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Mob Suggestions

Discussion in 'Tower Defence' started by Hman707, Jun 16, 2016.

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How are these Suggestions?

  1. Amazing!

    0 vote(s)
    0.0%
  2. It's Okay...

    50.0%
  3. Some Changes...

    50.0%
  4. Horrible!

    0 vote(s)
    0.0%
  5. I Literally have no idea what's going on...

    0 vote(s)
    0.0%
  1. Hman707

    Hman707 Member

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    Here are a few mob suggestions, please note that some of them are 1.10 mobs, but they are suggestions, when the server completely updates to 1.10, please also note that im a noob to cubecraft, so if yall see a missing stat, please let me know and ill edit it

    Husk (1.10 Mob)
    • More Health (250 HP)
    • Regeneration
    • Will become a regular zombie it gets struck by Zeus Tower
    • EXP Drop: 50
    • Cost: 100 EXP to unlock, then 50 coins per mob
    Immune to:
    • Mage Tower
    • Turret Tower
    • Poison Tower
    Weak to:
    • Ice Tower
    • Leech Tower
    Guardian
    • Lots of Health (1,750 HP)
    • Flying Enemy
    • Fire Protection
    • Very Slow Movement
    • Strong Castle Attack Power
    • If Struck by Zeus Tower, it will become an Elder Guardian, with whatever health it had, with slightly faster movement and castle attack power, however, it will become back to a regular guardian if struck again
    • EXP Drop: 750
    • Cost: 1200 EXP to unlock, then 3000 coins per mob
    Immune to:
    • Mage Tower
    • Turret Tower
    • Leech Tower
    Weak to:
    • Ice Tower
    Enderman
    • Lots of Health (500 HP)
    • Fast Movement
    • EXP Drop: 150
    • Cost: 250 EXP to unlock, then 400 coins per mob
    Immune to:
    • Archer Tower
    • Turret Tower
    • Poison Tower


    Mob Updates:
    • When revived skeleton reaches half health, they will become strays (1.10 mob), when makes them take slightly less damage, and make them immune to ice towers
    • If Creeper gets struck by Zeus Tower, it will become a Charged Creeper, with whatever health it had, having it have slightly faster movement, and when if the creeper gets to the castle, it will explode and do 80 castle damage at once (will take 5 seconds to explode), can NOT be struck back into a creeper
    • If a regular creeper gets to the castle, it will explode and do 50 damage to the castle (will take 3 seconds to explode)
    • If Zombies get struck by Zeus Tower, it will become a Husk (1.10 mob), with the same Husk Stats (At the Top), can be struck back into a zombie
     
  2. Wyataz

    Wyataz Member

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    I think the zues tower thing makes things a bit complicated
     
  3. Wyataz

    Wyataz Member

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    You can see why creepers arnt ment to explode currently in the Mob info Page which is one of the Official Thread.
     
  4. TheJeroen

    TheJeroen Member

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    I like all of these idea's except the charged creeper one. Then a creeper wave would be kinda Overpowered. But overall great suggestions! +1