I've read through the forums, and I see the reactions of Mods when they see alot of them. In my suggestions, I would like to compromise the two sides with the issues I find take the most out of playing assassins. *Another small side note, when will the potion shop be back up? Also, do donators still get random items when they spawn? Or has that been removed?
The first thing I would like to discuss is shop camping. I have gone into or out of shops many times, and been killed doing so. Honestly, increasing food usage does nothing to help. Shop campers are prevented from "safe zoning" in the shops, however, it hurts everyone. Most of the time, when I enter s shop, I'm at 2 hearts and I would like to regen a little, but the food usage forces me to go right back out there, only to die to shop campers. The solution I thought of is to have a grace period after leaving the shop, for maybe 5 seconds where you cannot harm or be harmed. Without food usage increase, people could safely stay in the shops, and get ready to face the world again. The Shop campers would still not be able to safe zone, because entering the shop would prevent them from killing people. Another important thing that I would find very helpful is to extend the boundaries of the shop by two blocks. I don't know how many times I've been trying to get into those tiny shop entrances, and been sandwiched to the wall and killed. This would also make it so that the shop campers would also accidentally walk into the shop zone, inhibiting their pvp. Overall, this would be a helpful alternative solution to the shop camping problem. This post is getting a little long, and soon I'll post about the second thing, ender chests.
The first thing I would like to discuss is shop camping. I have gone into or out of shops many times, and been killed doing so. Honestly, increasing food usage does nothing to help. Shop campers are prevented from "safe zoning" in the shops, however, it hurts everyone. Most of the time, when I enter s shop, I'm at 2 hearts and I would like to regen a little, but the food usage forces me to go right back out there, only to die to shop campers. The solution I thought of is to have a grace period after leaving the shop, for maybe 5 seconds where you cannot harm or be harmed. Without food usage increase, people could safely stay in the shops, and get ready to face the world again. The Shop campers would still not be able to safe zone, because entering the shop would prevent them from killing people. Another important thing that I would find very helpful is to extend the boundaries of the shop by two blocks. I don't know how many times I've been trying to get into those tiny shop entrances, and been sandwiched to the wall and killed. This would also make it so that the shop campers would also accidentally walk into the shop zone, inhibiting their pvp. Overall, this would be a helpful alternative solution to the shop camping problem. This post is getting a little long, and soon I'll post about the second thing, ender chests.