bedrock in v1.21.80 and v1.21.90 respectively. Will they be supported on the server when the server base version gets updated to Java v1.21.6? (Bedrock equivalent is v1.21.90)
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