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LeightRay

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Hey, quick note before I start: All views and opinions expressed here are solely my own and are based on personal experience and perspective. I can't guarantee all that is said is factual; however, I don't intend to spread any misinformation. Please use your own judgement and feel free to correct or Contest anything I've said.

Rise of CubeCraft Cheaters.
Since I began playing CubeCraft around 2020 (mostly during lockdown), I have played nearly every game mode, putting in a considerable amount of time and effort into each and every one of them. During a time when Bedrock cheats were mostly just auto-clickers, we have come a long way with the rise of popular cheats like “Horion,” “Nitr0,” “Proton,” “Borion,” etc, which are all easily available via a simple Google search through YouTube videos, Reddit posts, and dozens of websites.
Unfortunately, this is common and well-known within our community, as it is hard not to notice the issue becoming bigger day by day. Now, I can’t entirely confirm how bad the cheating problem is in every game mode, so I’ll use a good example: a game mode I’m very familiar with and play the most Battle Arena - Free For All (FFA) which is an area where cheaters are most dominant.
I myself have reported countless people via the forums, where I made 17 different reports for players either using cheats or ban evading. In a 14-day time period and 17 different reports, not accounting for two forums having two player reports together, is equal to roughly 1.2 reports per day, or to make it easier, about 1 report every day. In simple terms, this means I haven’t played a day without having to report someone for something. Frankly, we can all see how much of a problem this is.
I’d like to briefly mention the in-game /Sr command, which can be used predominantly for blatant cheaters, and not so much for closet cheaters. Now, I can’t say it hasn’t worked for closet cheaters ever, but more or less, I recommend using /Sr against blatant cheaters and the forums for closet cheaters but this is only a recommendation.



Anti-Cheat (Sentinel)
The anti-cheat we currently have is quite obviously not up to the standard that we all want and require it to be at. It has allowed multiple cheaters to run loose for many hours, and even days, causing some of my own and many other players’ play sessions to be disturbed and ruined. I understand that developing a fully working anti-cheat that functions 100% of the time is not something that can be done in a day, nor in a year, yet I consider the fact that development has been progressing a bit too slowly to catch up with and/or handle the increasing number of players. This includes the seemingly increasing number of players who have been falsely banned by Sentinel, who sadly have yet to be unbanned.
In my own experience, I was banned once for drag clicking (very stupid, but a topic for another time), and my appeal was denied, though I understand why this happened. The 2–3 other times were all done by Sentinel, in which I was banned for no apparent reason that I could think of, sometimes coming down to lag causing me to get flagged or other unknown reasons. Despite that, the small number of staff we have (to be addressed shortly) have been very helpful and efficient in sorting out the problem, so thank you:)


To shortly sum up we need something done with sentinel where is can become a more reliable anti-cheat.
(I am aware of the move to more "bigger long-term content drops" hopefully including anti-cheat improvements)

Small number of staff.
I, and I’m sure many others, am aware of the fact that the CubeCraft staff team is small compared to the size of the server it needs to manage day in and day out. This does not include its Website and Discord, which I’m sure puts an even heavier burden on the staff. That said, I cannot say for certain how hard it is for the staff team, collectively or as individuals, to manage the tasks they are assigned or required to do, given the fact that I’m not part of the staff team.
I get that recently a lot of in-game passes, such as Blockwars Rank, SkyWars Rank, Battle Arena Rank, and so on, have been placed into a “membership scheme” to provide more funds that are required like software & licenses, server & hosting, staff and operations, events, and marketing costs, etc.
But I think a gray area that hasn’t been focused on too much is staffing. Now, I know I don’t have to go into detail on why having capable and a sufficient number of staff is required (use common sense). Hopefully, this is all being addressed and worked on as I type this out.


A small yet concerning subject I want to address is the fact of a website that’s circulating around voting for the removal of “Captain.” I’m not entirely sure what that is all about, as comments I’ve read through have some questionable things said about him, but I thought it was worth a mention given the fact we are talking about CC staff.
[EDIT] - Linked website was removed by a Moderator

Privacy when reporting.
If you have ever reported someone before, then you’ll know you’re required to accept the fact that “you authorize the Mod Team to add the link to your evidence in the player's public ban reason.” This is something I’m not very fond of, as having reported a small number of players myself, I have been subject to targeting from cheaters whom I had previously gotten banned. All because they were able to access the video I had sent over as proof of them cheating. And because of the rules, when posting video evidence, it doesn’t allow “submitting edited evidence: cropped, marked, slowed, zoomed, etc.”, which means it doesn’t allow me to protect my username. Unless I’m wrong, please do correct me: if I were to blur or cut out parts where my username was visible, then the report wouldn’t be accepted.


This is all I really wanted to share my opinions on, as it’s been something I wanted to talk about for a while. This post was originally inspired by, and takes a few key subjects from, a previous post which was closed. I think it explains the subject as a whole well in its first segment, so go check it out. Lastly, please make sure to keep conversations within forum rules, and I highly encourage not replying at all if you let emotions guide what you say, as I want people to be able to express anything they have to say themselves.

Thanks!! - LeightRay
 
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Duxarius

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Most of this has already been debated in other forums and had moderator/admin feedback. Forums like these come out about every 1-2 months, get lots of debate and moderator input, before getting locked by an admin as all questions had either been answered or were being debated among the admin team. This thread for example, which was a "Hot" thread in January (Really it was 2 weeks ago). All of us, including the moderators, already know about these issues, but thank you for your input.
 
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LeightRay

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Most of this has already been debated in other forums and had moderator/admin feedback. Forums like these come out about every 1-2 months, get lots of debate and moderator input, before getting locked by an admin as all questions had either been answered or were being debated among the admin team. This thread for example, which was a "Hot" thread in January (Really it was 2 weeks ago). All of us, including the moderators, already know about these issues, but thank you for your input.
I'm very well aware of this.
 

LeightRay

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And, as for the privacy concerns, any targeting can be reported in the player safety subforum.
shouldn't really have to create another report for something that can be entirely avoided when initially reporting someone.

So why make a new thread if all the information is out there and still recent?
because I know people like to see others have different perspectives on situations and frankly just because I can and was something I wanted to do 🤷‍♂️

Most of this has already been debated in other forums and had moderator/admin feedback. Forums like these come out about every 1-2 months, get lots of debate and moderator input, before getting locked by an admin as all questions had either been answered or were being debated among the admin team. This thread for example, which was a "Hot" thread in January (Really it was 2 weeks ago). All of us, including the moderators, already know about these issues, but thank you for your input.
Oh, and lastly, if this has, which I’m aware of, been talked about by multiple members over the span of a few months, or maybe even years, and yet nothing much has changed, then maybe it’s a good idea to keep coming back to something so important on any platform that is the size of CC.
 
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Duxarius

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Oh, and lastly, if this has, which I’m aware of, been talked about by multiple members over the span of a few months, or maybe even years, and yet nothing much has changed, then maybe it’s a good idea to keep coming back to something so important on any platform that is the size of CC.
"We will work on several of the points mentioned to improve, although many of them have already been discussed at the beginning of this year following our 2025 annual review, and we are currently working on them."
-Captain, Jan 22, 2026


From the post I just mentioned.

Cubecraft is not a one-man show, there are multiple admins probably even co-owners that have to pass on something for it even to start getting developed. And it's not like they can snap their fingers and make 500 lines of code appear which fix all the problems. Each decision has lots of thought and work put into it to make sure it does not affect players negatively or give a select player group an advantage/disadvantage. Not to mention the bug testing that has to happen before the update goes live. That takes more than 18 days.
 

LeightRay

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"We will work on several of the points mentioned to improve, although many of them have already been discussed at the beginning of this year following our 2025 annual review, and we are currently working on them."
-Captain, Jan 22, 2026


From the post I just mentioned.

Cubecraft is not a one-man show, there are multiple admins probably even co-owners that have to pass on something for it even to start getting developed. And it's not like they can snap their fingers and make 500 lines of code appear which fix all the problems. Each decision has lots of thought and work put into it to make sure it does not affect players negatively or give a select player group an advantage/disadvantage. Not to mention the bug testing that has to happen before the update goes live. That takes more than 18 days.
Exactly. CC is not a one-man show, yet I’ll use the anti-cheat as an example. It is still terrible. I believe Sentinel, in particular, was released to CC in 2017 that’s 9 years ago and, to be honest, it hasn’t seemed to get better at all.
I already know that it’s not as simple as just “doing,” and that it takes a considerable amount of time and effort to fix a lot of these problems. However, that doesn’t exactly justify these issues persisting for years with no solution. I am not blaming anyone involved in CC’s development, but it gets to a point where, if multiple people are writing about the same topic, then too bad.

However I think we both can agree this is gone past the point it needed to so ill end it with what I have said in my initially post and everything else I've said here on. Thank you for your feedback!!
 
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Siza

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Hii! There are a couple of things here that I'd like to comment on. I'll go at it using the headlines that you've used.

Anti-Cheat (Sentinel)

I saw you mention in a comment that Sentinel hasn't gotten any noticeable improvements over the years. This is a misconception seeing as Sentinel is continuously being worked on by the developers. However, creating an anticheat for a Minecraft server is difficult, as it's a cat-and-mouse game between the developers of said anticheat and the developers of the hack clients. Sentinel has had ups and downs and believe it or not, it actually used to be one of the best, if not the best, anticheat out there.

For more information about Sentinel I'd highly recommend taking a look at this thread: https://www.cubecraft.net/featured/behind-the-cube-2-sentinel.390

This might give you some insight into how it works and why we're currently experiencing a dip (yes I have noticed it as well).
It has been said by a SrMod that they're hoping to get some major updates for Sentinel this year.
(https://www.cubecraft.net/threads/r...ation-on-cubecraft.401378/page-2#post-1701906)


Small number of staff.

Obviously, a big server needs enough members on their staff team. This is, similar to the anticheat, being worked on continuously. Since CubeCraft's staff team requires thorough training in order to become as professional and well-educated as they are, this process takes time.
Bear in mind that recent holidays have interfered with this process, causing it to take a little longer.


Privacy when reporting.

This is an issue that I’ve honestly never put much thought into. However, I will admit that you’re absolutely right, the fact that rulebreakers can sometimes see who reported them may result in the reporting player becoming a victim of toxicity and targeting. I’ve noticed this myself over the years and I understand the concerns it can cause.

On the other hand, a rulebreaker should be able to know the reason for their punishment, both for their appeal and to learn from their mistakes.

It's a difficult matter but it's important that it's brought up.

because I know people like to see others have different perspectives on situations and frankly just because I can and was something I wanted to do 🤷‍♂️

You should never hesitate to share your opinions, perspectives, concerns, and so on.
These are always greatly appreciated and very important to share.

Even if these issues are known, posts like these can clear up a lot of things.
 

LeightRay

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I saw you mention in a comment that Sentinel hasn't gotten any noticeable improvements over the years. This is a misconception seeing as Sentinel is continuously being worked on by the developers. However, creating an anticheat for a Minecraft server is difficult, as it's a cat-and-mouse game between the developers of said anticheat and the developers of the hack clients. Sentinel has had ups and downs and believe it or not, it actually used to be one of the best, if not the best, anticheat out there.

For more information about Sentinel I'd highly recommend taking a look at this thread: https://www.cubecraft.net/featured/behind-the-cube-2-sentinel.390

This might give you some insight into how it works and why we're currently experiencing a dip (yes I have noticed it as well).
It has been said by a SrMod that they're hoping to get some major updates for Sentinel this year.
(https://www.cubecraft.net/threads/r...ation-on-cubecraft.401378/page-2#post-1701906)
Most of my observations when coming to a judgment on the anti-cheat are based on my own experiences while playing, as well as feedback I’ve received from friends. That said, I tried not to let anything but my own experience affect my view when I originally made this post.

I’ll be honest, I haven’t read any real information regarding the development of Sentinel and had only let what I’ve seen and heard guide my view. I’ll make sure to read through both threads you sent. However, I still believe, and can confidently say, that Sentinel is not in a good state at the current time and hasn’t been for a while. However, I’ll make sure to keep an open mind going forward.
Obviously, a big server needs enough members on their staff team. This is, similar to the anticheat, being worked on continuously. Since CubeCraft's staff team requires thorough training in order to become as professional and well-educated as they are, this process takes time.
Bear in mind that recent holidays have interfered with this process, causing it to take a little longer.
Completely agree, but do correct me if I’m wrong CC hasn’t really ever had too much staff or help, other than volunteers, for quite a while. Regardless of all this, I’m hoping to see more staff out there soon!
This is an issue that I’ve honestly never put much thought into. However, I will admit that you’re absolutely right, the fact that rulebreakers can sometimes see who reported them may result in the reporting player becoming a victim of toxicity and targeting. I’ve noticed this myself over the years and I understand the concerns it can cause.

On the other hand, a rulebreaker should be able to know the reason for their punishment, both for their appeal and to learn from their mistakes.

It's a difficult matter but it's important that it's brought up.
From personal experience, after reporting a small but decent number of players, I have unfortunately needed to take a break for a day or two or even longer due to previous cheaters finding out that I was the one who reported them and got them banned. This led to them targeting and essentially harassing me. But I am not a child who would necessarily get “hurt” by what these players do. However, if a younger audience within CC begins to report players and receives the same kind of treatment, then we can both see how much of a problem this could become. It shows that it’s really not worth going out of your way to report players.

I just wanted to add that I acknowledge the fact that you’re able to report players for targeting, toxicity, harassment, etc. However, you shouldn’t have to make a new report for something that could be entirely avoided in the first place. Wouldn’t this also just lead back into a loop of them finding out who reported them, resulting in an endless cycle? (I’m not entirely sure how player reports for behaviour are handled, so I may be wrong on this.)

I understand the need to see evidence and to have a reason explaining why you might have been banned. Nonetheless, I believe the reporting system could be revised to help keep both parties separated from one another. I’m not entirely sure how this could work yet, but I’m more than happy to take the time to think of a solution that helps keep both sides safe.

Thank you for taking the time to respond; it’s much appreciated, and I’ll make sure to take everything you’ve said into account.​
 
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Duxarius

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Wouldn’t this also just lead back into a loop of them finding out who reported them, resulting in an endless cycle?
Normally toxic players get Perm muted/Banned from Cubecraft. So, it's unlikely they find you again, as the ban is normally an Ip ban. If the harassing happens on another platform, report the user on said platform (Like Discord) or if deemed necessary, contact your local authorities.

See this player safety thread by Camezonda for more information.
 
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LeightRay

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Normally toxic players get Perm muted/Banned from Cubecraft. If the harassing happens on another platform, report the user on said platform (Like Discord) or if deemed necessary, contact your local authorities.

See this player safety thread by Camezonda for more information.
Hey, I’m not sure if I’m being stupid or if you haven’t quite got the point I was trying to make in that paragraph you responded to. I completely understand that you can report anyone on any given platform for this type of behaviour; however, the issue is that this kind of thing could be avoided with more private reporting options, and it also becomes a tedious chore to have to report every new alt account a player makes. Nonetheless, thanks for the info :)
 
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Duxarius

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Yeah, I was quoting this part of what you said. Srry if it was not clear. (updated above quote and post)

And yes, the problem could just be alleviated if the reporters name was blurred out by a mod.
 
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CeruleanPrism81

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As someone who has been dealing with Cubecraft moderation for a long time, I know a lot of things and have personally thought about how to solve these problems. I also rightfully earned the reputation of being “too annoying when it comes to moderation. I want to say that everything mentioned above doesn’t really make sense, except for the part about the lack of staff. They won’t be able to make the anticheat better anymore it’s already too late, unless in the future they start using something like an AI-based anticheat (just my imagination). Right now, even on The Hive, which I was told was looking for programmers to work on anticheat, there are no people willing to do anything. You can’t make anticheat better because this is Bedrock. The only real option is to hire a lot of moderators, but there are no willing people, and even if there are, they don’t pass. As for privacy when making forum reports think about it yourself: how would you prove to anyone that a player is cheating without video evidence? And yes, cheaters are shown this video. I talked about this a long time ago. In short, a person is required to be shown the evidence for their own punishment, and overall this isn’t really a problem. There are cases where people start taking revenge on those who reported them, but there’s no point in blurring your nickname, because people have memory and know who they played against. In the worst case, you can be identified by your skin. The rules, to be honest, are absurd, and even moderators get annoyed by people who constantly refer to them. That’s how things are.

This is my personal opinion. The author is not trying to offend anyone. Any similarities are purely coincidental.
 
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LeightRay

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As someone who has been dealing with Cubecraft moderation for a long time, I know a lot of things and have personally thought about how to solve these problems. I also rightfully earned the reputation of being “too annoying when it comes to moderation. I want to say that everything mentioned above doesn’t really make sense, except for the part about the lack of staff. They won’t be able to make the anticheat better anymore it’s already too late, unless in the future they start using something like an AI-based anticheat (just my imagination). Right now, even on The Hive, which I was told was looking for programmers to work on anticheat, there are no people willing to do anything. You can’t make anticheat better because this is Bedrock. The only real option is to hire a lot of moderators, but there are no willing people, and even if there are, they don’t pass. As for privacy when making forum reports think about it yourself: how would you prove to anyone that a player is cheating without video evidence? And yes, cheaters are shown this video. I talked about this a long time ago. In short, a person is required to be shown the evidence for their own punishment, and overall this isn’t really a problem. There are cases where people start taking revenge on those who reported them, but there’s no point in blurring your nickname, because people have memory and know who they played against. In the worst case, you can be identified by your skin. The rules, to be honest, are absurd, and even moderators get annoyed by people who constantly refer to them. That’s how things are.

This is my personal opinion. The author is not trying to offend anyone. Any similarities are purely coincidental.
You said that “everything mentioned above doesn’t really make sense.” I don’t understand how anything I said doesn’t make sense to you, given the fact that two other users have been able to respond to me and they had no problems with making sense of what I said. Unless I’m totally misunderstanding you, in which case I apologise.

You claim that “they won’t be able to make the anti-cheat better anymore it’s already too late.” If this were the case, why is there a team of developers specifically working to make it better? Why not just call it a day and put their time and effort into something else, unless this is only being done so the community doesn’t have a tantrum over there being no updates to the anti-cheat.

You also said that when it comes to reporting players, “there’s no point in blurring your nickname, because people have memory and know who they played against.” However, do you really believe a cheater is going to remember every single player’s username and skin they come across, not to mention the number of lobbies they will join and cheat in before getting banned?

I might be taking everything you said a bit too Literal, but oh well.
 
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