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S0UL

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Feb 15, 2020
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What would you suggest for balancing in FFA because I like this idea too, but with the max shoppable armor being proc 3 diamond and the abundance of verticality on some of the FFA maps, mace would pretty much dominate
 

pleasedharch

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Aug 17, 2022
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What would you suggest for balancing in FFA because I like this idea too, but with the max shoppable armor being proc 3 diamond and the abundance of verticality on some of the FFA maps, mace would pretty much dominate
Ye I think it's too op for ffa, I was suggesting it as a kit but if they were to add it to ffa they should just give very bad armor
 
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satirit

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Aug 30, 2024
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In my opinion, I don’t think adding a Mace kit to FFA would be a great idea. The mace has the potential to 1-shot players from high places, and often players don’t see it coming, which makes it frustrating to play against.

Currently, the only counter to the Mace in FFA is the Shield, which the only way to obtain it is through the shop. Another possible counter could be the Slow falling arrows, which are not a feature in FFA.

If a Mace kit were to be added (which I doubt will happen), I think a good balancing idea would be to give the user +1 Wind charge per player kill, since the Mace kit user will risk the use of the Wind charge and if they fail to get a kill, they'll need to find a high spot, drop down and kill the player...
Another important point is that most FFA maps aren't designed for the Mace kit, which means in certain maps it would be too overpowered.
 
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pleasedharch

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Aug 17, 2022
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In my opinion, I don’t think adding a Mace kit to FFA would be a great idea. The mace has the potential to 1-shot players from high places, and often players don’t see it coming, which makes it frustrating to play against.

Currently, the only counter to the Mace in FFA is the Shield, which the only way to obtain it is through the shop. Another possible counter could be the Slow falling arrows, which are not a feature in FFA.

If a Mace kit were to be added (which I doubt will happen), I think a good balancing idea would be to give the user +1 Wind charge per player kill, since the Mace kit user will risk the use of the Wind charge and if they fail to get a kill, they'll need to find a high spot, drop down and kill the player...
Another important point is that most FFA maps aren't designed for the Mace kit, which means in certain maps it would be too overpowered.
Well my original idea was as a kit but also i don't think it would be overpowered as most ppl don't have good aim which u need constantly to not die
 

satirit

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Aug 30, 2024
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Well my original idea was as a kit but also i don't think it would be overpowered as most ppl don't have good aim which u need constantly to not die
I agree with you, but if you think about the players who play FFA almost everyday and have alot of PvP experience, it could become pretty annoying to deal with them if they are using the Mace kit.
But imagine if they're teaming, that would make it even worse. A good player with Wind charges and the Mace could dominate every map. That being said it would ruin the experience for alot of players.
 

pleasedharch

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I agree with you, but if you think about the players who play FFA almost everyday and have alot of PvP experience, it could become pretty annoying to deal with them if they are using the Mace kit.
But imagine if they're teaming, that would make it even worse. A good player with Wind charges and the Mace could dominate every map. That being said it would ruin the experience for alot of players.
Yea

They should add it as a kit tho

F
They should add i

They should add it as a kit tho
I mean for duels
 
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