Minecraft PC IP: play.cubecraft.net
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Buckyy

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Dec 27, 2019
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cooltext399061856771331.png

​
Hi, I would like to suggest a new microgame for Minerware.

It is based on a game mode that was formerly made in a tv program called WipeOut.
The mode consists of a long wall in which you have to pass by overcoming obstacles that punches you into the water.

It doesn't necessarily have to be that way, just keep in mind the concept sketch.

The difficulty of the game mode would be: Hard
It could be implemented as easy by removing obstacles and adding more time to the redstone clock

If you fall into the water obviously you will lose instantly, you will not have the possibility to do it again, just one try.


cooltext399061900384687.png



cooltext399061956561276.png
​

If you liked the suggestion, let me know with a :agree:.

If you are unsure, let me know with a :unsure:. (It would be great if you explain/elaborate why)

If you don't like the suggestion, let me know with a :disagree:. (It would be great if you explain/elaborate why)

Thanks to @XiiKa for helping me to make the circuit.
 
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D

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I would absolutely love to try this one out. It looks pretty fun and gives a revamped “hole in the wall” vibe 😃
I’d like to see this being implemented, so you have an agree from me :-)
 
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Matriox

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This is really creative and well done on all the work you did to make it, I think the game would be really good and not so easy like most microgames
 
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AlexTheNG

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May 28, 2020
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OwO's Secret Laboratory
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MinerWare MicroGame
​
Hi, I would like to suggest a new microgame for Minerware.

It is based on a game mode that was formerly made in a tv program called WipeOut.
The mode consists of a long wall in which you have to pass by overcoming obstacles that punches you into the water.

It doesn't necessarily have to be that way, just keep in mind the concept sketch.

The difficulty of the game mode would be: Hard
It could be implemented as easy by removing obstacles and adding more time to the redstone clock

If you fall into the water obviously you will lose instantly, you will not have the possibility to do it again, just one try.


Gameplay


Feedback
​

If you liked the suggestion, let me know with a :agree:.

If you are unsure, let me know with a :unsure:. (It would be great if you explain/elaborate why)

If you don't like the suggestion, let me know with a :disagree:. (It would be great if you explain/elaborate why)

Thanks to @XiiKa for helping me to make the circuit.
kinda like that one wipeout game thing!
 
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veryaxelbro

Member
Nov 26, 2021
2
1
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MinerWare MicroGame
​
Hi, I would like to suggest a new microgame for Minerware.

It is based on a game mode that was formerly made in a tv program called WipeOut.
The mode consists of a long wall in which you have to pass by overcoming obstacles that punches you into the water.

It doesn't necessarily have to be that way, just keep in mind the concept sketch.

The difficulty of the game mode would be: Hard
It could be implemented as easy by removing obstacles and adding more time to the redstone clock

If you fall into the water obviously you will lose instantly, you will not have the possibility to do it again, just one try.


Gameplay


Feedback
​

If you liked the suggestion, let me know with a :agree:.

If you are unsure, let me know with a :unsure:. (It would be great if you explain/elaborate why)

If you don't like the suggestion, let me know with a :disagree:. (It would be great if you explain/elaborate why)

Thanks to @XiiKa for helping me to make the circuit.
 

Buckyy

Dedicated Member
Dec 27, 2019
247
742
169
The Depths
This is really creative and well done on all the work you did to make it, I think the game would be really good and not so easy like most microgames
Thats true, the most minigames have practically no difficulty for experienced players. Im glad you like it!
 
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Herbubulle

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Jul 3, 2020
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MinerWare MicroGame
​
Hi, I would like to suggest a new microgame for Minerware.

It is based on a game mode that was formerly made in a tv program called WipeOut.
The mode consists of a long wall in which you have to pass by overcoming obstacles that punches you into the water.

It doesn't necessarily have to be that way, just keep in mind the concept sketch.

The difficulty of the game mode would be: Hard
It could be implemented as easy by removing obstacles and adding more time to the redstone clock

If you fall into the water obviously you will lose instantly, you will not have the possibility to do it again, just one try.


Gameplay


Feedback
​

If you liked the suggestion, let me know with a :agree:.

If you are unsure, let me know with a :unsure:. (It would be great if you explain/elaborate why)

If you don't like the suggestion, let me know with a :disagree:. (It would be great if you explain/elaborate why)

Thanks to @XiiKa for helping me to make the circuit.
Cool! but why the "Java" and not "All networks" prefixe?
 
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sexy

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Oct 16, 2016
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I love the idea, but there is a way to cheat:
1638026507699.png

Maybe if you remove the block n3 and change it to the same position as the block n2 could be better.
Anyways, I would like to see it implemented ;)
 

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Buckyy

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Dec 27, 2019
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The Depths
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