Adding /report will make the amount of hackers less and make the stuff do something
and adding a good anticheat Ipban and Internet proxy ban
and adding a good anticheat Ipban and Internet proxy ban
I've said this also in another suggestion which was also about this./report used to exist, but it was removed due to the amount of times it was used in cases where the player in question wasn't actually cheating.
I'm not sure how that would make a difference, seeing as Sentinel is built to watch every player every second they're playing for. It's not like it would benefit from a priority system, nor would it be helpful if Sentinel only acted when players issue a /report command. It'd be at the cost of either the convenience for the victim or efficiency in either one of these cases.I think he's suggestion to notify Sentinel when /report-ing, not staff members. If so, I agree. The ammount of hackers won't decrease, but the ammount of false bans will do so.
If someone says "spuuni ur hacking have a happy ban i /reported u" but I'm not hacking, then I'll simply not get banned
With a /report command notifying Sentinel, the chances of getting false banned will decrease
Before telling me "only 1% of Sentinel bans are false", let me tell you this means over 10,000 players have been false banned
/report used to exist, but it was removed due to the amount of times it was used in cases where the player in question wasn't actually cheating. Re-implementing it would cause the same problem to exist, whether we make it exclusively for players or for everyone. Aside from that, it'd also be a lot more work for staff to see whether someone is cheating in-game than it is when they are handling a report. From what I've heard, it takes about 2 to 3 minutes tops to handle a report, while watching someone to see whether they cheat is a much lengthier process. /report isn't efficient, so I advise you just stick to reporting. (More info regarding that can be found here)
As for adding a good anticheat: Sentinel is basically being maintained every day, constantly being improved and tweaked to fit our standards. From what I've personally experienced, Sentinel works pretty well and only occasionally misses out on banning a cheater.
As for the IP ban part: Cube doesn't do IP bans because of people potentially sharing IP's without actually being associated with one another. IP's can be shared if you're using a public internet source, meaning that someone on that same source could get banned for cheating later down the line and cause you and countless others to be affected by the ip-ban. Some places even share IP's throughout entire neighborhoods, meaning dozens of people can be affected by it without even knowing the actual cheater or having any association with them.