Hi! I posted this thread a while ago, but nobody saw it because I posted it in the completely wrong section This is not the exact same thread, but the point I'm trying to make is the same. So yeah, the 1.8 update, it's been a while Most people love it (I love it as well, don't worry ). For a lot of people it's all about Cubelets. A really good way to get Cubelets is through the daily challenges. The Easy Daily Challenge of a while ago for example: - Play 3 games of TSW - Play 3 games of Paintball - Kill 10 players in Quakecraft Reward: Quite a lot of experience and a Cubelet. Brilliant! This means that people have to play Quakecraft, Paintball and TSW in order to get a Cubelet. There is only one problem, and I see this every day in every game I play. I joined a game of TSW, the map was Music (2 players per team). Right when we started my teammate said: "Sorry, I only do this for the challenge". He jumped off and left. Paintball: A few people leave for the same reason and suddenly you got 3 people less then the other team. This happens throughout the server. It gives you (or your team) quite a disadvantage when this happens, and it did not happen before the update (duh). I don't think there is a way to fix this, just wanted to share my thoughts Feel free to share your thoughts on this below, I'd like to read them
When the challenge says "Play 3 Games", it counts 1 game if you start the game, meaning that you only need to wait till the game physically starts when the countdown ends then leave. The easy fix for this is make it only count the play once the game has finished at the end. If you play till a winner is decided at the end of the game.
That's indeed an easy fix for games like Paintball and Quakecraft, but for Survival Games, (Team) Skywars or Hourglass for example, this would not work, since the last one to survive wins. However, for minigames like Paintball and Quakecraft I think your suggestion should be added
I'm sorry, I don't speak Spanish. Google Translate gave me this: "In hide n seek is the same! People get killed by seeker" I think you mean that in Hide 'n Seek the hiders don't hide, but chase the seeker, or just do nothing. If that is what you mean, you're right, in Hide 'n Seek happens the same.
I know this is not really the right section, but I didn't know where to post it True, and as I said before, this would not work for all the games.
I think the best change to make would be to change the requirements from "play 3 games of ____" to "finish 3 games of _____" You should make progress towards the challenge regardless of whether you win or lose, that way people have to stay until the finish.
I think Drew and you are right, that's the best thing to do. Even though that would not work for games like Skywars, I still think this should be added.
I don´t think that waiting till the end is good. If I die at the beginning of a game I have to wait about 30 mins in tsw till it is finished. Idk if "Finish a game of _" would be better. It would be finished when you die and then u could just jump off also. Players are so sneaky. I didn´t even get the idea of just joining and then leaving
As I said earlier, it would only be a good change for challenges regarding games where you're not finished when you die, like paintball. It might be an idea to select certain games and change the daily challenge for those games to "Finish a game of __ "