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Kozi

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Jul 23, 2017
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Gallia Belgica
If I compare the design of the different 'NCP Houses' from each game in the main lobby,
I think that the one of Minerware is very poor.

For Example:

- Tower Defence has a nice-looking half-built tower
- Lucky Islands has a small Island with some Lucky blocks
- Skywars has a small Island with a chest
- Eggwars has a(n) (dragon) egg in its favorite biome
- PvP has a big stone with 2 swords in it
- Parkour has a small but nice parkour

And what does Minerware has? 6 wool blocks of different colors.
I don't really know where the wool is coming from. Where is the link?
There is only one minigame where there is a lot of different colors of wool.

All the other things represent their game, but Minerware doesn't in my opinion.
There's no link between colored wool and Minerware, I would say.

I know this is a very small thing, but it could improve a lot with very little work.
Instead of colored wool, I would suggest a layout existing out of a mix of different minigames.

Thank you for reading this.
 

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Kozi

Dedicated Member
Jul 23, 2017
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Gallia Belgica
There are a game where you have to stand on a certain colored wool to win which kind of is a connection to one of the games as you suggested.

I know this. When I think about Skywars, I think about islands with chests. When I think about Minerware, I don't think about colored wool. I think about a bundle of fun little minigames.

I've made a little prototype. I can't build, but I think it represents it more than colored wool. (I'm sorry this was quickly made and I can't build)
These are the games that would represent it:
- Milk the cow
- Cross the balance beam
- Make a crafting table
- Enchant the correct item
- Craft the correct item
- Shoot the chickens
 

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Juskebat

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May 18, 2017
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The different colours show the varriety of microgames, many games within 1 game. The wool is representing fun or / and it’s kind of childish cause wool is ‘cute
kids love to play little basic games. I don’t know how to explain tbh. That’s my personal view I guess.
 
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