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Qin Shihuangdi

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Nov 11, 2015
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The Orange House
So, we all know that 1.9 has nerfed the sharpness and protection enchantments. This has created some serious issues in money walls. This is my suggestion to rebalance gear in money walls

So let's start with this:
1.8 Damage Values

5 Emeralds- 8 Attack Damage (Sharpness 0) x 2 = 16 DPS

12 Emeralds- 9.25 Attack Damage (Sharp 1) x 2 = 18.5 DPS

32 Emeralds- 10.5 Attack Damage (Sharp 2) x 2 = 21 DPS

1.8 Protection Values

12 Emeralds- 80% Damage Reduced 80 + 4(0) = 80

32 Emeralds- 84% Damage Reduced 80 + 4(1) = 84

80 Emeralds- 88% Damage Reduced 80 + 4(2) = 88


1.9 Damage Values

5 Emeralds- 7 Attack Damage x 1.6 = 11.2 DPS

12 Emeralds- 8 Attack Damage x 1.6 = 12.8 DPS

32- Emeralds- 8.5 Attack Damage x 1.6 = 13.6 DPS

1.9 Protection Values

12 Emeralds- 80% Damage Reduced

32 Emeralds- 81.6% Damage Reduced

80 Emeralds- 83.2% Damage Reduced

So here's my suggestion to fix this. Buff the sharpness enchantment, A LOT.

(5)- Unenchanted ----> Sharpness 4 9.5 x 1.6 = 15.2 DPS

(12) Sharpness 1 ------> Sharpness 7 11 x 1.6 = 17.6 DPS

(32) Sharpness 2 -------> Sharpness 11 13 x 1.6 = 20.8 DPS

And, for protection:

(12) Unenchanted ------> Unenchanted 80 + 1.6(0) = 80

(32) Protection 1 -------> Protection 2 80 + 1.6(2) = 83.2

(80) Protection 2 -------> Protection 5 80 + 1.6(5) = 88

Also, maybe add shields for 20 diamonds?


 

Efcluke94

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This was an oversight by the dev team which is definitely that should be looked into. I've made the problem known and it should be patched within a future update. (Hopefully sooner)
Thanks for the feedback :P
 
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