Minecraft PC IP: play.cubecraft.net

Should hide and seek become a Minerware bossgame?


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MrTommy

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So i have tought on new and Original ideas for minerware. And i think i have got a pretty interesting and fresh idea which i am going to explain down here.

Idea:

My idea is simple: a hide and seek minigame. It should be a Minerware bossgame, because Hide and seek itself would not have a big enough community to get played on so it would die out, and adding it to minerware pleases the people who want hide and seek to be added to CubeCraft.

Gameplay:
The game itself would be simple: one person starts as a seeker and the rest hides, when you get found (and hitted) by the seeker you become a seeker to. When you are not tagged at the end of the round you win that round, and if the seekers found everyone, then the first seeker only wins.

Maps:
So the crazy me made a example map on how it may look like: (Note it is only a example map, it can Always look other, be bigger or there are multiple maps)
upload_2020-3-26_17-16-58.png

upload_2020-3-26_17-16-58.png Ally roof.png Ally.png Basement.png Blue door.png Blue house.png Garden.png Green house roof.png Pink house.png Red house window.png Street 1.png Street 2.png Yellow house.png
 
Last edited:

koops

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Sep 24, 2017
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That looks very good! Nice and colorful as well. The hide and seek game sounds fun as well, though I don't think it should be a bossgame. Instead it would better as a minigame I think.
 
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MeggalBozale

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I like that idea! However, there may need to be more random places, as people will eventually know a way to check all places before time runs out by themselves, making seeker = free points and hider = instalose.
 

MrTommy

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That looks very good! Nice and colorful as well. The hide and seek game sounds fun as well, though I don't think it should be a bossgame. Instead it would better as a minigame I think.
Hide and seeks can take long, and if this map is not big enoug (It is now 25x25, 1 block larger then your classic minerware mircogame map. I could not fit everything in a 24x24 xD) then cubecraft can always make a bigger one. Besides not all the houses are fully used, some are just hollow, so if there are not enough hiding places you can Always make more
 
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MrTommy

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I like that idea! However, there may need to be more random places, as people will eventually know a way to check all places before time runs out by themselves, making seeker = free points and hider = instalose.
I only made the map for a example on how it may look like, so you have a idea :)
 

Zathelas

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Jul 14, 2018
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Hey!

I really like the map, and this would be very loved by people I think. But, I think this will be easy to find the hiders. I'm thinking because if you play it too much it would be very easy that you will know all the spots and if you are the seeker you will find everyone. If the hiders win, they all got the points, it wouldn't be fair in my opinion.

Maybe I have a few more solutions for you that might make it a little better.

- Make more maps.
- Make the same place different places if you get what I mean, so people don't really know which map it is. Otherwise, make 3 different maps of exactly the same theme and houses.
- Make sure that the first 3 seekers get the points and if the hiders survive that they get nothing or maybe you have to come up with something yourself.

Maybe this will help you. Thanks! ;)
 

Goefy

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Dec 10, 2019
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I would like to see this as a boss game. But if they gonna add it they should add different hide&seek maps. Otherwise it’s gonna be too easy.
 

MrTommy

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Guys it was only a example map, there can be many different maps, but what is the point for me to make 50 different maps if it not gets implemented, then all that work was for nothing
 

MeggalBozale

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All these people pickin on example map x.x

I like the idea still, +1, rest can prolly get balanced by mods if need be
 

East

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I would love to see hide and seek on Cubecraft again, but putting it in Minerware has a lot of cons. Like said before, the map is too small and it would be easy for seekers to find the hiders and after playing this boss game multiple times you will know all the hiding spots. Another thing is the point system, in most of the boss games the winner will gain 3 extra points. Will the remaining hider(s) get the point(s) when they don't get found? The hiders that are found and became seeker won't try their best since they won't gain anymore points. This is also unfair for the seeker who hadn't got the opportunity to hide.
I don't think it should be in Minerware because of the disadvantages, but more of a seperate (arcade) game.
 

MrTommy

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How many times do i need to say that it is only a example map. It can be designed by cube howerer they want, including the pointing system. It was just a idea and Cube can make it more perfect
 

Nyawh

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I really like that idea!
Maybe the map would be a little small, but it makes sense because MinerWare is bassed in short minigames!
And maybe some mechanics should be tested, the idea is really cool but i don't know how would it be in-game.

Anyways, its a +1 for me.
 
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