Problem:
-Inconsistent kb
-Insane hit reg
-high ping shouldn't be balanced or an advantage
-Some players abuse high ping to avoid bans because high ping is free legitimate hacks on cc
-Impossible to combo as a low ping player
-almost no lagbacks
-There are regions for a reason
Solution:
-Nerf high ping to the ground
-Kick people whose ping spikes up and down by alot
-Make kb register instantly once the lower ping player hits
-Lagbacks once the player has sus movement or ping spikes up
-Cancel hit registration if it seems impossible for the low ping player to get hit
-Cancel stuff (like: block placement, movement, projectiles)
-Less lag compensation
-Update sentinal
If a 2000ms player plays against a 20 ms player, the 2000ms player will mostly win which is absurd.
There's a reason why only 100+ms players get hackusated
-Inconsistent kb
-Insane hit reg
-high ping shouldn't be balanced or an advantage
-Some players abuse high ping to avoid bans because high ping is free legitimate hacks on cc
-Impossible to combo as a low ping player
-almost no lagbacks
-There are regions for a reason
Solution:
-Nerf high ping to the ground
-Kick people whose ping spikes up and down by alot
-Make kb register instantly once the lower ping player hits
-Lagbacks once the player has sus movement or ping spikes up
-Cancel hit registration if it seems impossible for the low ping player to get hit
-Cancel stuff (like: block placement, movement, projectiles)
-Less lag compensation
-Update sentinal
If a 2000ms player plays against a 20 ms player, the 2000ms player will mostly win which is absurd.
There's a reason why only 100+ms players get hackusated

